Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.

integration
Melanie 2012-08-19 22:05:38 +01:00
parent 8769e4ee73
commit dd0556abc9
1 changed files with 1 additions and 1 deletions

View File

@ -5810,7 +5810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Channel = ch; args.Channel = ch;
args.From = String.Empty; args.From = String.Empty;
args.Message = Utils.BytesToString(msg); args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout; args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
args.Position = new Vector3(); args.Position = new Vector3();
args.Scene = Scene; args.Scene = Scene;
args.Sender = this; args.Sender = this;