Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.remove-scene-viewer
parent
ddcb88ff53
commit
de161585c0
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@ -103,6 +103,14 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>true if the sit succeeded, false if not</returns>
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bool Sit(UUID agentID, UUID partID, Scene scene);
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/// <summary>
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/// Stand a sitting NPC.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="scene"></param>
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/// <returns>true if the stand succeeded, false if not</returns>
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bool Stand(UUID agentID, Scene scene);
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/// <summary>
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/// Delete an NPC.
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/// </summary>
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@ -217,6 +217,23 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return false;
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}
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public bool Stand(UUID agentID, Scene scene)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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{
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ScenePresence sp;
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scene.TryGetScenePresence(agentID, out sp);
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sp.StandUp();
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return true;
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}
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}
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return false;
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}
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public bool DeleteNPC(UUID agentID, Scene scene)
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{
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lock (m_avatars)
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@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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}
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[Test]
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public void TestSit()
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public void TestSitAndStand()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -249,9 +249,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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part.SitTargetPosition = new Vector3(0, 0, 1);
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npcModule.Sit(npc.UUID, part.UUID, scene);
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// Assertions?
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Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
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npcModule.Stand(npc.UUID, scene);
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(npc.ParentID, Is.EqualTo(0));
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}
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}
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}
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@ -2362,6 +2362,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osNpcStand(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcStand");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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module.Stand(new UUID(npc.m_string), World);
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}
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}
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public void osNpcRemove(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
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@ -179,6 +179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcStopMoveToTarget(LSL_Key npc);
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void osNpcSay(key npc, string message);
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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void osNpcRemove(key npc);
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LSL_Key osOwnerSaveAppearance(string notecard);
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@ -533,6 +533,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcSit(npc, target, options);
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}
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public void osNpcStand(LSL_Key npc)
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{
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m_OSSL_Functions.osNpcStand(npc);
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}
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public void osNpcRemove(key npc)
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{
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m_OSSL_Functions.osNpcRemove(npc);
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