Revert setting the parent local is explicitly, as that caused even more
failures0.6.1-post-fixes
parent
0afbb6cb3e
commit
dd3f87ceb5
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@ -2200,9 +2200,6 @@ namespace OpenSim.Region.Environment.Scenes
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// LastOwnerID is used for group deeding, so when you do stuff
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// LastOwnerID is used for group deeding, so when you do stuff
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// with the deeded object, it goes back to them
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// with the deeded object, it goes back to them
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foreach (SceneObjectPart prim in grp.Children.Values)
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prim.ParentID = sp.LocalId;
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grp.SetFromAssetID(grp.RootPart.LastOwnerID);
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grp.SetFromAssetID(grp.RootPart.LastOwnerID);
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m_log.DebugFormat("[ATTACHMENT]: Attach to avatar {0}", sp.UUID.ToString());
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m_log.DebugFormat("[ATTACHMENT]: Attach to avatar {0}", sp.UUID.ToString());
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AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
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AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
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