Adding BDB to prebuild, making BDB compile.
parent
a7f3cbbfb2
commit
dde4242378
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@ -62,7 +62,7 @@ namespace OpenSim.Storage.LocalStorageBDB
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DbEntry data = new DbEntry();
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DbEntry data = new DbEntry();
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lock (sim)
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lock (sim)
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{
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{
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sim.PutUnique(null, key, data, DbFile.WriteFlags.AutoCommit);
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sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
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}
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}
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}
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}
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public void RemovePrim(LLUUID primID)
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public void RemovePrim(LLUUID primID)
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26
prebuild.xml
26
prebuild.xml
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@ -498,6 +498,32 @@
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<Match pattern="*.cs" recurse="true"/>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Files>
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</Project>
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</Project>
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<Project name="OpenSim.Storage.LocalStorageBerkeleyDB" path="OpenSim.Storage.LocalStorageBerkeleyDB" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Data"/>
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<Reference name="Kds.Serialization.dll"/>
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<Reference name="libDB_dotNET43.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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</Solution>
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</Solution>
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