diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 7d4219b7ce..7b59d7301f 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -3244,18 +3244,259 @@ namespace OpenSim.Region.ScriptEngine.Common NotImplemented("llGetPrimitiveParams"); } + // + // + // The .NET definition of base 64 is: + // + // + // Significant: A-Z a-z 0-9 + - + // + // + // Whitespace: \t \n \r ' ' + // + // + // Valueless: = + // + // + // End-of-string: \0 or '==' + // + // + // + // + // Each point in a base-64 string represents + // a 6 bit value. A 32-bit integer can be + // represented using 6 characters (with some + // redundancy). + // + // + // LSL requires a base64 string to be 8 + // characters in length. LSL also uses '/' + // rather than '-' (MIME compliant). + // + // + // RFC 1341 used as a reference (as specified + // by the SecondLife Wiki). + // + // + // SL do not record any kind of exception for + // these functions, so the string to integer + // conversion returns '0' if an invalid + // character is encountered during conversion. + // + // + // References + // + // + // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 + // + // + // + // + // + // + + // + // Table for converting 6-bit integers into + // base-64 characters + // + + private static readonly char[] i2ctable = + { + 'A','B','C','D','E','F','G','H', + 'I','J','K','L','M','N','O','P', + 'Q','R','S','T','U','V','W','X', + 'Y','Z', + 'a','b','c','d','e','f','g','h', + 'i','j','k','l','m','n','o','p', + 'q','r','s','t','u','v','w','x', + 'y','z', + '0','1','2','3','4','5','6','7', + '8','9', + '+','/' + }; + + // + // Table for converting base-64 characters + // into 6-bit integers. + // + + private static readonly int[] c2itable = + { + -1,-1,-1,-1,-1,-1,-1,-1, // 0x + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // 1x + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // 2x + -1,-1,-1,63,-1,-1,-1,64, + 53,54,55,56,57,58,59,60, // 3x + 61,62,-1,-1,-1,0,-1,-1, + -1,1,2,3,4,5,6,7, // 4x + 8,9,10,11,12,13,14,15, + 16,17,18,19,20,21,22,23, // 5x + 24,25,26,-1,-1,-1,-1,-1, + -1,27,28,29,30,31,32,33, // 6x + 34,35,36,37,38,39,40,41, + 42,43,44,45,46,47,48,49, // 7x + 50,51,52,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // 8x + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // 9x + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // Ax + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // Bx + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // Cx + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // Dx + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // Ex + -1,-1,-1,-1,-1,-1,-1,-1, + -1,-1,-1,-1,-1,-1,-1,-1, // Fx + -1,-1,-1,-1,-1,-1,-1,-1 + }; + + // + // Converts a 32-bit integer into a Base64 + // character string. Base64 character strings + // are always 8 characters long. All iinteger + // values are acceptable. + // + // + // 32-bit integer to be converted. + // + // + // 8 character string. The 1st six characters + // contain the encoded number, the last two + // characters are padded with "=". + // + public string llIntegerToBase64(int number) { + + // uninitialized string + + char[] imdt = new char[8]; + m_host.AddScriptLPS(1); - NotImplemented("llIntegerToBase64"); - return String.Empty; + + // Manually unroll the loop + + imdt[7] = '='; + imdt[6] = '='; + imdt[5] = i2ctable[number<<4 & 0x3F]; + imdt[4] = i2ctable[number>>2 & 0x3F]; + imdt[3] = i2ctable[number>>8 & 0x3F]; + imdt[2] = i2ctable[number>>14 & 0x3F]; + imdt[1] = i2ctable[number>>20 & 0x3F]; + imdt[0] = i2ctable[number>>26 & 0x3F]; + + return new string(imdt); + } + // + // Converts an eight character base-64 string + // into a 32-bit integer. + // + // + // 8 characters string to be converted. Other + // length strings return zero. + // + // + // Returns an integer representing the + // encoded value providedint he 1st 6 + // characters of the string. + // + // + // This is coded to behave like LSL's + // implementation (I think), based upon the + // information available at the Wiki. + // If more than 8 characters are supplied, + // zero is returned. + // If a NULL string is supplied, zero will + // be returned. + // If fewer than 6 characters are supplied, then + // the answer will reflect a partial + // accumulation. + // + // The 6-bit segments are + // extracted left-to-right in big-endian mode, + // which means that segment 6 only contains the + // two low-order bits of the 32 bit integer as + // its high order 2 bits. A short string therefore + // means loss of low-order information. E.g. + // + // |<---------------------- 32-bit integer ----------------------->|<-Pad->| + // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| + // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| + // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| + // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | + // + // + // + public int llBase64ToInteger(string str) { + + int number = 0; + int digit; + int baddigit = 0; + m_host.AddScriptLPS(1); - NotImplemented("llBase64ToInteger"); - return 0; + + // Require a well-fromed base64 string + + if(str.Length > 8) + return 0; + + // The loop is unrolled in the interests + // of performance and simple necessity. + // + // MUST find 6 digits to be well formed + // -1 == invalid + // 0 == padding + + if((digit=c2itable[str[0]])<=0) + { + return digit<0?(int)0:number; + } + number += --digit<<26; + + if((digit=c2itable[str[1]])<=0) + { + return digit<0?(int)0:number; + } + number += --digit<<20; + + if((digit=c2itable[str[2]])<=0) + { + return digit<0?(int)0:number; + } + number += --digit<<14; + + if((digit=c2itable[str[3]])<=0) + { + return digit<0?(int)0:number; + } + number += --digit<<8; + + if((digit=c2itable[str[4]])<=0) + { + return digit<0?(int)0:number; + } + number += --digit<<2; + + if((digit=c2itable[str[5]])<=0) + { + return digit<0?(int)0:number; + } + number += --digit>>4; + + // ignore trailing padding + + return number; + } public double llGetGMTclock() @@ -3276,11 +3517,179 @@ namespace OpenSim.Region.ScriptEngine.Common m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); } - public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) + // + // Scan the string supplied in 'src' and + // tokenize it based upon two sets of + // tokenizers provided in two lists, + // separators and spacers. + // + // + // + // Separators demarcate tokens and are + // elided as they are encountered. Spacers + // also demarcate tokens, but are themselves + // retained as tokens. + // + // Both separators and spacers may be arbitrarily + // long strings. i.e. ":::". + // + // The function returns an ordered list + // representing the tokens found in the supplied + // sources string. If two successive tokenizers + // are encountered, then a NULL entry is added + // to the list. + // + // It is a precondition that the source and + // toekizer lisst are non-null. If they are null, + // then a null pointer exception will be thrown + // while their lengths are being determined. + // + // A small amount of working memoryis required + // of approximately 8*#tokenizers. + // + // There are many ways in which this function + // can be implemented, this implementation is + // fairly naive and assumes that when the + // function is invooked with a short source + // string and/or short lists of tokenizers, then + // performance will not be an issue. + // + // In order to minimize the perofrmance + // effects of long strings, or large numbers + // of tokeizers, the function skips as far as + // possible whenever a toekenizer is found, + // and eliminates redundant tokenizers as soon + // as is possible. + // + // The implementation tries to avoid any copying + // of arrays or other objects. + // + + public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers) { + + int beginning = 0; + int srclen = src.Length; + int seplen = separators.Length; + object[] separray = separators.Data; + int spclen = spacers.Length; + object[] spcarray = spacers.Data; + int mlen = seplen+spclen; + + int[] offset = new int[mlen+1]; + bool[] active = new bool[mlen]; + + int best; + int j; + + // Initial capacity reduces resize cost + + LSL_Types.list tokens = new LSL_Types.list(); + m_host.AddScriptLPS(1); - NotImplemented("llParseStringKeepNulls"); - return new LSL_Types.list(); + + // All entries are initially valid + + for(int i=0; i beginning); j++) + { + if(active[j]) + { + // scan all of the markers + if((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1) + { + // not present at all + active[j] = false; + } else + { + // present and correct + if(offset[j] < offset[best]) + { + // closest so far + best = j; + } + } + } + } + } + + // This is the normal exit from the scanning loop + + if(best == mlen) + { + // no markers were found on this pass + // so we're pretty much done + tokens.Add(src.Substring(beginning, srclen-beginning)); + break; + } + + // Otherwise we just add the newly delimited token + // and recalculate where the search should continue. + + tokens.Add(src.Substring(beginning,offset[best]-beginning)); + + if(best