Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge
commit
de109797f2
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@ -29,8 +29,31 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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{
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{
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interface IMonitor
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interface IMonitor
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{
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{
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double GetValue();
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/// <summary>
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/// Name of the monitor.
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/// </summary>
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/// <remarks>
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/// This is the name used in XML.
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/// </remarks>
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/// <returns></returns>
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string GetName();
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string GetName();
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string GetFriendlyValue(); // Convert to readable numbers
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/// <summary>
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/// Value of this monitor
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/// </summary>
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/// <returns></returns>
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double GetValue();
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/// <summary>
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/// Human-readable name of the monitor
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/// </summary>
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/// <returns></returns>
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string GetFriendlyName();
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/// <summary>
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/// Human readable value.
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/// </summary>
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/// <returns></returns>
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string GetFriendlyValue();
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}
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}
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}
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}
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@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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{
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{
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foreach (IMonitor monitor in m_monitors)
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foreach (IMonitor monitor in m_monitors)
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{
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{
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m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue());
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m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetFriendlyName() + " = " + monitor.GetFriendlyValue());
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}
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}
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}
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}
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@ -132,11 +132,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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string xml = "<data>";
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string xml = "<data>";
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foreach (IMonitor monitor in m_monitors)
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foreach (IMonitor monitor in m_monitors)
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{
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{
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string elemName = monitor.ToString();
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string elemName = monitor.GetName();
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if (elemName.StartsWith(monitor.GetType().Namespace))
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xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
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elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
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// m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
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xml += "<" + elemName + ">" + monitor.GetValue() + "</" + elemName + ">";
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}
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}
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xml += "</data>";
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xml += "</data>";
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@ -167,6 +165,150 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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m_monitors.Add(new LandFrameMonitor(m_scene));
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m_monitors.Add(new LandFrameMonitor(m_scene));
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m_monitors.Add(new LastFrameTimeMonitor(m_scene));
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m_monitors.Add(new LastFrameTimeMonitor(m_scene));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"TimeDilationMonitor",
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"Time Dilation",
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m => m.Scene.StatsReporter.LastReportedSimStats[0],
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m => m.GetValue().ToString()));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"SimFPSMonitor",
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"Sim FPS",
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m => m.Scene.StatsReporter.LastReportedSimStats[1],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PhysicsFPSMonitor",
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"Physics FPS",
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m => m.Scene.StatsReporter.LastReportedSimStats[2],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"AgentUpdatesPerSecondMonitor",
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"Agent Updates",
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m => m.Scene.StatsReporter.LastReportedSimStats[3],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ActiveObjectCountMonitor",
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"Active Objects",
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m => m.Scene.StatsReporter.LastReportedSimStats[7],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ActiveScriptsMonitor",
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"Active Scripts",
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m => m.Scene.StatsReporter.LastReportedSimStats[19],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ScriptEventsPerSecondMonitor",
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"Script Events",
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m => m.Scene.StatsReporter.LastReportedSimStats[20],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"InPacketsPerSecondMonitor",
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"In Packets",
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m => m.Scene.StatsReporter.LastReportedSimStats[13],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"OutPacketsPerSecondMonitor",
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"Out Packets",
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m => m.Scene.StatsReporter.LastReportedSimStats[14],
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m => string.Format("{0} per second", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"UnackedBytesMonitor",
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"Unacked Bytes",
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m => m.Scene.StatsReporter.LastReportedSimStats[15],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PendingDownloadsMonitor",
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"Pending Downloads",
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m => m.Scene.StatsReporter.LastReportedSimStats[17],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PendingUploadsMonitor",
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"Pending Uploads",
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m => m.Scene.StatsReporter.LastReportedSimStats[18],
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m => string.Format("{0}", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"TotalFrameTimeMonitor",
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"Total Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[8],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"NetFrameTimeMonitor",
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"Net Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[9],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"PhysicsFrameTimeMonitor",
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"Physics Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[10],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"SimulationFrameTimeMonitor",
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"Simulation Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[12],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"AgentFrameTimeMonitor",
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"Agent Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[16],
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m => string.Format("{0} ms", m.GetValue())));
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m_monitors.Add(
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new GenericMonitor(
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m_scene,
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"ImagesFrameTimeMonitor",
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"Images Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[11],
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m => string.Format("{0} ms", m.GetValue())));
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m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
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m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
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foreach (IAlert alert in m_alerts)
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foreach (IAlert alert in m_alerts)
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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#region Implementation of IMonitor
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public string GetName()
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{
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return "AgentCountMonitor";
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}
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public double GetValue()
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public double GetValue()
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{
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{
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return m_scene.SceneGraph.GetRootAgentCount();
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return m_scene.SceneGraph.GetRootAgentCount();
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}
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}
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public string GetName()
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public string GetFriendlyName()
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{
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{
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return "Root Agent Count";
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return "Root Agent Count";
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}
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}
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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#region Implementation of IMonitor
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public string GetName()
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{
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return "ChildAgentCountMonitor";
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}
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public double GetValue()
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public double GetValue()
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{
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{
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return m_scene.SceneGraph.GetChildAgentCount();
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return m_scene.SceneGraph.GetChildAgentCount();
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}
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}
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public string GetName()
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public string GetFriendlyName()
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{
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{
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return "Child Agent Count";
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return "Child Agent Count";
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}
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}
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@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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#region Implementation of IMonitor
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#region Implementation of IMonitor
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public string GetName()
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{
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return "EventFrameMonitor";
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}
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public double GetValue()
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public double GetValue()
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{
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{
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return m_scene.MonitorEventTime;
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return m_scene.MonitorEventTime;
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}
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}
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|
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public string GetName()
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public string GetFriendlyName()
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{
|
{
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return "Total Event Frame Time";
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return "Total Event Frame Time";
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}
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}
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|
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@ -33,12 +33,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
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{
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{
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#region Implementation of IMonitor
|
#region Implementation of IMonitor
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|
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public string GetName()
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{
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|
return "GCMemoryMonitor";
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|
}
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|
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public double GetValue()
|
public double GetValue()
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{
|
{
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return GC.GetTotalMemory(false);
|
return GC.GetTotalMemory(false);
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}
|
}
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|
|
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public string GetName()
|
public string GetFriendlyName()
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{
|
{
|
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return "GC Reported Memory";
|
return "GC Reported Memory";
|
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}
|
}
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|
|
|
@ -0,0 +1,80 @@
|
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|
/*
|
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|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
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|
|
||||||
|
namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
{
|
||||||
|
class GenericMonitor : IMonitor
|
||||||
|
{
|
||||||
|
public Scene Scene { get; private set; }
|
||||||
|
public string Name { get; private set; }
|
||||||
|
public string FriendlyName { get; private set; }
|
||||||
|
|
||||||
|
private readonly Func<GenericMonitor, double> m_getValueAction;
|
||||||
|
private readonly Func<GenericMonitor, string> m_getFriendlyValueAction;
|
||||||
|
|
||||||
|
public GenericMonitor(
|
||||||
|
Scene scene,
|
||||||
|
string name,
|
||||||
|
string friendlyName,
|
||||||
|
Func<GenericMonitor, double> getValueAction,
|
||||||
|
Func<GenericMonitor, string> getFriendlyValueAction)
|
||||||
|
{
|
||||||
|
Scene = scene;
|
||||||
|
Name = name;
|
||||||
|
FriendlyName = name;
|
||||||
|
m_getFriendlyValueAction = getFriendlyValueAction;
|
||||||
|
m_getValueAction = getValueAction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public double GetValue()
|
||||||
|
{
|
||||||
|
return m_getValueAction(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return Name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetFriendlyName()
|
||||||
|
{
|
||||||
|
return FriendlyName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetFriendlyValue()
|
||||||
|
{
|
||||||
|
return m_getFriendlyValueAction(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "LandFrameMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return m_scene.MonitorLandTime;
|
return m_scene.MonitorLandTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Land Frame Time";
|
return "Land Frame Time";
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,12 +41,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "LastFrameTimeMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return Environment.TickCount - m_scene.MonitorLastFrameTick;
|
return Environment.TickCount - m_scene.MonitorLastFrameTick;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Last Completed Frame At";
|
return "Last Completed Frame At";
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "ObjectCountMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return m_scene.SceneGraph.GetTotalObjectsCount();
|
return m_scene.SceneGraph.GetTotalObjectsCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Total Objects Count";
|
return "Total Objects Count";
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,12 +33,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
{
|
{
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "PWSMemoryMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
|
return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Private Working Set Memory";
|
return "Private Working Set Memory";
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "PhysicsFrameMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
|
return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Total Physics Frame Time";
|
return "Total Physics Frame Time";
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "PhysicsUpdateFrameMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return m_scene.MonitorPhysicsUpdateTime;
|
return m_scene.MonitorPhysicsUpdateTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Physics Update Frame Time";
|
return "Physics Update Frame Time";
|
||||||
}
|
}
|
||||||
|
|
|
@ -32,12 +32,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
{
|
{
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "ThreadCountMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
|
return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Total Threads";
|
return "Total Threads";
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,12 +40,17 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
|
||||||
|
|
||||||
#region Implementation of IMonitor
|
#region Implementation of IMonitor
|
||||||
|
|
||||||
|
public string GetName()
|
||||||
|
{
|
||||||
|
return "TotalFrameMonitor";
|
||||||
|
}
|
||||||
|
|
||||||
public double GetValue()
|
public double GetValue()
|
||||||
{
|
{
|
||||||
return m_scene.MonitorFrameTime;
|
return m_scene.MonitorFrameTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetFriendlyName()
|
||||||
{
|
{
|
||||||
return "Total Frame Time";
|
return "Total Frame Time";
|
||||||
}
|
}
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private YourStatsAreWrong handlerStatsIncorrect = null;
|
private YourStatsAreWrong handlerStatsIncorrect = null;
|
||||||
|
|
||||||
private enum Stats : uint
|
public enum Stats : uint
|
||||||
{
|
{
|
||||||
TimeDilation = 0,
|
TimeDilation = 0,
|
||||||
SimFPS = 1,
|
SimFPS = 1,
|
||||||
|
|
Loading…
Reference in New Issue