* Add direct stream loading and saving methods to the archive module.

* The async stream method does not yet signal completion to interested calling code
0.6.3-post-fixes
Justin Clarke Casey 2009-01-23 17:07:37 +00:00
parent 74df9f9c81
commit ddff7ab20e
7 changed files with 86 additions and 39 deletions

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@ -25,6 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
namespace OpenSim.Region.Environment.Interfaces
{
/// <summary>
@ -38,10 +40,27 @@ namespace OpenSim.Region.Environment.Interfaces
/// <param name="savePath"></param>
void ArchiveRegion(string savePath);
/// <summary>
/// Archive the region to a stream.
/// </summary>
///
/// This may be a little problematic to use right now since saves happen asynchronously and there is not yet
/// a mechanism to signal completion to the caller (possibly other than continually checking whether the
/// stream has any data in it). TODO: Address this.
///
/// <param name="saveStream"></param>
void ArchiveRegion(Stream saveStream);
/// <summary>
/// Dearchive the given region archive into the scene
/// </summary>
/// <param name="loadPath"></param>
void DearchiveRegion(string loadPath);
/// <summary>
/// Dearchive a region from a stream
/// </summary>
/// <param name="loadStream"></param>
void DearchiveRegion(Stream loadStream);
}
}

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@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
private Scene m_scene;
private string m_loadPath;
private Stream m_loadStream;
/// <summary>
/// Used to cache lookups for valid uuids.
@ -62,12 +62,19 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public ArchiveReadRequest(Scene scene, string loadPath)
{
m_scene = scene;
m_loadPath = loadPath;
DearchiveRegion();
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
}
public ArchiveReadRequest(Scene scene, Stream loadStream)
{
m_scene = scene;
m_loadStream = loadStream;
}
private void DearchiveRegion()
/// <summary>
/// Dearchive the region embodied in this request.
/// </summary>
public void DearchiveRegion()
{
// The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
DearchiveRegion0DotStar();
@ -75,9 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private void DearchiveRegion0DotStar()
{
TarArchiveReader archive
= new TarArchiveReader(
new GZipStream(GetStream(m_loadPath), CompressionMode.Decompress));
TarArchiveReader archive = new TarArchiveReader(m_loadStream);
//AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
@ -368,7 +373,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// <summary>
/// Resolve path to a working FileStream
/// </summary>
private Stream GetStream(string path)
{
try
@ -392,7 +396,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// OK, now we know we have an HTTP URI to work with
return URIFetch(uri);
}
}
}

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@ -28,7 +28,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
@ -57,20 +56,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
protected IRegionSerialiserModule m_serialiser;
protected List<SceneObjectGroup> m_sceneObjects;
protected RegionInfo m_regionInfo;
protected string m_savePath;
protected Stream m_saveStream;
public ArchiveWriteRequestExecution(
List<SceneObjectGroup> sceneObjects,
ITerrainModule terrainModule,
IRegionSerialiserModule serialiser,
RegionInfo regionInfo,
string savePath)
Stream saveStream)
{
m_sceneObjects = sceneObjects;
m_terrainModule = terrainModule;
m_serialiser = serialiser;
m_regionInfo = regionInfo;
m_savePath = savePath;
m_saveStream = saveStream;
}
protected internal void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
@ -124,9 +123,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
assetsArchiver.Archive(archive);
archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
archive.WriteTar(m_saveStream);
m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
// m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_regionInfo.RegionName);
m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_saveStream);
}
/// <summary>

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@ -33,8 +33,9 @@ using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Reflection;
//using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using OpenMetaverse;
@ -51,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
protected string m_savePath;
protected Stream m_saveStream;
/// <summary>
/// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
@ -70,8 +71,19 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public ArchiveWriteRequestPreparation(Scene scene, string savePath)
{
m_scene = scene;
m_savePath = savePath;
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="scene"></param>
/// <param name="saveStream">The stream to which to save data.</param>
public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream)
{
m_scene = scene;
m_saveStream = saveStream;
}
/// <summary>
/// The callback made when we request the asset for an object from the asset service.
@ -257,8 +269,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
}
}
/// <summary>
/// Archive the region requested.
/// </summary>
/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
public void ArchiveRegion()
{
{
Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
List<EntityBase> entities = m_scene.GetEntities();
@ -309,7 +325,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_scene.RequestModuleInterface<ITerrainModule>(),
m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
m_scene.RegionInfo,
m_savePath);
m_saveStream);
new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();
}

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@ -25,15 +25,16 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Scenes;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Archiver
{
@ -44,14 +45,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Scene to which this module belongs
/// </summary>
/// <param name="scene"></param>
/// <param name="source"></param>
private Scene m_scene;
public string Name { get { return "ArchiverModule"; } }
public string Name { get { return "Archiver Module"; } }
public bool IsSharedModule { get { return false; } }
@ -75,12 +71,22 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
new ArchiveWriteRequestPreparation(m_scene, savePath).ArchiveRegion();
}
public void ArchiveRegion(Stream saveStream)
{
new ArchiveWriteRequestPreparation(m_scene, saveStream).ArchiveRegion();
}
public void DearchiveRegion(string loadPath)
{
m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(m_scene, loadPath);
new ArchiveReadRequest(m_scene, loadPath).DearchiveRegion();
}
public void DearchiveRegion(Stream loadStream)
{
new ArchiveReadRequest(m_scene, loadStream).DearchiveRegion();
}
}
}

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@ -26,18 +26,22 @@
*/
using NUnit.Framework;
using OpenSim.Region.Environment.Modules.World.Archiver;
namespace OpenSim.Region.Environment.Modules.World.Archiver
namespace OpenSim.Region.Environment.Modules.World.Archiver.Tests
{
[TestFixture]
public class ArchiverTests
{
/// <summary>
/// Test loading a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin
/// Test saving a V0.2 OpenSim Region Archive. Does not yet do what it says on the tin
/// </summary>
[Test]
public void TestLoadOarV0p2()
{
public void TestSaveOarV0p2()
{
// Create an archive containing only a terrain
//TarArchiveWriter taw = new TarArchiveWriter();
//System.Console.WriteLine("wibble");
}
}

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@ -24,6 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
@ -116,9 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host = host;
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;