diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7377e6d895..dbc7defe6f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1648,7 +1648,7 @@ namespace OpenSim.Region.Framework.Scenes if (itemID == UUID.Zero) { m_log.ErrorFormat( - "[PRIM INVENTORY]: UpdateTaskInventory called with item ID Zero to update for {1}!", + "[PRIM INVENTORY]: UpdateTaskInventory called with item ID Zero on update for {1}!", remoteClient.Name); return; } @@ -1686,7 +1686,8 @@ namespace OpenSim.Region.Framework.Scenes return; UUID copyID = UUID.Random(); - part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID); + bool modrights = Permissions.CanEditObject(part.ParentGroup, remoteClient); + part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID, modrights); m_log.InfoFormat( "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", item.Name, primLocalID, remoteClient.Name); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index ddb03c3a68..12e53a8d27 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs @@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes /// The user inventory item being added. /// The item UUID that should be used by the new item. /// - public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID) + public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID, bool withModRights = true) { // m_log.DebugFormat( // "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}", @@ -120,69 +120,72 @@ namespace OpenSim.Region.Framework.Scenes UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; SceneObjectPart part = GetPart(localID); - if (part != null) - { - TaskInventoryItem taskItem = new TaskInventoryItem(); - - taskItem.ItemID = newItemId; - taskItem.AssetID = item.AssetID; - taskItem.Name = item.Name; - taskItem.Description = item.Description; - taskItem.OwnerID = part.OwnerID; // Transfer ownership - taskItem.CreatorID = item.CreatorIdAsUuid; - taskItem.Type = item.AssetType; - taskItem.InvType = item.InvType; - - if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions()) - { - taskItem.BasePermissions = item.BasePermissions & - item.NextPermissions; - taskItem.CurrentPermissions = item.CurrentPermissions & - item.NextPermissions; - taskItem.EveryonePermissions = item.EveryOnePermissions & - item.NextPermissions; - taskItem.GroupPermissions = item.GroupPermissions & - item.NextPermissions; - taskItem.NextPermissions = item.NextPermissions; - // We're adding this to a prim we don't own. Force - // owner change - taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; - } - else - { - taskItem.BasePermissions = item.BasePermissions; - taskItem.CurrentPermissions = item.CurrentPermissions; - taskItem.EveryonePermissions = item.EveryOnePermissions; - taskItem.GroupPermissions = item.GroupPermissions; - taskItem.NextPermissions = item.NextPermissions; - } - - taskItem.Flags = item.Flags; - -// m_log.DebugFormat( -// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}", -// taskItem.Flags, taskItem.Name, localID, remoteClient.Name); - - // TODO: These are pending addition of those fields to TaskInventoryItem -// taskItem.SalePrice = item.SalePrice; -// taskItem.SaleType = item.SaleType; - taskItem.CreationDate = (uint)item.CreationDate; - - bool addFromAllowedDrop = agentID != part.OwnerID; - - part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); - part.ParentGroup.AggregatePerms(); - return true; - } - else + if (part == null) { m_log.ErrorFormat( "[PRIM INVENTORY]: " + "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", localID, Name, UUID, newItemId); + return false; } - return false; + TaskInventoryItem taskItem = new TaskInventoryItem(); + + taskItem.ItemID = newItemId; + taskItem.AssetID = item.AssetID; + taskItem.Name = item.Name; + taskItem.Description = item.Description; + taskItem.OwnerID = part.OwnerID; // Transfer ownership + taskItem.CreatorID = item.CreatorIdAsUuid; + taskItem.Type = item.AssetType; + taskItem.InvType = item.InvType; + + if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions()) + { + taskItem.BasePermissions = item.BasePermissions & + item.NextPermissions; + taskItem.CurrentPermissions = item.CurrentPermissions & + item.NextPermissions; + taskItem.EveryonePermissions = item.EveryOnePermissions & + item.NextPermissions; + taskItem.GroupPermissions = item.GroupPermissions & + item.NextPermissions; + taskItem.NextPermissions = item.NextPermissions; + // We're adding this to a prim we don't own. Force + // owner change + taskItem.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; + + } + else + { + taskItem.BasePermissions = item.BasePermissions; + taskItem.CurrentPermissions = item.CurrentPermissions; + taskItem.EveryonePermissions = item.EveryOnePermissions; + taskItem.GroupPermissions = item.GroupPermissions; + taskItem.NextPermissions = item.NextPermissions; + } + + taskItem.Flags = item.Flags; + +// m_log.DebugFormat( +// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}", +// taskItem.Flags, taskItem.Name, localID, remoteClient.Name); + + // TODO: These are pending addition of those fields to TaskInventoryItem +// taskItem.SalePrice = item.SalePrice; +// taskItem.SaleType = item.SaleType; + taskItem.CreationDate = (uint)item.CreationDate; + + bool addFromAllowedDrop; + if(withModRights) + addFromAllowedDrop = false; + else + addFromAllowedDrop = (part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0; + + part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); + part.ParentGroup.AggregatePerms(); + return true; + } ///