Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
ddb5f4e44a
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@ -708,7 +708,12 @@ namespace OpenSim.Framework
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return _lightColorR;
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return _lightColorR;
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}
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}
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set {
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set {
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_lightColorR = value;
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if (value < 0)
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_lightColorR = 0;
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else if (value > 1.0f)
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_lightColorR = 1.0f;
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else
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_lightColorR = value;
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}
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}
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}
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}
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@ -717,7 +722,12 @@ namespace OpenSim.Framework
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return _lightColorG;
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return _lightColorG;
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}
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}
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set {
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set {
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_lightColorG = value;
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if (value < 0)
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_lightColorG = 0;
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else if (value > 1.0f)
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_lightColorG = 1.0f;
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else
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_lightColorG = value;
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}
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}
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}
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}
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@ -726,7 +736,12 @@ namespace OpenSim.Framework
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return _lightColorB;
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return _lightColorB;
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}
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}
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set {
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set {
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_lightColorB = value;
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if (value < 0)
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_lightColorB = 0;
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else if (value > 1.0f)
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_lightColorB = 1.0f;
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else
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_lightColorB = value;
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}
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}
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}
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}
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@ -735,7 +750,12 @@ namespace OpenSim.Framework
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return _lightColorA;
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return _lightColorA;
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}
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}
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set {
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set {
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_lightColorA = value;
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if (value < 0)
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_lightColorA = 0;
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else if (value > 1.0f)
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_lightColorA = 1.0f;
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else
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_lightColorA = value;
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}
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}
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}
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}
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@ -31,16 +31,40 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using System;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using System.Xml;
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using log4net;
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using Mono.Addins;
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using OpenMetaverse.Messages.Linden;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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namespace OpenSim.Region.CoreModules.Avatar.Gods
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namespace OpenSim.Region.CoreModules.Avatar.Gods
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{
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{
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public class GodsModule : IRegionModule, IGodsModule
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public class GodsModule : IRegionModule, IGodsModule
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{
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>Special UUID for actions that apply to all agents</summary>
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/// <summary>Special UUID for actions that apply to all agents</summary>
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private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
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private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
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protected Scene m_scene;
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protected Scene m_scene;
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protected IDialogModule m_dialogModule;
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protected IDialogModule m_dialogModule;
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protected Dictionary<UUID, string> m_capsDict =
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new Dictionary<UUID, string>();
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(Scene scene, IConfigSource source)
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{
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{
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@ -48,6 +72,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
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m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
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m_scene.RegisterModuleInterface<IGodsModule>(this);
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m_scene.RegisterModuleInterface<IGodsModule>(this);
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnClientClosed += OnClientClosed;
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}
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}
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public void PostInitialise() {}
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public void PostInitialise() {}
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@ -67,6 +93,50 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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client.OnRequestGodlikePowers -= RequestGodlikePowers;
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client.OnRequestGodlikePowers -= RequestGodlikePowers;
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}
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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{
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m_capsDict.Remove(agentID);
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}
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private void OnRegisterCaps(UUID agentID, Caps caps)
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{
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string uri = "/CAPS/" + UUID.Random();
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m_capsDict[agentID] = uri;
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caps.RegisterHandler("UntrustedSimulatorMessage",
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new RestStreamHandler("POST", uri,
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HandleUntrustedSimulatorMessage));
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}
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private string HandleUntrustedSimulatorMessage(string request,
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string path, string param, OSHttpRequest httpRequest,
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OSHttpResponse httpResponse)
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{
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OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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string message = osd["message"].AsString();
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if (message == "GodKickUser")
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{
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OSDMap body = (OSDMap)osd["body"];
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OSDArray userInfo = (OSDArray)body["UserInfo"];
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OSDMap userData = (OSDMap)userInfo[0];
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UUID agentID = userData["AgentID"].AsUUID();
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UUID godID = userData["GodID"].AsUUID();
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UUID godSessionID = userData["GodSessionID"].AsUUID();
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uint kickFlags = userData["KickFlags"].AsUInteger();
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string reason = userData["Reason"].AsString();
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KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
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}
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else
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{
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m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
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}
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return String.Empty;
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}
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public void RequestGodlikePowers(
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public void RequestGodlikePowers(
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UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
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UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
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{
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{
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@ -115,71 +185,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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/// <param name="reason">The message to send to the user after it's been turned into a field</param>
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/// <param name="reason">The message to send to the user after it's been turned into a field</param>
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public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
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public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
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{
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{
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UUID kickUserID = ALL_AGENTS;
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if (!m_scene.Permissions.IsGod(godID))
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return;
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ScenePresence god = m_scene.GetScenePresence(godID);
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if (god == null || god.ControllingClient.SessionId != sessionID)
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return;
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if (sp != null || agentID == kickUserID)
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switch (kickflags)
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{
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{
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if (m_scene.Permissions.IsGod(godID))
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case 0:
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if (sp != null)
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{
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{
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if (kickflags == 0)
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KickPresence(sp, Utils.BytesToString(reason));
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{
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if (agentID == kickUserID)
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{
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string reasonStr = Utils.BytesToString(reason);
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m_scene.ForEachClient(
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delegate(IClientAPI controller)
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{
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if (controller.AgentId != godID)
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controller.Kick(reasonStr);
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}
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);
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// This is a bit crude. It seems the client will be null before it actually stops the thread
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// The thread will kill itself eventually :/
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// Is there another way to make sure *all* clients get this 'inter region' message?
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m_scene.ForEachScenePresence(
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delegate(ScenePresence p)
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{
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if (p.UUID != godID && !p.IsChildAgent)
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{
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// Possibly this should really be p.Close() though that method doesn't send a close
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// to the client
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p.ControllingClient.Close();
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}
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}
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);
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}
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else
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{
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m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
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sp.ControllingClient.Kick(Utils.BytesToString(reason));
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sp.ControllingClient.Close();
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}
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}
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if (kickflags == 1)
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{
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sp.AllowMovement = false;
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m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(godID, "User Frozen");
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}
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if (kickflags == 2)
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{
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sp.AllowMovement = true;
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m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
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}
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}
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}
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else
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else if (agentID == ALL_AGENTS)
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{
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{
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m_dialogModule.SendAlertToUser(godID, "Kick request denied");
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m_scene.ForEachScenePresence(
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delegate(ScenePresence p)
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{
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if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
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KickPresence(p, Utils.BytesToString(reason));
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}
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);
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}
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}
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break;
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case 1:
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if (sp != null)
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{
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sp.AllowMovement = false;
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m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(godID, "User Frozen");
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}
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break;
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case 2:
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if (sp != null)
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{
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sp.AllowMovement = true;
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m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
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}
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break;
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default:
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break;
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}
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}
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}
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}
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private void KickPresence(ScenePresence sp, string reason)
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{
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if (sp.IsChildAgent)
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return;
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sp.ControllingClient.Kick(reason);
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sp.Scene.IncomingCloseAgent(sp.UUID);
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}
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}
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}
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}
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}
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@ -1866,7 +1866,7 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion partIRot = Quaternion.Inverse(partRot);
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Quaternion partIRot = Quaternion.Inverse(partRot);
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Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
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Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
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Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av
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Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av
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if (m_physicsActor == null)
|
if (m_physicsActor == null)
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@ -3023,9 +3023,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
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LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
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llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
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llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
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*/
|
*/
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// Send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
|
if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical)
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Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
|
{
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m_host.RotLookAt(q, (float)strength, (float)damping);
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// Part is non-phys, convert this to a llSetRot()
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Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z);
|
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|
Vector3 dir = tgt - m_host.GroupPosition;
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|
dir.Normalize();
|
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float tzrot = (float)Math.Atan2(dir.Y, dir.X);
|
||||||
|
float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
|
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|
float terot = (float)Math.Atan2(-dir.Z, txy);
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|
LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot);
|
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|
LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
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|
LSL_Types.Quaternion spin = llEuler2Rot(az);
|
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|
LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
|
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|
llSetRot(rot);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
|
||||||
|
Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
|
||||||
|
m_host.RotLookAt(q, (float)strength, (float)damping);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue