Start by adding XAssetService as a copy of the existing AssetService.
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets. Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default. Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429 More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service Feedback and discussion welcome as commits are made.xassetservice
parent
ec48a2f32b
commit
dd63cd1656
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@ -73,14 +73,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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return;
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return;
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}
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}
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string serviceDll = assetConfig.GetString("LocalServiceModule",
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string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty);
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String.Empty);
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if (serviceDll == String.Empty)
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if (serviceDll == String.Empty)
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{
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{
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m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
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m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
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return;
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return;
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}
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}
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else
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{
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m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll);
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}
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Object[] args = new Object[] { source };
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Object[] args = new Object[] { source };
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m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
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m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
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@ -0,0 +1,213 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.AssetService
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{
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/// <summary>
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/// This will be developed into a de-duplicating asset service.
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/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
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/// </summary>
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public class XAssetService : AssetServiceBase, IAssetService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static XAssetService m_RootInstance;
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public XAssetService(IConfigSource config) : base(config)
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{
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if (m_RootInstance == null)
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{
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m_RootInstance = this;
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if (m_AssetLoader != null)
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{
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IConfig assetConfig = config.Configs["AssetService"];
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if (assetConfig == null)
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throw new Exception("No AssetService configuration");
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string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
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String.Empty);
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bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
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if (assetLoaderEnabled)
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{
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m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
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m_AssetLoader.ForEachDefaultXmlAsset(
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loaderArgs,
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delegate(AssetBase a)
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{
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AssetBase existingAsset = Get(a.ID);
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// AssetMetadata existingMetadata = GetMetadata(a.ID);
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if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
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{
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// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
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Store(a);
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}
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});
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}
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m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
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}
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}
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}
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public virtual AssetBase Get(string id)
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{
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// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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{
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m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
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return null;
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}
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try
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{
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return m_Database.GetAsset(assetID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
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return null;
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}
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}
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public virtual AssetBase GetCached(string id)
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{
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return Get(id);
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}
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public virtual AssetMetadata GetMetadata(string id)
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{
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// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.GetAsset(assetID);
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if (asset != null)
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return asset.Metadata;
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return null;
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}
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public virtual byte[] GetData(string id)
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{
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// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.GetAsset(assetID);
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return asset.Data;
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}
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public virtual bool Get(string id, Object sender, AssetRetrieved handler)
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{
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//m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.GetAsset(assetID);
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//m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
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handler(id, sender, asset);
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return true;
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}
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public virtual string Store(AssetBase asset)
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{
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if (!m_Database.ExistsAsset(asset.FullID))
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{
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// m_log.DebugFormat(
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// "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
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m_Database.StoreAsset(asset);
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}
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// else
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// {
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// m_log.DebugFormat(
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// "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
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// }
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return asset.ID;
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}
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public bool UpdateContent(string id, byte[] data)
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{
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return false;
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}
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public virtual bool Delete(string id)
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{
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m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.GetAsset(assetID);
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if (asset == null)
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return false;
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if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
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{
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return m_Database.Delete(id);
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}
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else
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{
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m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
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}
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return false;
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}
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}
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}
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Loading…
Reference in New Issue