Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
dd416298f1
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@ -153,6 +153,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
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{
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if (client == null)
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return;
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if (m_enableWindlight)
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{
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if (m_scene.RegionInfo.WindlightSettings.valid)
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@ -361,6 +361,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
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return null;
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}
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/// <summary>
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/// Get all registered constants
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/// </summary>
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public Dictionary<string, object> GetConstants()
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{
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Dictionary<string, object> ret = new Dictionary<string, object>();
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lock (m_constants)
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{
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foreach (KeyValuePair<string, object> kvp in m_constants)
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ret[kvp.Key] = kvp.Value;
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}
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return ret;
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}
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#endregion
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}
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@ -27,6 +27,7 @@
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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@ -131,6 +132,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="cname">Name of constant</param>
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/// <returns>Value of constant or null if none found.</returns>
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object LookupModConstant(string cname);
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Dictionary<string, object> GetConstants();
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// For use ONLY by the script API
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void RaiseEvent(UUID script, string id, string module, string command, string key);
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@ -2947,6 +2947,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (Action<Scene> d in handler.GetInvocationList())
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{
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m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
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try
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{
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d(s);
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@ -2959,6 +2960,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
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}
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public void TriggerOnRegionStarted(Scene scene)
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@ -1335,9 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
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// Stop all client threads.
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ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
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m_log.Debug("[SCENE]: Persisting changed objects");
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m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
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EventManager.TriggerSceneShuttingDown(this);
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m_log.Debug("[SCENE]: Persisting changed objects");
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EntityBase[] entities = GetEntities();
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foreach (EntityBase entity in entities)
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{
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@ -1347,6 +1349,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_log.Debug("[SCENE]: Graph close");
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m_sceneGraph.Close();
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if (!GridService.DeregisterRegion(RegionInfo.RegionID))
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@ -1359,6 +1362,7 @@ namespace OpenSim.Region.Framework.Scenes
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// attempt to reference a null or disposed physics scene.
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if (PhysicsScene != null)
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{
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m_log.Debug("[SCENE]: Dispose Physics");
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PhysicsScene phys = PhysicsScene;
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// remove the physics engine from both Scene and SceneGraph
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PhysicsScene = null;
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@ -1401,6 +1405,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// m_lastUpdate = Util.EnvironmentTickCount();
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// m_sceneGraph.PreparePhysicsSimulation();
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m_heartbeatThread
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= Watchdog.StartThread(
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Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
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@ -813,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes
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actor.Orientation = GetWorldRotation();
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// Tell the physics engines that this prim changed.
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if (ParentGroup.Scene != null)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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@ -1057,25 +1057,22 @@ namespace OpenSim.Region.Physics.Meshing
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mesh.RefCount++;
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return mesh;
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}
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}
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.Remove(key);
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lock (m_uniqueMeshes)
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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{
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m_uniqueReleasedMeshes.Remove(key);
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try
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{
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m_uniqueMeshes.Add(key, mesh);
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}
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catch { }
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mesh.RefCount = 1;
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return mesh;
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}
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mesh.RefCount = 1;
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return mesh;
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}
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}
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return null;
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@ -1108,25 +1105,22 @@ namespace OpenSim.Region.Physics.Meshing
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mesh.RefCount++;
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return mesh;
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}
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}
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.Remove(key);
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lock (m_uniqueMeshes)
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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{
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m_uniqueReleasedMeshes.Remove(key);
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try
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{
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m_uniqueMeshes.Add(key, mesh);
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}
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catch { }
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mesh.RefCount = 1;
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return mesh;
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}
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mesh.RefCount = 1;
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return mesh;
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}
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}
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@ -914,8 +914,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (repData.pbs.SculptTexture != repData.assetID)
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return;
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repData.pbs.SculptData = new byte[asset.Data.Length];
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asset.Data.CopyTo(repData.pbs.SculptData,0);
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// repData.pbs.SculptData = new byte[asset.Data.Length];
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// asset.Data.CopyTo(repData.pbs.SculptData,0);
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repData.pbs.SculptData = asset.Data;
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repData.meshState = MeshState.AssetOK;
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m_worker.AssetLoaded(repData);
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}
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@ -1108,6 +1108,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
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primVolume = repData.volume;
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m_OBB = repData.OBB;
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m_OBBOffset = repData.OBBOffset;
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UpdatePrimBodyData();
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}
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@ -1689,11 +1689,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <returns></returns>
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public override float Simulate(float timeStep)
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan timedif = now - m_lastframe;
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m_lastframe = now;
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timeStep = (float)timedif.TotalSeconds;
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m_lastframe = now;
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// acumulate time so we can reduce error
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step_time += timeStep;
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@ -1704,6 +1703,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (framecount < 0)
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framecount = 0;
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framecount++;
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int curphysiteractions;
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@ -1714,9 +1714,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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else
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curphysiteractions = m_physicsiterations;
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int nodeframes = 0;
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// checkThread();
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int nodeframes = 0;
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lock (SimulationLock)
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lock(OdeLock)
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@ -1733,7 +1732,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.WorldSetQuickStepNumIterations(world, curphysiteractions);
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while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
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int loopstartMS = Util.EnvironmentTickCount();
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int looptimeMS = 0;
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while (step_time > HalfOdeStep)
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{
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try
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{
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@ -1742,9 +1745,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (ChangesQueue.Count > 0)
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{
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int ttmpstart = Util.EnvironmentTickCount();
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int changestartMS = Util.EnvironmentTickCount();
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int ttmp;
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while (ChangesQueue.Dequeue(out item))
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{
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if (item.actor != null)
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@ -1762,7 +1764,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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item.actor.Name, item.what.ToString());
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}
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}
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ttmp = Util.EnvironmentTickCountSubtract(ttmpstart);
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ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
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if (ttmp > 20)
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break;
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}
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@ -1873,9 +1875,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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// ode.dunlock(world);
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}
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step_time -= ODE_STEPSIZE;
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nodeframes++;
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looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
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if (looptimeMS > 100)
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break;
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}
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lock (_badCharacter)
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@ -1963,7 +1968,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// think time dilation as to do with dinamic step size that we dont' have
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// even so tell something to world
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if (nodeframes < 10) // we did the requested loops
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if (looptimeMS < 100) // we did the requested loops
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m_timeDilation = 1.0f;
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else if (step_time > 0)
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{
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@ -1972,6 +1977,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_timeDilation = 1;
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if (step_time > m_SkipFramesAtms)
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step_time = 0;
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m_lastframe = DateTime.UtcNow; // skip also the time lost
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}
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}
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@ -2344,7 +2350,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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}
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IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
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IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
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const int wrap = 0;
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float thickness = hfmin;
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@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.WarnFormat(
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"[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
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thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
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// m_log.WarnFormat(
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// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
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// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
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return false;
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}
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@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
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return true;
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}
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}
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}
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}
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