Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
ddb5f4e44a
|
@ -708,6 +708,11 @@ namespace OpenSim.Framework
|
||||||
return _lightColorR;
|
return _lightColorR;
|
||||||
}
|
}
|
||||||
set {
|
set {
|
||||||
|
if (value < 0)
|
||||||
|
_lightColorR = 0;
|
||||||
|
else if (value > 1.0f)
|
||||||
|
_lightColorR = 1.0f;
|
||||||
|
else
|
||||||
_lightColorR = value;
|
_lightColorR = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -717,6 +722,11 @@ namespace OpenSim.Framework
|
||||||
return _lightColorG;
|
return _lightColorG;
|
||||||
}
|
}
|
||||||
set {
|
set {
|
||||||
|
if (value < 0)
|
||||||
|
_lightColorG = 0;
|
||||||
|
else if (value > 1.0f)
|
||||||
|
_lightColorG = 1.0f;
|
||||||
|
else
|
||||||
_lightColorG = value;
|
_lightColorG = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -726,6 +736,11 @@ namespace OpenSim.Framework
|
||||||
return _lightColorB;
|
return _lightColorB;
|
||||||
}
|
}
|
||||||
set {
|
set {
|
||||||
|
if (value < 0)
|
||||||
|
_lightColorB = 0;
|
||||||
|
else if (value > 1.0f)
|
||||||
|
_lightColorB = 1.0f;
|
||||||
|
else
|
||||||
_lightColorB = value;
|
_lightColorB = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -735,6 +750,11 @@ namespace OpenSim.Framework
|
||||||
return _lightColorA;
|
return _lightColorA;
|
||||||
}
|
}
|
||||||
set {
|
set {
|
||||||
|
if (value < 0)
|
||||||
|
_lightColorA = 0;
|
||||||
|
else if (value > 1.0f)
|
||||||
|
_lightColorA = 1.0f;
|
||||||
|
else
|
||||||
_lightColorA = value;
|
_lightColorA = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,23 +31,49 @@ using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.IO;
|
||||||
|
using System.Web;
|
||||||
|
using System.Xml;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using OpenMetaverse.Messages.Linden;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework.Capabilities;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||||
|
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||||
|
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.Avatar.Gods
|
namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
{
|
{
|
||||||
public class GodsModule : IRegionModule, IGodsModule
|
public class GodsModule : IRegionModule, IGodsModule
|
||||||
{
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>Special UUID for actions that apply to all agents</summary>
|
/// <summary>Special UUID for actions that apply to all agents</summary>
|
||||||
private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
|
private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
|
||||||
|
|
||||||
protected Scene m_scene;
|
protected Scene m_scene;
|
||||||
protected IDialogModule m_dialogModule;
|
protected IDialogModule m_dialogModule;
|
||||||
|
|
||||||
|
protected Dictionary<UUID, string> m_capsDict =
|
||||||
|
new Dictionary<UUID, string>();
|
||||||
|
|
||||||
public void Initialise(Scene scene, IConfigSource source)
|
public void Initialise(Scene scene, IConfigSource source)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
|
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
|
||||||
m_scene.RegisterModuleInterface<IGodsModule>(this);
|
m_scene.RegisterModuleInterface<IGodsModule>(this);
|
||||||
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
|
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
|
||||||
|
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||||
|
m_scene.EventManager.OnClientClosed += OnClientClosed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise() {}
|
public void PostInitialise() {}
|
||||||
|
@ -67,6 +93,50 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
client.OnRequestGodlikePowers -= RequestGodlikePowers;
|
client.OnRequestGodlikePowers -= RequestGodlikePowers;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnClientClosed(UUID agentID, Scene scene)
|
||||||
|
{
|
||||||
|
m_capsDict.Remove(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRegisterCaps(UUID agentID, Caps caps)
|
||||||
|
{
|
||||||
|
string uri = "/CAPS/" + UUID.Random();
|
||||||
|
m_capsDict[agentID] = uri;
|
||||||
|
|
||||||
|
caps.RegisterHandler("UntrustedSimulatorMessage",
|
||||||
|
new RestStreamHandler("POST", uri,
|
||||||
|
HandleUntrustedSimulatorMessage));
|
||||||
|
}
|
||||||
|
|
||||||
|
private string HandleUntrustedSimulatorMessage(string request,
|
||||||
|
string path, string param, OSHttpRequest httpRequest,
|
||||||
|
OSHttpResponse httpResponse)
|
||||||
|
{
|
||||||
|
OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||||
|
|
||||||
|
string message = osd["message"].AsString();
|
||||||
|
|
||||||
|
if (message == "GodKickUser")
|
||||||
|
{
|
||||||
|
OSDMap body = (OSDMap)osd["body"];
|
||||||
|
OSDArray userInfo = (OSDArray)body["UserInfo"];
|
||||||
|
OSDMap userData = (OSDMap)userInfo[0];
|
||||||
|
|
||||||
|
UUID agentID = userData["AgentID"].AsUUID();
|
||||||
|
UUID godID = userData["GodID"].AsUUID();
|
||||||
|
UUID godSessionID = userData["GodSessionID"].AsUUID();
|
||||||
|
uint kickFlags = userData["KickFlags"].AsUInteger();
|
||||||
|
string reason = userData["Reason"].AsString();
|
||||||
|
|
||||||
|
KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
|
||||||
|
}
|
||||||
|
return String.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
public void RequestGodlikePowers(
|
public void RequestGodlikePowers(
|
||||||
UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
|
UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
|
||||||
{
|
{
|
||||||
|
@ -115,71 +185,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
|
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
|
||||||
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
|
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
|
||||||
{
|
{
|
||||||
UUID kickUserID = ALL_AGENTS;
|
if (!m_scene.Permissions.IsGod(godID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ScenePresence god = m_scene.GetScenePresence(godID);
|
||||||
|
if (god == null || god.ControllingClient.SessionId != sessionID)
|
||||||
|
return;
|
||||||
|
|
||||||
ScenePresence sp = m_scene.GetScenePresence(agentID);
|
ScenePresence sp = m_scene.GetScenePresence(agentID);
|
||||||
|
|
||||||
if (sp != null || agentID == kickUserID)
|
switch (kickflags)
|
||||||
{
|
{
|
||||||
if (m_scene.Permissions.IsGod(godID))
|
case 0:
|
||||||
|
if (sp != null)
|
||||||
{
|
{
|
||||||
if (kickflags == 0)
|
KickPresence(sp, Utils.BytesToString(reason));
|
||||||
{
|
|
||||||
if (agentID == kickUserID)
|
|
||||||
{
|
|
||||||
string reasonStr = Utils.BytesToString(reason);
|
|
||||||
|
|
||||||
m_scene.ForEachClient(
|
|
||||||
delegate(IClientAPI controller)
|
|
||||||
{
|
|
||||||
if (controller.AgentId != godID)
|
|
||||||
controller.Kick(reasonStr);
|
|
||||||
}
|
}
|
||||||
);
|
else if (agentID == ALL_AGENTS)
|
||||||
|
{
|
||||||
// This is a bit crude. It seems the client will be null before it actually stops the thread
|
|
||||||
// The thread will kill itself eventually :/
|
|
||||||
// Is there another way to make sure *all* clients get this 'inter region' message?
|
|
||||||
m_scene.ForEachScenePresence(
|
m_scene.ForEachScenePresence(
|
||||||
delegate(ScenePresence p)
|
delegate(ScenePresence p)
|
||||||
{
|
{
|
||||||
if (p.UUID != godID && !p.IsChildAgent)
|
if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
|
||||||
{
|
KickPresence(p, Utils.BytesToString(reason));
|
||||||
// Possibly this should really be p.Close() though that method doesn't send a close
|
|
||||||
// to the client
|
|
||||||
p.ControllingClient.Close();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else
|
break;
|
||||||
{
|
case 1:
|
||||||
m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
|
if (sp != null)
|
||||||
|
|
||||||
sp.ControllingClient.Kick(Utils.BytesToString(reason));
|
|
||||||
sp.ControllingClient.Close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (kickflags == 1)
|
|
||||||
{
|
{
|
||||||
sp.AllowMovement = false;
|
sp.AllowMovement = false;
|
||||||
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||||
m_dialogModule.SendAlertToUser(godID, "User Frozen");
|
m_dialogModule.SendAlertToUser(godID, "User Frozen");
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
if (kickflags == 2)
|
case 2:
|
||||||
|
if (sp != null)
|
||||||
{
|
{
|
||||||
sp.AllowMovement = true;
|
sp.AllowMovement = true;
|
||||||
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||||
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
|
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
|
|
||||||
|
private void KickPresence(ScenePresence sp, string reason)
|
||||||
{
|
{
|
||||||
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
|
if (sp.IsChildAgent)
|
||||||
}
|
return;
|
||||||
}
|
sp.ControllingClient.Kick(reason);
|
||||||
|
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1866,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Quaternion partIRot = Quaternion.Inverse(partRot);
|
Quaternion partIRot = Quaternion.Inverse(partRot);
|
||||||
|
|
||||||
Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
|
Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
|
||||||
Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av
|
Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av
|
||||||
|
|
||||||
|
|
||||||
if (m_physicsActor == null)
|
if (m_physicsActor == null)
|
||||||
|
|
|
@ -3023,9 +3023,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
|
LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
|
||||||
llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
|
llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
|
||||||
*/
|
*/
|
||||||
// Send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
|
if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical)
|
||||||
|
{
|
||||||
|
// Part is non-phys, convert this to a llSetRot()
|
||||||
|
Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z);
|
||||||
|
Vector3 dir = tgt - m_host.GroupPosition;
|
||||||
|
dir.Normalize();
|
||||||
|
float tzrot = (float)Math.Atan2(dir.Y, dir.X);
|
||||||
|
float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
|
||||||
|
float terot = (float)Math.Atan2(-dir.Z, txy);
|
||||||
|
LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot);
|
||||||
|
LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
|
||||||
|
LSL_Types.Quaternion spin = llEuler2Rot(az);
|
||||||
|
LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
|
||||||
|
llSetRot(rot);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
|
||||||
Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
|
Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
|
||||||
m_host.RotLookAt(q, (float)strength, (float)damping);
|
m_host.RotLookAt(q, (float)strength, (float)damping);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue