Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch

0.6.9-post-fixes
Justin Clark-Casey (justincc) 2010-05-03 21:34:38 +01:00
parent 25bb80da77
commit dd1b99cd0d
1 changed files with 3 additions and 2 deletions

View File

@ -146,10 +146,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
} }
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{ {
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
try try
{ {
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{ {
avatar.Invulnerable = false; avatar.Invulnerable = false;