Update svn properties, formatting cleanup, fix a couple compiler warnings.
parent
e1620c5cc3
commit
dde21314e7
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@ -133,7 +133,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
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return XmlWriterResult;
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}
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if (2 == comps.Length) {
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if (2 == comps.Length)
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{
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string resp = ShortRegionInfo(comps[1], details[comps[1]]);
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if (null != resp) return resp;
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@ -153,7 +154,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
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}
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}
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if (3 == comps.Length) {
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if (3 == comps.Length)
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{
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switch (comps[1].ToLower())
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{
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case "prims":
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@ -166,7 +168,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
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min = new LLVector3((float)Double.Parse(subregion[0]), (float)Double.Parse(subregion[1]), (float)Double.Parse(subregion[2]));
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max = new LLVector3((float)Double.Parse(subregion[3]), (float)Double.Parse(subregion[4]), (float)Double.Parse(subregion[5]));
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}
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catch (Exception e)
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catch (Exception)
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{
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return Failure(httpResponse, OSHttpStatusCode.ClientErrorBadRequest,
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"GET", "invalid subregion parameter");
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@ -177,7 +177,8 @@ namespace OpenSim.Region.Communications.Local
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// TODO add a dictionary for faster lookup
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foreach (RegionInfo info in m_regions.Values)
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{
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if(info.RegionID == regionID) return info;
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if (info.RegionID == regionID)
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return info;
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}
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return null;
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}
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@ -186,7 +187,8 @@ namespace OpenSim.Region.Communications.Local
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{
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foreach (RegionInfo regInfo in m_regions.Values)
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{
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if (regInfo.RegionName == regionName) return regInfo;
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if (regInfo.RegionName == regionName)
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return regInfo;
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}
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return null;
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}
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@ -75,8 +75,10 @@ namespace OpenSim.Region.Communications.OGS1
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userData.Image = new LLUUID((string) data["profile_image"]);
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userData.LastLogin = Convert.ToInt32((string) data["profile_lastlogin"]);
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userData.HomeRegion = Convert.ToUInt64((string) data["home_region"]);
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if(data.Contains("home_region_id")) userData.HomeRegionID = new LLUUID((string)data["home_region_id"]);
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else userData.HomeRegionID = LLUUID.Zero;
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if (data.Contains("home_region_id"))
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userData.HomeRegionID = new LLUUID((string)data["home_region_id"]);
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else
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userData.HomeRegionID = LLUUID.Zero;
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userData.HomeLocation =
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new LLVector3((float) Convert.ToDecimal((string) data["home_coordinates_x"]),
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(float) Convert.ToDecimal((string) data["home_coordinates_y"]),
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@ -1102,7 +1102,8 @@ namespace OpenSim.Region.Environment.Scenes
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// Get our own copy of the part array, and sort into the order we want to test
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SceneObjectPart[] partArray = targetPart.ParentGroup.GetParts();
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Array.Sort(partArray, delegate(SceneObjectPart p1, SceneObjectPart p2) {
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Array.Sort(partArray, delegate(SceneObjectPart p1, SceneObjectPart p2)
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{
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// we want the originally selected part first, then the rest in link order -- so make the selected part link num (-1)
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int linkNum1 = p1==targetPart ? -1 : p1.LinkNum;
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int linkNum2 = p2==targetPart ? -1 : p2.LinkNum;
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@ -1772,7 +1773,8 @@ namespace OpenSim.Region.Environment.Scenes
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// Because appearance setting is in a module, we actually need
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// to give it access to our appearance directly, otherwise we
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// get a synchronization issue.
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public AvatarAppearance Appearance {
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public AvatarAppearance Appearance
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{
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get { return m_appearance; }
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set { m_appearance = value; }
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}
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@ -2789,7 +2791,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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// optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
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if(allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands) {
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if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
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{
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lock (scriptedcontrols)
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{
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foreach (LLUUID scriptUUID in scriptedcontrols.Keys)
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@ -2798,7 +2801,8 @@ namespace OpenSim.Region.Environment.Scenes
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ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
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ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
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ScriptControlled localChange = localHeld ^ localLast; // the changed bits
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if(localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO) {
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if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
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{
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// only send if still pressed or just changed
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m_scene.EventManager.TriggerControlEvent(scriptControlData.objID, scriptUUID, UUID, (uint)localHeld, (uint)localChange);
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}
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@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// </summary>
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public class EventQueueThreadClass : iScriptEngineFunctionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// How many ms to sleep if queue is empty
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