Merge branch 'master' of git://opensimulator.org/git/opensim
commit
dd85d7d981
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@ -567,10 +567,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.InventoryService.UpdateItem(item);
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// this gets called when the agent logs off!
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// If the name of the object has been changed whilst attached then we want to update the inventory
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// item in the viewer.
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if (sp.ControllingClient != null)
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sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
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}
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grp.HasGroupChanged = false; // Prevent it being saved over and over
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}
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// else
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@ -139,11 +139,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
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// toAgentID.ToString(), scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null && !sp.IsChildAgent)
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{
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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@ -155,13 +157,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// try child avatar second
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foreach (Scene scene in m_Scenes)
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{
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// m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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m_log.DebugFormat(
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"[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null)
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{
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// Local message
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
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sp.ControllingClient.SendInstantMessage(im);
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// Message sent
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@ -170,10 +174,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
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}
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// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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return;
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SendGridInstantMessageViaXMLRPC(im, result);
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}
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private void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
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@ -297,7 +297,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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});
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}
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}
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else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
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else if (
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im.dialog == (byte)InstantMessageDialog.InventoryDeclined
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|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
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{
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// Here, the recipient is local and we can assume that the
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// inventory is loaded. Courtesy of the above bulk update,
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@ -77,8 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="itemID">The item ID of the script.</param>
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bool GetScriptState(UUID itemID);
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void SetRunEnable(UUID instanceID, bool enable);
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void SaveAllState();
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/// <summary>
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@ -2143,25 +2143,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == null)
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return;
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IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
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if (running)
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{
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foreach (IScriptModule engine in engines)
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{
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engine.SetRunEnable(itemID, true);
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}
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EventManager.TriggerStartScript(part.LocalId, itemID);
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}
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else
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{
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foreach (IScriptModule engine in engines)
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{
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engine.SetRunEnable(itemID, false);
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}
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EventManager.TriggerStopScript(part.LocalId, itemID);
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}
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}
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public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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{
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@ -3317,24 +3317,30 @@ namespace OpenSim.Region.Framework.Scenes
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if (AgentTransactionsModule != null)
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AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
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avatar.Close();
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m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
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string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
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}
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finally
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{
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try
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{
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// Always clean these structures up so that any failure above doesn't cause them to remain in the
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// scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
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// the same cleanup exception continually.
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// TODO: This should probably extend to the whole method, but we don't want to also catch the NRE
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// since this would hide the underlying failure and other associated problems.
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m_sceneGraph.RemoveScenePresence(agentID);
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m_clientManager.Remove(agentID);
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avatar.Close();
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
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}
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}
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//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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@ -63,16 +63,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// </summary>
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bool Running { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this
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/// <see cref="OpenSim.Region.ScriptEngine.Interfaces.IScriptInstance"/> is run.
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/// For viewer script editor control
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/// </summary>
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/// <value>
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/// <c>true</c> if run; otherwise, <c>false</c>.
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/// </value>
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bool Run { get; set; }
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/// <summary>
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/// Is the script suspended?
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/// </summary>
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@ -3973,10 +3973,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (agentItem == null)
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return;
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byte[] bucket = new byte[17];
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bucket[0] = (byte)item.Type;
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byte[] objBytes = agentItem.ID.GetBytes();
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Array.Copy(objBytes, 0, bucket, 1, 16);
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if (m_TransferModule != null)
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{
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byte[] bucket = new byte[] { (byte)item.Type };
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GridInstantMessage msg = new GridInstantMessage(World,
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m_host.UUID, m_host.Name + ", an object owned by " +
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@ -3988,8 +3987,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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agentItem.ID, true, m_host.AbsolutePosition,
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bucket);
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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}
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ScriptSleep(3000);
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}
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@ -6397,24 +6396,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (folderID == UUID.Zero)
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return;
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byte[] bucket = new byte[17];
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bucket[0] = (byte)AssetType.Folder;
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byte[] objBytes = folderID.GetBytes();
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Array.Copy(objBytes, 0, bucket, 1, 16);
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if (m_TransferModule != null)
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{
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byte[] bucket = new byte[] { (byte)AssetType.Folder };
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GridInstantMessage msg = new GridInstantMessage(World,
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m_host.UUID, m_host.Name + ", an object owned by " +
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resolveName(m_host.OwnerID) + ",", destID,
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(byte)InstantMessageDialog.InventoryOffered,
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(byte)InstantMessageDialog.TaskInventoryOffered,
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false, category + "\n" + m_host.Name + " is located at " +
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World.RegionInfo.RegionName + " " +
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m_host.AbsolutePosition.ToString(),
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folderID, true, m_host.AbsolutePosition,
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bucket);
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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}
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}
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public void llSetVehicleType(int type)
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{
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@ -1664,9 +1664,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
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m_host.AddScriptLPS(1);
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UUID objUUID;
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if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead.
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{
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OSSLShoutError("osMessageObject() cannot send messages to objects with invalid UUIDs");
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return;
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}
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object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
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SceneObjectPart sceneOP = World.GetSceneObjectPart(new UUID(objectUUID));
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SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
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if (sceneOP == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead.
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{
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OSSLShoutError("osMessageObject() cannot send message to " + objUUID.ToString() + ", object was not found in scene.");
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return;
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}
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m_ScriptEngine.PostObjectEvent(
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sceneOP.LocalId, new EventParams(
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@ -121,8 +121,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public bool Running { get; set; }
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public bool Run { get; set; }
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public bool Suspended
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{
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get { return m_Suspended; }
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@ -218,7 +216,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_postOnRez = postOnRez;
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m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
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m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
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Run = true;
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if (part != null)
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{
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@ -315,11 +312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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part.SetScriptEvents(ItemID,
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(int)m_Script.GetStateEventFlags(State));
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Running = false;
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if (ShuttingDown)
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if (!Running)
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m_startOnInit = false;
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Running = false;
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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// event
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@ -355,14 +352,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void Init()
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{
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if (!m_startOnInit)
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if (ShuttingDown)
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return;
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if (m_startedFromSavedState)
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{
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if (!Run)
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return;
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if (m_startOnInit)
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Start();
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if (m_postOnRez)
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{
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@ -395,9 +390,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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else
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{
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if (!Run)
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return;
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if (m_startOnInit)
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Start();
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PostEvent(new EventParams("state_entry",
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new Object[0], new DetectParams[0]));
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|
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@ -55,7 +55,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public static string Serialize(ScriptInstance instance)
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{
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bool running = instance.Running;
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bool enabled = instance.Run;
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XmlDocument xmldoc = new XmlDocument();
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|
@ -78,12 +77,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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rootElement.AppendChild(run);
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XmlElement run_enable = xmldoc.CreateElement("", "Run", "");
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run_enable.AppendChild(xmldoc.CreateTextNode(
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enabled.ToString()));
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rootElement.AppendChild(run_enable);
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Dictionary<string, Object> vars = instance.GetVars();
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XmlElement variables = xmldoc.CreateElement("", "Variables", "");
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@ -232,7 +225,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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object varValue;
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XmlNodeList partL = rootNode.ChildNodes;
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instance.Run = true;
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foreach (XmlNode part in partL)
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{
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|
@ -244,9 +236,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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case "Running":
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instance.Running=bool.Parse(part.InnerText);
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break;
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case "Run":
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instance.Run = bool.Parse(part.InnerText);
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break;
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case "Variables":
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XmlNodeList varL = part.ChildNodes;
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foreach (XmlNode var in varL)
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|
|
|
@ -108,6 +108,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private bool m_KillTimedOutScripts;
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private string m_ScriptEnginesPath = null;
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private ExpiringCache<UUID, bool> m_runFlags = new ExpiringCache<UUID, bool>();
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|
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/// <summary>
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/// Is the entire simulator in the process of shutting down?
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/// </summary>
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|
@ -1196,6 +1198,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (instance != null)
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instance.Init();
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bool runIt;
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if (m_runFlags.TryGetValue(itemID, out runIt))
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{
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if (!runIt)
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StopScript(itemID);
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m_runFlags.Remove(itemID);
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}
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return true;
|
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}
|
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|
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|
@ -1541,13 +1551,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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public void SetRunEnable(UUID instanceID, bool enable)
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{
|
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IScriptInstance instance = GetInstance(instanceID);
|
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if (instance != null)
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instance.Run = enable;
|
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}
|
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|
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public bool GetScriptState(UUID itemID)
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{
|
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IScriptInstance instance = GetInstance(itemID);
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|
@ -1575,6 +1578,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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IScriptInstance instance = GetInstance(itemID);
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if (instance != null)
|
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instance.Start();
|
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else
|
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m_runFlags.AddOrUpdate(itemID, true, 240);
|
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}
|
||||
|
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public void StopScript(UUID itemID)
|
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|
@ -1586,6 +1591,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
|
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instance.Stop(1000);
|
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}
|
||||
else
|
||||
{
|
||||
m_runFlags.AddOrUpdate(itemID, false, 240);
|
||||
}
|
||||
}
|
||||
|
||||
public DetectParams GetDetectParams(UUID itemID, int idx)
|
||||
|
|
|
@ -57,7 +57,12 @@ namespace OpenSim.Region.UserStatistics
|
|||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static SqliteConnection dbConn;
|
||||
|
||||
/// <summary>
|
||||
/// User statistics sessions keyed by agent ID
|
||||
/// </summary>
|
||||
private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>();
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>();
|
||||
private Dictionary<UUID, USimStatsData> m_simstatsCounters = new Dictionary<UUID, USimStatsData>();
|
||||
|
@ -308,49 +313,41 @@ namespace OpenSim.Region.UserStatistics
|
|||
scene.EventManager.OnDeregisterCaps += OnDeRegisterCaps;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMakeRootAgent(ScenePresence agent)
|
||||
{
|
||||
UUID regionUUID = GetRegionUUIDFromHandle(agent.RegionHandle);
|
||||
|
||||
lock (m_sessions)
|
||||
{
|
||||
UserSessionID uid;
|
||||
|
||||
if (!m_sessions.ContainsKey(agent.UUID))
|
||||
{
|
||||
UserSessionData usd = UserSessionUtil.newUserSessionData();
|
||||
|
||||
UserSessionID uid = new UserSessionID();
|
||||
uid = new UserSessionID();
|
||||
uid.name_f = agent.Firstname;
|
||||
uid.name_l = agent.Lastname;
|
||||
uid.region_id = regionUUID;
|
||||
uid.session_id = agent.ControllingClient.SessionId;
|
||||
uid.session_data = usd;
|
||||
|
||||
m_sessions.Add(agent.UUID, uid);
|
||||
}
|
||||
else
|
||||
{
|
||||
UserSessionID uid = m_sessions[agent.UUID];
|
||||
uid.region_id = regionUUID;
|
||||
uid.session_id = agent.ControllingClient.SessionId;
|
||||
m_sessions[agent.UUID] = uid;
|
||||
}
|
||||
}
|
||||
uid = m_sessions[agent.UUID];
|
||||
}
|
||||
|
||||
private void OnMakeChildAgent(ScenePresence agent)
|
||||
{
|
||||
uid.region_id = agent.Scene.RegionInfo.RegionID;
|
||||
uid.session_id = agent.ControllingClient.SessionId;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
lock (m_sessions)
|
||||
{
|
||||
if (m_sessions.ContainsKey(agentID))
|
||||
if (m_sessions.ContainsKey(agentID) && m_sessions[agentID].region_id == scene.RegionInfo.RegionID)
|
||||
{
|
||||
m_sessions.Remove(agentID);
|
||||
}
|
||||
|
@ -395,20 +392,6 @@ namespace OpenSim.Region.UserStatistics
|
|||
return encoding.GetString(buffer);
|
||||
}
|
||||
|
||||
private UUID GetRegionUUIDFromHandle(ulong regionhandle)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (scene.RegionInfo.RegionHandle == regionhandle)
|
||||
return scene.RegionInfo.RegionID;
|
||||
}
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for a viewerstats cap
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue