* Added llApplyImpulse in the local frame.
parent
15a22e993d
commit
dd6e6e7bdf
|
@ -560,15 +560,31 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// This is sent up to the group, which then finds the root prim
|
||||
/// and applies the force on the root prim of the group
|
||||
/// </summary>
|
||||
/// <param name="impulse">Vector force</param>
|
||||
public void ApplyImpulse(LLVector3 impulsei)
|
||||
/// <param name="impulsei">Vector force</param>
|
||||
/// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
|
||||
public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF)
|
||||
{
|
||||
PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z);
|
||||
|
||||
if (localGlobalTF)
|
||||
{
|
||||
|
||||
LLQuaternion grot = GetWorldRotation();
|
||||
Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z);
|
||||
Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z);
|
||||
Vector3 newimpulse = AXgrot * AXimpulsei;
|
||||
impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.applyImpulse(impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptChangedEvent(Changed val)
|
||||
{
|
||||
|
|
|
@ -1110,12 +1110,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
//No energy force yet
|
||||
if (local == 1)
|
||||
{
|
||||
NotImplemented("llApplyImpulse Local Force");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (force.x > 20000)
|
||||
force.x = 20000;
|
||||
if (force.y > 20000)
|
||||
|
@ -1123,7 +1118,14 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
if (force.z > 20000)
|
||||
force.z = 20000;
|
||||
|
||||
m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z));
|
||||
if (local == 1)
|
||||
{
|
||||
m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue