in AssetHelpers, store the actual text passed in to the method, not the string "data"
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b2ff680cca
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dd6c236253
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@ -129,10 +129,10 @@ namespace OpenSim.Tests.Common
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/// <summary>
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/// <summary>
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/// Create an asset from the given data.
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/// Create an asset from the given data.
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/// </summary>
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/// </summary>
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
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public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string text, UUID creatorID)
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{
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{
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AssetNotecard anc = new AssetNotecard();
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AssetNotecard anc = new AssetNotecard();
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anc.BodyText = "data";
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anc.BodyText = text;
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anc.Encode();
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anc.Encode();
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return CreateAsset(assetUuid, assetType, anc.AssetData, creatorID);
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return CreateAsset(assetUuid, assetType, anc.AssetData, creatorID);
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