Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
avinationmerge
Melanie 2012-11-04 22:37:28 +00:00
commit dd416298f1
11 changed files with 72 additions and 39 deletions

View File

@ -153,6 +153,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
{
if (client == null)
return;
if (m_enableWindlight)
{
if (m_scene.RegionInfo.WindlightSettings.valid)

View File

@ -361,6 +361,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
return null;
}
/// <summary>
/// Get all registered constants
/// </summary>
public Dictionary<string, object> GetConstants()
{
Dictionary<string, object> ret = new Dictionary<string, object>();
lock (m_constants)
{
foreach (KeyValuePair<string, object> kvp in m_constants)
ret[kvp.Key] = kvp.Value;
}
return ret;
}
#endregion
}

View File

@ -27,6 +27,7 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
@ -131,6 +132,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="cname">Name of constant</param>
/// <returns>Value of constant or null if none found.</returns>
object LookupModConstant(string cname);
Dictionary<string, object> GetConstants();
// For use ONLY by the script API
void RaiseEvent(UUID script, string id, string module, string command, string key);

View File

@ -2947,6 +2947,7 @@ namespace OpenSim.Region.Framework.Scenes
{
foreach (Action<Scene> d in handler.GetInvocationList())
{
m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
try
{
d(s);
@ -2959,6 +2960,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
}
public void TriggerOnRegionStarted(Scene scene)

View File

@ -1335,9 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
// Stop all client threads.
ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
m_log.Debug("[SCENE]: Persisting changed objects");
m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
EventManager.TriggerSceneShuttingDown(this);
m_log.Debug("[SCENE]: Persisting changed objects");
EntityBase[] entities = GetEntities();
foreach (EntityBase entity in entities)
{
@ -1347,6 +1349,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_log.Debug("[SCENE]: Graph close");
m_sceneGraph.Close();
if (!GridService.DeregisterRegion(RegionInfo.RegionID))
@ -1359,6 +1362,7 @@ namespace OpenSim.Region.Framework.Scenes
// attempt to reference a null or disposed physics scene.
if (PhysicsScene != null)
{
m_log.Debug("[SCENE]: Dispose Physics");
PhysicsScene phys = PhysicsScene;
// remove the physics engine from both Scene and SceneGraph
PhysicsScene = null;
@ -1401,6 +1405,9 @@ namespace OpenSim.Region.Framework.Scenes
}
// m_lastUpdate = Util.EnvironmentTickCount();
// m_sceneGraph.PreparePhysicsSimulation();
m_heartbeatThread
= Watchdog.StartThread(
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);

View File

@ -813,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes
actor.Orientation = GetWorldRotation();
// Tell the physics engines that this prim changed.
if (ParentGroup.Scene != null)
if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
}

View File

@ -1057,7 +1057,6 @@ namespace OpenSim.Region.Physics.Meshing
mesh.RefCount++;
return mesh;
}
}
// try to find a identical mesh on meshs recently released
lock (m_uniqueReleasedMeshes)
@ -1066,18 +1065,16 @@ namespace OpenSim.Region.Physics.Meshing
if (mesh != null)
{
m_uniqueReleasedMeshes.Remove(key);
lock (m_uniqueMeshes)
{
try
{
m_uniqueMeshes.Add(key, mesh);
}
catch { }
}
mesh.RefCount = 1;
return mesh;
}
}
}
return null;
}
@ -1108,7 +1105,6 @@ namespace OpenSim.Region.Physics.Meshing
mesh.RefCount++;
return mesh;
}
}
// try to find a identical mesh on meshs recently released
lock (m_uniqueReleasedMeshes)
@ -1117,18 +1113,16 @@ namespace OpenSim.Region.Physics.Meshing
if (mesh != null)
{
m_uniqueReleasedMeshes.Remove(key);
lock (m_uniqueMeshes)
{
try
{
m_uniqueMeshes.Add(key, mesh);
}
catch { }
}
mesh.RefCount = 1;
return mesh;
}
}
}
Mesh UnitMesh = null;
AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex);

View File

@ -914,8 +914,9 @@ namespace OpenSim.Region.Physics.OdePlugin
if (repData.pbs.SculptTexture != repData.assetID)
return;
repData.pbs.SculptData = new byte[asset.Data.Length];
asset.Data.CopyTo(repData.pbs.SculptData,0);
// repData.pbs.SculptData = new byte[asset.Data.Length];
// asset.Data.CopyTo(repData.pbs.SculptData,0);
repData.pbs.SculptData = asset.Data;
repData.meshState = MeshState.AssetOK;
m_worker.AssetLoaded(repData);
}

View File

@ -1108,6 +1108,8 @@ namespace OpenSim.Region.Physics.OdePlugin
ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
primVolume = repData.volume;
m_OBB = repData.OBB;
m_OBBOffset = repData.OBBOffset;
UpdatePrimBodyData();
}

View File

@ -1689,11 +1689,10 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <returns></returns>
public override float Simulate(float timeStep)
{
DateTime now = DateTime.UtcNow;
TimeSpan timedif = now - m_lastframe;
m_lastframe = now;
timeStep = (float)timedif.TotalSeconds;
m_lastframe = now;
// acumulate time so we can reduce error
step_time += timeStep;
@ -1704,6 +1703,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (framecount < 0)
framecount = 0;
framecount++;
int curphysiteractions;
@ -1714,9 +1714,8 @@ namespace OpenSim.Region.Physics.OdePlugin
else
curphysiteractions = m_physicsiterations;
int nodeframes = 0;
// checkThread();
int nodeframes = 0;
lock (SimulationLock)
lock(OdeLock)
@ -1733,7 +1732,11 @@ namespace OpenSim.Region.Physics.OdePlugin
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
int loopstartMS = Util.EnvironmentTickCount();
int looptimeMS = 0;
while (step_time > HalfOdeStep)
{
try
{
@ -1742,9 +1745,8 @@ namespace OpenSim.Region.Physics.OdePlugin
if (ChangesQueue.Count > 0)
{
int ttmpstart = Util.EnvironmentTickCount();
int changestartMS = Util.EnvironmentTickCount();
int ttmp;
while (ChangesQueue.Dequeue(out item))
{
if (item.actor != null)
@ -1762,7 +1764,7 @@ namespace OpenSim.Region.Physics.OdePlugin
item.actor.Name, item.what.ToString());
}
}
ttmp = Util.EnvironmentTickCountSubtract(ttmpstart);
ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
if (ttmp > 20)
break;
}
@ -1873,9 +1875,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// ode.dunlock(world);
}
step_time -= ODE_STEPSIZE;
nodeframes++;
looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
if (looptimeMS > 100)
break;
}
lock (_badCharacter)
@ -1963,7 +1968,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// think time dilation as to do with dinamic step size that we dont' have
// even so tell something to world
if (nodeframes < 10) // we did the requested loops
if (looptimeMS < 100) // we did the requested loops
m_timeDilation = 1.0f;
else if (step_time > 0)
{
@ -1972,6 +1977,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_timeDilation = 1;
if (step_time > m_SkipFramesAtms)
step_time = 0;
m_lastframe = DateTime.UtcNow; // skip also the time lost
}
}
@ -2344,7 +2350,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
const int wrap = 0;
float thickness = hfmin;

View File

@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
}
catch (Exception e)
{
m_log.WarnFormat(
"[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
// m_log.WarnFormat(
// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
return false;
}