diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 169bab2a0c..75f4e1d5f4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs @@ -210,6 +210,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP int threshold; if (m_lastloopprocessed == 0) { + if (m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null || m_client.PacketHandler.PacketQueue.TextureThrottle == null) + return; //This is decent for a semi fast machine, but we'll calculate it more accurately based on time below threshold = m_client.PacketHandler.PacketQueue.TextureThrottle.Current / 6300; m_lastloopprocessed = DateTime.Now.Ticks;