Another go at the deadlock: not locking TryGetValue, and just catch/ignore exceptions.
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29f03d95f3
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dd80380df5
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@ -215,34 +215,50 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public bool TryGetValue(UUID key, out LLUDPClient value)
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{
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//bool success;
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//bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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//if (doLock) rwLock.EnterReadLock();
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////bool success;
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////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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////if (doLock) rwLock.EnterReadLock();
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//try { success = Dictionary1.TryGetValue(key, out value); }
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//finally { if (doLock) rwLock.ExitReadLock(); }
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////try { success = Dictionary1.TryGetValue(key, out value); }
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////finally { if (doLock) rwLock.ExitReadLock(); }
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//return success;
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////return success;
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lock (m_sync)
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//lock (m_sync)
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// return Dictionary1.TryGetValue(key, out value);
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try
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{
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return Dictionary1.TryGetValue(key, out value);
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}
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catch { }
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value = null;
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return false;
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}
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public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
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{
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//bool success;
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//bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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//if (doLock) rwLock.EnterReadLock();
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////bool success;
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////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
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////if (doLock) rwLock.EnterReadLock();
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//try { success = Dictionary2.TryGetValue(key, out value); }
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//finally { if (doLock) rwLock.ExitReadLock(); }
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////try { success = Dictionary2.TryGetValue(key, out value); }
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////finally { if (doLock) rwLock.ExitReadLock(); }
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//return success;
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////return success;
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lock (m_sync)
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//lock (m_sync)
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// return Dictionary2.TryGetValue(key, out value);
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try
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{
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return Dictionary2.TryGetValue(key, out value);
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}
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catch { }
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value = null;
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return false;
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}
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public void ForEach(Action<LLUDPClient> action)
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{
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