From dd508d4c4ff4ce58f57716253681cfd1000c6213 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 14 Jul 2018 16:58:09 +0100 Subject: [PATCH] use Vector.Distance not util.. --- .../Shared/Api/Implementation/Plugins/SensorRepeat.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index cc98bbb711..2b37adce20 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -555,13 +555,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins return; toRegionPos = presence.AbsolutePosition; - dis = Util.GetDistanceTo(toRegionPos, fromRegionPos); + dis = Vector3.Distance(toRegionPos, fromRegionPos); if (presence.IsSatOnObject && presence.ParentPart != null && presence.ParentPart.ParentGroup != null && presence.ParentPart.ParentGroup.RootPart != null) { Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition; - double dis2 = Util.GetDistanceTo(rpos, fromRegionPos); + double dis2 = Vector3.Distance(rpos, fromRegionPos); if (dis > dis2) dis = dis2; }