ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.

Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
afrisby
Tedd Hansen 2007-11-01 19:27:03 +00:00
parent 4fad66f855
commit dcf41cb683
6 changed files with 98 additions and 118 deletions

View File

@ -82,6 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common
string EventName = m_Script.State() + "_event_" + FunctionName; string EventName = m_Script.State() + "_event_" + FunctionName;
#if DEBUG
Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
#endif
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
//Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
@ -112,6 +116,9 @@ namespace OpenSim.Region.ScriptEngine.Common
return; return;
} }
#if DEBUG
Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found // Found
//try //try
//{ //{

View File

@ -39,6 +39,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
private static UInt64 scriptCompileCounter = 0; private static UInt64 scriptCompileCounter = 0;
private static int instanceID = new Random().Next(0, int.MaxValue); // Implemented due to peer preassure --- will cause garbage in ScriptEngines folder ;)
//private ICodeCompiler icc = codeProvider.CreateCompiler(); //private ICodeCompiler icc = codeProvider.CreateCompiler();
public string CompileFromFile(string LSOFileName) public string CompileFromFile(string LSOFileName)
{ {
@ -82,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{ {
// Output assembly name // Output assembly name
scriptCompileCounter++; scriptCompileCounter++;
string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll"); string OutFile = Path.Combine("ScriptEngines", "DotNetScript_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll");
try try
{ {
File.Delete(OutFile); File.Delete(OutFile);

View File

@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public string Convert(string Script) public string Convert(string Script)
{ {
quotes.Clear();
string Return = ""; string Return = "";
Script = " \r\n" + Script; Script = " \r\n" + Script;
@ -310,6 +311,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
Return += Script; Return += Script;
Return += "} }\r\n"; Return += "} }\r\n";
quotes.Clear();
return Return; return Return;
} }
} }

View File

@ -181,6 +181,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Execute function // Execute function
try try
{ {
#if DEBUG
m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n"
+ "QIS.localID: " + QIS.localID
+ ", QIS.itemID: " + QIS.itemID
+ ", QIS.functionName: " + QIS.functionName);
#endif
m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
QIS.functionName, QIS.param); QIS.functionName, QIS.param);
} }
@ -188,16 +194,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
// DISPLAY ERROR INWORLD // DISPLAY ERROR INWORLD
string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
if (e.InnerException != null) //if (e.InnerException != null)
{ //{
// Send inner exception // Send inner exception
text += e.InnerException.Message.ToString(); text += e.InnerException.Message.ToString();
} //}
else //else
{ //{
text += "\r\n";
// Send normal // Send normal
text += e.Message.ToString(); text += e.Message.ToString();
} //}
try try
{ {
if (text.Length > 1500) if (text.Length > 1500)
@ -214,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//else //else
//{ //{
// T oconsole // T oconsole
Console.WriteLine("Unable to send text in-world:\r\n" + text); m_ScriptEngine.Log.Error("ScriptEngine", "Unable to send text in-world:\r\n" + text);
} }
} }
finally finally
@ -230,7 +237,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
} }
catch (Exception e) catch (Exception e)
{ {
Console.WriteLine("Exception in EventQueueThreadLoop: " + e.ToString()); m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString());
} }
} // while } // while
} // try } // try

View File

@ -225,6 +225,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
#region Start/Stop/Reset script #region Start/Stop/Reset script
Object startStopLock = new Object();
/// <summary> /// <summary>
/// Fetches, loads and hooks up a script to an objects events /// Fetches, loads and hooks up a script to an objects events
/// </summary> /// </summary>
@ -259,7 +261,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
StartScript(localID, itemID, script); StartScript(localID, itemID, script);
} }
// Create a new instance of the compiler (reuse)
Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
private void _StartScript(uint localID, LLUUID itemID, string Script) private void _StartScript(uint localID, LLUUID itemID, string Script)
{
lock (startStopLock)
{ {
//IScriptHost root = host.GetRoot(); //IScriptHost root = host.GetRoot();
Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
@ -272,8 +278,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
try try
{ {
// Create a new instance of the compiler (currently we don't want reuse)
Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler();
// Compile (We assume LSL) // Compile (We assume LSL)
ScriptSource = LSLCompiler.CompileFromLSLText(Script); ScriptSource = LSLCompiler.CompileFromLSLText(Script);
//Console.WriteLine("Compilation of " + FileName + " done"); //Console.WriteLine("Compilation of " + FileName + " done");
@ -323,11 +328,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
catch (Exception e2) catch (Exception e2)
{ {
m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("ScriptEngine", "Errormessage: Error compiling script:\r\n" + e.Message.ToString());
}
} }
} }
} }
private void _StopScript(uint localID, LLUUID itemID) private void _StopScript(uint localID, LLUUID itemID)
{
lock (startStopLock)
{ {
// Stop script // Stop script
Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
@ -361,6 +370,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
": " + e.ToString()); ": " + e.ToString());
} }
} }
}
private string ProcessYield(string FileName) private string ProcessYield(string FileName)
{ {
@ -382,12 +392,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// <param name="args">Arguments to pass to function</param> /// <param name="args">Arguments to pass to function</param>
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
{ {
#if DEBUG
Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
#endif
// Execute a function in the script // Execute a function in the script
//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID); LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
if (Script == null) if (Script == null)
return; return;
#if DEBUG
Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
#endif
// Must be done in correct AppDomain, so leaving it up to the script itself // Must be done in correct AppDomain, so leaving it up to the script itself
Script.Exec.ExecuteEvent(FunctionName, args); Script.Exec.ExecuteEvent(FunctionName, args);
} }

View File

@ -963,61 +963,6 @@
</Project> </Project>
<Project name="OpenSim.Grid.ScriptEngine.Common" path="OpenSim/Grid/ScriptEngine/Common" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Grid.ScriptEngine.DotNetEngine" path="OpenSim/Grid/ScriptEngine/DotNetEngine" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="System.Runtime.Remoting" localCopy="false"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="libsecondlife.dll"/>
<Reference name="RAIL.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="Nini.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>