If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
Addresses http://opensimulator.org/mantis/view.php?id=7437inv-download
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dd6f560c05
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@ -924,13 +924,17 @@ namespace OpenSim.Region.Framework.Scenes
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string uuid = reader.GetAttribute("UUID");
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// Even if there is no UUID attribute for some strange reason, we must always read the inner XML
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// so we don't continually keep checking the same SavedScriptedState element.
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string innerXml = reader.ReadInnerXml();
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if (uuid != null)
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{
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
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UUID itemid = new UUID(uuid);
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if (itemid != UUID.Zero)
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m_savedScriptState[itemid] = reader.ReadInnerXml();
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m_savedScriptState[itemid] = innerXml;
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}
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else
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{
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