Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
dd69c9fd20
|
@ -80,6 +80,7 @@ what it is today.
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* dmiles (Daxtron Labs)
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* dslake (Intel)
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* FredoChaplin
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* Garmin Kawaguichi
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* Gerhard
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* Godfrey
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* Grumly57
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@ -1463,7 +1463,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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options["profile"] = (string)requestData["profile"];
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}
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if (requestData["noassets"].ToString() == "true")
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if ((string)requestData["noassets"] == "true")
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{
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options["noassets"] = (string)requestData["noassets"] ;
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}
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@ -104,7 +104,7 @@ namespace OpenSim.Capabilities.Handlers
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}
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catch (Exception e)
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{
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m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
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m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
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}
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return null;
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@ -117,7 +117,7 @@ namespace OpenSim.Capabilities.Handlers
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/// <param name="data"></param>
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private void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
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@ -249,10 +249,12 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Set up appearance textures.
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/// Returns boolean that indicates whether the new entries actually change the
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/// existing values.
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/// Set up appearance texture ids.
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/// </summary>
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/// <returns>
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/// True if any existing texture id was changed by the new data.
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/// False if there were no changes or no existing texture ids.
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/// </returns>
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public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
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{
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if (textureEntry == null)
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@ -269,25 +271,30 @@ namespace OpenSim.Framework
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if (newface == null)
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{
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if (oldface == null) continue;
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if (oldface == null)
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continue;
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}
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else
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{
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if (oldface != null && oldface.TextureID == newface.TextureID) continue;
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if (oldface != null && oldface.TextureID == newface.TextureID)
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continue;
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}
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changed = true;
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}
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m_texture = textureEntry;
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return changed;
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}
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/// <summary>
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/// Set up visual parameters for the avatar and refresh the avatar height
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/// Returns boolean that indicates whether the new entries actually change the
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/// existing values.
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/// </summary>
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/// <returns>
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/// True if any existing visual parameter was changed by the new data.
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/// False if there were no changes or no existing visual parameters.
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/// </returns>
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public virtual bool SetVisualParams(byte[] visualParams)
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{
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if (visualParams == null)
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@ -34,6 +34,7 @@ namespace OpenSim.Framework
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string Name { get; set; }
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UUID UUID { get; }
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uint LocalId { get; }
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Vector3 AbsolutePosition { get; }
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}
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}
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@ -33,6 +33,12 @@ namespace OpenSim.Framework
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public interface ISceneObject
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{
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UUID UUID { get; }
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/// <summary>
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/// The owner of this object.
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/// </summary>
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UUID OwnerID { get; set; }
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ISceneObject CloneForNewScene();
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string ToXml2();
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string ExtraToXmlString();
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@ -188,6 +188,18 @@ namespace OpenSim
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}
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}
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// Hook up to the watchdog timer
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Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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//Run Startup Commands
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if (String.IsNullOrEmpty(m_startupCommandsFile))
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{
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@ -206,18 +218,6 @@ namespace OpenSim
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m_scriptTimer.Interval = 1200*1000;
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m_scriptTimer.Elapsed += RunAutoTimerScript;
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}
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// Hook up to the watchdog timer
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Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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}
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/// <summary>
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@ -796,6 +796,7 @@ namespace OpenSim
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break;
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case "backup":
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MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
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m_sceneManager.BackupCurrentScene();
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break;
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@ -806,7 +807,7 @@ namespace OpenSim
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if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
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RemoveRegion(removeScene, false);
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else
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MainConsole.Instance.Output("no region with that name");
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MainConsole.Instance.Output("No region with that name");
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break;
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case "delete-region":
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@ -441,6 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
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UUID agentId, UUID sessionId, uint circuitCode)
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{
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// DebugPacketLevel = 1;
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RegisterInterface<IClientIM>(this);
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RegisterInterface<IClientChat>(this);
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RegisterInterface<IClientIPEndpoint>(this);
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@ -4893,8 +4895,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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update.Scale = new Vector3(0.45f, 0.6f, 1.9f);
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update.Text = Utils.EmptyBytes;
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update.TextColor = new byte[4];
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// Don't send texture anim for avatars - this has no meaning for them.
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update.TextureAnim = Utils.EmptyBytes;
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update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
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// Don't send texture entry for avatars here - this is accomplished via the AvatarAppearance packet
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update.TextureEntry = Utils.EmptyBytes;
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// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
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update.UpdateFlags = (uint)(
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PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
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PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
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@ -6001,7 +6009,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// for the client session anyway, in order to protect ourselves against bad code in plugins
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try
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{
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byte[] visualparams = new byte[appear.VisualParam.Length];
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for (int i = 0; i < appear.VisualParam.Length; i++)
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visualparams[i] = appear.VisualParam[i].ParamValue;
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@ -10345,6 +10352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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return true;
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}
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private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack)
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{
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GroupRoleMembersRequestPacket groupRoleMembersRequest =
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@ -11218,9 +11226,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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/// Send a response back to a client when it asks the asset server (via the region server) if it has
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/// its appearance texture cached.
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///
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/// At the moment, we always reply that there is no cached texture.
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/// </summary>
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/// <remarks>
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/// At the moment, we always reply that there is no cached texture.
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/// </remarks>
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/// <param name="simclient"></param>
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/// <param name="packet"></param>
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/// <returns></returns>
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@ -11230,7 +11239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
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if (cachedtex.AgentData.SessionID != SessionId) return false;
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if (cachedtex.AgentData.SessionID != SessionId)
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return false;
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// TODO: don't create new blocks if recycling an old packet
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cachedresp.AgentData.AgentID = AgentId;
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@ -11628,6 +11638,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
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logPacket = false;
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if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
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logPacket = false;
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if (logPacket)
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m_log.DebugFormat(
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"[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}",
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@ -11685,6 +11698,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation))
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logPacket = false;
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if (DebugPacketLevel <= 25 && packet.Type == PacketType.RequestObjectPropertiesFamily)
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logPacket = false;
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if (logPacket)
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m_log.DebugFormat(
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"[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}",
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|
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@ -26,16 +26,15 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using System.Text;
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using System.Timers;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using System.Threading;
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using System.Timers;
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using System.Collections.Generic;
|
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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|
@ -45,6 +44,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public class AvatarFactoryModule : IAvatarFactoryModule, IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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public const string BAKED_TEXTURES_REPORT_FORMAT = "{0,-9} {1}";
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private Scene m_scene = null;
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private int m_savetime = 5; // seconds to wait before saving changed appearance
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|
@ -147,9 +149,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process the baked texture array
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if (textureEntry != null)
|
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{
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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|
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changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
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|
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
|
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
|
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ValidateBakedTextureCache(sp, false);
|
||||
|
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// This appears to be set only in the final stage of the appearance
|
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|
@ -254,9 +260,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
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|
||||
/// <summary>
|
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/// Queue up a request to send appearance, makes it possible to
|
||||
/// accumulate changes without sending out each one separately.
|
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/// Queue up a request to send appearance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
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/// Makes it possible to accumulate changes without sending out each one separately.
|
||||
/// </remarks>
|
||||
/// <param name="agentId"></param>
|
||||
public void QueueAppearanceSend(UUID agentid)
|
||||
{
|
||||
// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
|
||||
|
@ -408,10 +417,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
m_savequeue.Remove(avatarID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
|
||||
m_updateTimer.Stop();
|
||||
// We must lock both queues here so that QueueAppearanceSave() or *Send() don't m_updateTimer.Start() on
|
||||
// another thread inbetween the first count calls and m_updateTimer.Stop() on this thread.
|
||||
lock (m_sendqueue)
|
||||
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
|
||||
m_updateTimer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveAppearance(UUID agentid)
|
||||
|
@ -557,5 +569,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)
|
||||
{
|
||||
outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName);
|
||||
outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID");
|
||||
|
||||
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID);
|
||||
|
||||
foreach (BakeType bt in bakedTextures.Keys)
|
||||
{
|
||||
string rawTextureID;
|
||||
|
||||
if (bakedTextures[bt] == null)
|
||||
{
|
||||
rawTextureID = "not set";
|
||||
}
|
||||
else
|
||||
{
|
||||
rawTextureID = bakedTextures[bt].TextureID.ToString();
|
||||
|
||||
if (m_scene.AssetService.Get(rawTextureID) == null)
|
||||
rawTextureID += " (not found)";
|
||||
else
|
||||
rawTextureID += " (uploaded)";
|
||||
}
|
||||
|
||||
outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID);
|
||||
}
|
||||
|
||||
bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -384,9 +384,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (m_debugPermissions)
|
||||
m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
// Checks if the given group is active and if the user is a group member
|
||||
// with the powers requested (powers = 0 for no powers check)
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the given group is active and if the user is a group member
|
||||
/// with the powers requested (powers = 0 for no powers check)
|
||||
/// </summary>
|
||||
/// <param name="groupID"></param>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="powers"></param>
|
||||
/// <returns></returns>
|
||||
protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
|
||||
{
|
||||
if (null == m_groupsModule)
|
||||
|
|
|
@ -31,9 +31,10 @@ using OpenSim.Framework;
|
|||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public delegate void ReportOutputAction(string format, params object[] args);
|
||||
|
||||
public interface IAvatarFactoryModule
|
||||
{
|
||||
|
||||
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
|
||||
|
||||
/// <summary>
|
||||
|
@ -63,5 +64,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
bool ValidateBakedTextureCache(IScenePresence sp);
|
||||
void QueueAppearanceSend(UUID agentid);
|
||||
void QueueAppearanceSave(UUID agentid);
|
||||
|
||||
/// <summary>
|
||||
/// Get a report about the current state of a scene presence's baked appearance textures.
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="reportOutputAction"></param>
|
||||
/// <returns></returns>
|
||||
void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction reportOutputAction);
|
||||
}
|
||||
}
|
|
@ -1564,6 +1564,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void TriggerRequestChangeWaterHeight(float height)
|
||||
{
|
||||
if (height < 0)
|
||||
{
|
||||
// ignore negative water height
|
||||
return;
|
||||
}
|
||||
|
||||
RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
|
||||
if (handlerRequestChangeWaterHeight != null)
|
||||
{
|
||||
|
|
|
@ -116,18 +116,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == primLocalID)
|
||||
{
|
||||
((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
SceneObjectGroup sog = GetGroupByPrim(primLocalID);
|
||||
|
||||
if (sog != null)
|
||||
sog.SendFullUpdateToClient(remoteClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -137,45 +129,65 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
{
|
||||
((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
|
||||
((SceneObjectGroup) ent).IsSelected = true;
|
||||
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
||||
if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
|
||||
|| Permissions.CanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
|
||||
{
|
||||
EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We also need to check the children of this prim as they
|
||||
// can be selected as well and send property information
|
||||
bool foundPrim = false;
|
||||
|
||||
SceneObjectGroup sog = ent as SceneObjectGroup;
|
||||
SceneObjectPart part = GetSceneObjectPart(primLocalID);
|
||||
|
||||
SceneObjectPart[] partList = sog.Parts;
|
||||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
if (part.LocalId == primLocalID)
|
||||
{
|
||||
part.SendPropertiesToClient(remoteClient);
|
||||
foundPrim = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundPrim)
|
||||
break;
|
||||
}
|
||||
if (null == part)
|
||||
return;
|
||||
|
||||
if (part.IsRoot)
|
||||
{
|
||||
SceneObjectGroup sog = part.ParentGroup;
|
||||
sog.SendPropertiesToClient(remoteClient);
|
||||
sog.IsSelected = true;
|
||||
|
||||
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
||||
if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
|
||||
|| Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
|
||||
{
|
||||
EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
part.SendPropertiesToClient(remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle the update of an object's user group.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="groupID"></param>
|
||||
/// <param name="objectLocalID"></param>
|
||||
/// <param name="Garbage"></param>
|
||||
private void HandleObjectGroupUpdate(
|
||||
IClientAPI remoteClient, UUID groupID, uint objectLocalID, UUID Garbage)
|
||||
{
|
||||
if (m_groupsModule == null)
|
||||
return;
|
||||
|
||||
// XXX: Might be better to get rid of this special casing and have GetMembershipData return something
|
||||
// reasonable for a UUID.Zero group.
|
||||
if (groupID != UUID.Zero)
|
||||
{
|
||||
GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, remoteClient.AgentId);
|
||||
|
||||
if (gmd == null)
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group",
|
||||
// remoteClient.Name, GroupID, objectLocalID);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SceneObjectGroup so = ((Scene)remoteClient.Scene).GetGroupByPrim(objectLocalID);
|
||||
if (so != null)
|
||||
{
|
||||
if (so.OwnerID == remoteClient.AgentId)
|
||||
{
|
||||
so.SetGroup(groupID, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -250,121 +262,81 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
SceneObjectGroup obj = part.ParentGroup;
|
||||
|
||||
SurfaceTouchEventArgs surfaceArg = null;
|
||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||
surfaceArg = surfaceArgs[0];
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
// Currently only grab/touch for the single prim
|
||||
// the client handles rez correctly
|
||||
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
|
||||
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
|
||||
EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
|
||||
// Deliver to the root prim if the touched prim doesn't handle touches
|
||||
// or if we're meant to pass on touches anyway. Don't send to root prim
|
||||
// if prim touched is the root prim as we just did it
|
||||
if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
|
||||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = ent as SceneObjectGroup;
|
||||
if (obj != null)
|
||||
{
|
||||
// Is this prim part of the group
|
||||
if (obj.HasChildPrim(localID))
|
||||
{
|
||||
// Currently only grab/touch for the single prim
|
||||
// the client handles rez correctly
|
||||
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
|
||||
|
||||
SceneObjectPart part = obj.GetChildPart(localID);
|
||||
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
|
||||
EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
// Deliver to the root prim if the touched prim doesn't handle touches
|
||||
// or if we're meant to pass on touches anyway. Don't send to root prim
|
||||
// if prim touched is the root prim as we just did it
|
||||
if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
|
||||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
|
||||
{
|
||||
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
public virtual void ProcessObjectGrabUpdate(
|
||||
UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
SceneObjectPart part = GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
SceneObjectGroup obj = part.ParentGroup;
|
||||
|
||||
SurfaceTouchEventArgs surfaceArg = null;
|
||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||
surfaceArg = surfaceArgs[0];
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ScriptEvents & scriptEvents.touch) != 0)
|
||||
EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
// Deliver to the root prim if the touched prim doesn't handle touches
|
||||
// or if we're meant to pass on touches anyway. Don't send to root prim
|
||||
// if prim touched is the root prim as we just did it
|
||||
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
|
||||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = ent as SceneObjectGroup;
|
||||
if (obj != null)
|
||||
{
|
||||
// Is this prim part of the group
|
||||
if (obj.HasChildPrim(objectID))
|
||||
{
|
||||
SceneObjectPart part = obj.GetChildPart(objectID);
|
||||
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ScriptEvents & scriptEvents.touch) != 0)
|
||||
EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
// Deliver to the root prim if the touched prim doesn't handle touches
|
||||
// or if we're meant to pass on touches anyway. Don't send to root prim
|
||||
// if prim touched is the root prim as we just did it
|
||||
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
|
||||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
|
||||
{
|
||||
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
SceneObjectGroup obj = part.ParentGroup;
|
||||
|
||||
SurfaceTouchEventArgs surfaceArg = null;
|
||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||
surfaceArg = surfaceArgs[0];
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup obj = ent as SceneObjectGroup;
|
||||
|
||||
// Is this prim part of the group
|
||||
if (obj.HasChildPrim(localID))
|
||||
{
|
||||
SceneObjectPart part=obj.GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
|
||||
EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg);
|
||||
else
|
||||
EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg);
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If the touched prim handles touches, deliver it
|
||||
// If not, deliver to root prim
|
||||
if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
|
||||
EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg);
|
||||
else
|
||||
EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg);
|
||||
}
|
||||
|
||||
public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query)
|
||||
|
|
|
@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected IDialogModule m_dialogModule;
|
||||
protected IEntityTransferModule m_teleportModule;
|
||||
protected ICapabilitiesModule m_capsModule;
|
||||
protected IGroupsModule m_groupsModule;
|
||||
|
||||
/// <summary>
|
||||
/// Current scene frame number
|
||||
|
@ -1164,6 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_dialogModule = RequestModuleInterface<IDialogModule>();
|
||||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
m_groupsModule = RequestModuleInterface<IGroupsModule>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -2733,6 +2735,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
|
||||
client.OnObjectOwner += ObjectOwner;
|
||||
client.OnObjectGroupRequest += HandleObjectGroupUpdate;
|
||||
}
|
||||
|
||||
public virtual void SubscribeToClientPrimRezEvents(IClientAPI client)
|
||||
|
@ -2776,7 +2779,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void SubscribeToClientParcelEvents(IClientAPI client)
|
||||
{
|
||||
client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
|
||||
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
|
||||
client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
|
||||
client.OnParcelBuy += ProcessParcelBuy;
|
||||
|
@ -2903,7 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
|
||||
{
|
||||
client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
|
||||
client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
|
||||
client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
|
||||
client.OnParcelBuy -= ProcessParcelBuy;
|
||||
|
@ -3522,15 +3523,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
|
||||
}
|
||||
|
||||
IGroupsModule groupsModule =
|
||||
RequestModuleInterface<IGroupsModule>();
|
||||
|
||||
List<UUID> agentGroups = new List<UUID>();
|
||||
|
||||
if (groupsModule != null)
|
||||
if (m_groupsModule != null)
|
||||
{
|
||||
GroupMembershipData[] GroupMembership =
|
||||
groupsModule.GetMembershipData(agent.AgentID);
|
||||
GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID);
|
||||
|
||||
if (GroupMembership != null)
|
||||
{
|
||||
|
@ -4287,7 +4284,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Get a scene object group that contains the prim with the given local id
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||
public SceneObjectGroup GetGroupByPrim(uint localID)
|
||||
{
|
||||
return m_sceneGraph.GetGroupByPrim(localID);
|
||||
|
|
|
@ -575,20 +575,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected internal void HandleObjectGroupUpdate(
|
||||
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
||||
{
|
||||
if (!remoteClient.IsGroupMember(GroupID))
|
||||
return;
|
||||
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (group.OwnerID == remoteClient.AgentId)
|
||||
group.SetGroup(GroupID, remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal ScenePresence CreateAndAddChildScenePresence(
|
||||
IClientAPI client, AvatarAppearance appearance, PresenceType type)
|
||||
{
|
||||
|
|
|
@ -1373,19 +1373,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
// Send the parts of this SOG to a single client
|
||||
// Used when the client initially connects and when client sends RequestPrim packet
|
||||
/// <summary>
|
||||
/// Send the parts of this SOG to a single client
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Used when the client initially connects and when client sends RequestPrim packet
|
||||
/// </remarks>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
RootPart.SendFullUpdate(
|
||||
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||
RootPart.SendFullUpdate(remoteClient);
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
if (part != RootPart)
|
||||
part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
|
||||
part.SendFullUpdate(remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1679,10 +1683,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// Reset the UUIDs for all the prims that make up this group.
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is called by methods which want to add a new group to an existing scene, in order
|
||||
/// to ensure that there are no clashes with groups already present.
|
||||
/// </summary>
|
||||
/// </remarks>
|
||||
public void ResetIDs()
|
||||
{
|
||||
lock (m_parts.SyncRoot)
|
||||
|
@ -3206,6 +3211,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.Inventory.ChangeInventoryGroup(GroupID);
|
||||
}
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
||||
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
//ScheduleGroupForFullUpdate();
|
||||
|
|
|
@ -2836,8 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send a full update to the client for the given part
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="clientFlags"></param>
|
||||
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
protected internal void SendFullUpdate(IClientAPI remoteClient)
|
||||
{
|
||||
if (ParentGroup == null)
|
||||
return;
|
||||
|
@ -2849,16 +2848,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (ParentGroup.IsAttachment)
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
|
||||
SendFullUpdateToClient(remoteClient, AttachedPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
|
||||
SendFullUpdateToClient(remoteClient, AbsolutePosition);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, clientFlags);
|
||||
SendFullUpdateToClient(remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2872,7 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
|
||||
SendFullUpdate(avatar.ControllingClient);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -2880,12 +2879,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Sends a full update to the client
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="clientFlags"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
Vector3 lPos;
|
||||
lPos = OffsetPosition;
|
||||
SendFullUpdateToClient(remoteClient, lPos, clientflags);
|
||||
SendFullUpdateToClient(remoteClient, OffsetPosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2893,8 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="lPos"></param>
|
||||
/// <param name="clientFlags"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
|
||||
{
|
||||
if (ParentGroup == null)
|
||||
return;
|
||||
|
@ -2911,15 +2906,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
|
||||
return;
|
||||
|
||||
clientFlags &= ~(uint) PrimFlags.CreateSelected;
|
||||
|
||||
if (remoteClient.AgentId == OwnerID)
|
||||
{
|
||||
if ((Flags & PrimFlags.CreateSelected) != 0)
|
||||
{
|
||||
clientFlags |= (uint) PrimFlags.CreateSelected;
|
||||
Flags &= ~PrimFlags.CreateSelected;
|
||||
}
|
||||
}
|
||||
//bool isattachment = IsAttachment;
|
||||
//if (LocalId != ParentGroup.RootPart.LocalId)
|
||||
|
@ -3354,6 +3344,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SetGroup(UUID groupID, IClientAPI client)
|
||||
{
|
||||
// Scene.AddNewPrims() calls with client == null so can't use this.
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}",
|
||||
// Name, groupID, OwnerID);
|
||||
|
||||
GroupID = groupID;
|
||||
if (client != null)
|
||||
SendPropertiesToClient(client);
|
||||
|
|
|
@ -784,7 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void RegisterToEvents()
|
||||
{
|
||||
ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
|
||||
//ControllingClient.OnCompleteMovementToRegion += SendInitialData;
|
||||
ControllingClient.OnAgentUpdate += HandleAgentUpdate;
|
||||
ControllingClient.OnAgentRequestSit += HandleAgentRequestSit;
|
||||
ControllingClient.OnAgentSit += HandleAgentSit;
|
||||
|
@ -832,11 +831,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
public uint GenerateClientFlags(UUID ObjectID)
|
||||
{
|
||||
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
|
||||
}
|
||||
|
||||
#region Status Methods
|
||||
|
||||
/// <summary>
|
||||
|
@ -2538,7 +2532,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// again here... this comes after the cached appearance check because the avatars
|
||||
// appearance goes into the avatar update packet
|
||||
SendAvatarDataToAllAgents();
|
||||
SendAppearanceToAgent(this);
|
||||
|
||||
// Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
|
||||
// this.
|
||||
// SendAppearanceToAgent(this);
|
||||
|
||||
// If we are using the the cached appearance then send it out to everyone
|
||||
if (cachedappearance)
|
||||
|
@ -2673,7 +2670,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendAppearanceToAgent(ScenePresence avatar)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
|
||||
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
|
||||
|
||||
avatar.ControllingClient.SendAppearance(
|
||||
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
|
||||
|
|
|
@ -50,8 +50,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string SHOW_APPEARANCE_FORMAT = "{0,-9} {1}";
|
||||
|
||||
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
// private IAvatarFactoryModule m_avatarFactory;
|
||||
|
||||
|
@ -197,37 +195,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName);
|
||||
MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID");
|
||||
|
||||
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures
|
||||
= scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
|
||||
foreach (BakeType bt in bakedTextures.Keys)
|
||||
{
|
||||
string rawTextureID;
|
||||
|
||||
if (bakedTextures[bt] == null)
|
||||
{
|
||||
rawTextureID = "not set";
|
||||
}
|
||||
else
|
||||
{
|
||||
rawTextureID = bakedTextures[bt].TextureID.ToString();
|
||||
|
||||
if (scene.AssetService.Get(rawTextureID) == null)
|
||||
rawTextureID += " (not found)";
|
||||
else
|
||||
rawTextureID += " (uploaded)";
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID);
|
||||
}
|
||||
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.OutputFormat);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -29,25 +29,18 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Timers;
|
||||
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
|
||||
|
||||
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
|
@ -90,7 +83,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
// Configuration settings
|
||||
private bool m_groupsEnabled = false;
|
||||
private bool m_groupNoticesEnabled = true;
|
||||
private bool m_debugEnabled = true;
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
#region IRegionModuleBase Members
|
||||
|
||||
|
@ -232,7 +225,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
// Used for Notices and Group Invites/Accept/Reject
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
|
||||
// Send client thier groups information.
|
||||
// Send client their groups information.
|
||||
SendAgentGroupDataUpdate(client, client.AgentId);
|
||||
}
|
||||
|
||||
|
|
|
@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
|
||||
GroupPowers.Accountable |
|
||||
GroupPowers.JoinChat |
|
||||
|
@ -81,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
private Dictionary<UUID, List<UUID>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<UUID>>();
|
||||
private Dictionary<UUID, List<UUID>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<UUID>>();
|
||||
|
||||
|
||||
#region IRegionModuleBase Members
|
||||
|
||||
public string Name
|
||||
|
@ -115,7 +116,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
return;
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name);
|
||||
m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name);
|
||||
|
||||
m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty);
|
||||
if ((m_groupsServerURI == null) ||
|
||||
|
@ -142,6 +143,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout);
|
||||
}
|
||||
|
||||
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false);
|
||||
|
||||
// If we got all the config options we need, lets start'er'up
|
||||
m_memoryCache = new ExpiringCache<string, XmlRpcResponse>();
|
||||
m_connectorEnabled = true;
|
||||
|
@ -150,7 +153,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
public void Close()
|
||||
{
|
||||
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name);
|
||||
m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name);
|
||||
}
|
||||
|
||||
public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene)
|
||||
|
@ -958,6 +961,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
if (resp == null)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Cache miss for key {0}", CacheKey);
|
||||
|
||||
string UserService;
|
||||
UUID SessionID;
|
||||
GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
|
||||
|
|
|
@ -1780,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
|
||||
{
|
||||
m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
|
||||
// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
|
||||
|
||||
return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,10 @@
|
|||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates.
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
|
||||
; MSSQL
|
||||
|
|
Loading…
Reference in New Issue