Adding BDB to prebuild, making BDB compile.

0.1-prestable
Adam Frisby 2007-04-11 07:53:56 +00:00
parent a7f3cbbfb2
commit dde4242378
2 changed files with 27 additions and 1 deletions

View File

@ -62,7 +62,7 @@ namespace OpenSim.Storage.LocalStorageBDB
DbEntry data = new DbEntry(); DbEntry data = new DbEntry();
lock (sim) lock (sim)
{ {
sim.PutUnique(null, key, data, DbFile.WriteFlags.AutoCommit); sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
} }
} }
public void RemovePrim(LLUUID primID) public void RemovePrim(LLUUID primID)

View File

@ -499,6 +499,32 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.Storage.LocalStorageBerkeleyDB" path="OpenSim.Storage.LocalStorageBerkeleyDB" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="Kds.Serialization.dll"/>
<Reference name="libDB_dotNET43.dll"/>
<Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
</Solution> </Solution>