refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.remove-scene-viewer
parent
a4cc5f628f
commit
de19dc3024
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@ -4119,8 +4119,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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while (updatesThisCall < m_maxUpdates)
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{
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lock (m_entityProps.SyncRoot)
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if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
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break;
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if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
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break;
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ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
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if (update.SendFamilyProps)
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@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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part.ParentGroup.HasGroupChanged = true;
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part.GetProperties(client);
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part.SendPropertiesToClient(client);
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}
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public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
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@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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part.SalePrice = 10;
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group.HasGroupChanged = true;
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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part.TriggerScriptChangedEvent(Changed.OWNER);
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group.ResumeScripts();
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part.ScheduleFullUpdate();
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@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (group.UpdateInventoryItem(item))
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remoteClient.SendAgentAlertMessage("Script saved", false);
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
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ArrayList errors = new ArrayList();
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@ -999,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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group.RemoveInventoryItem(localID, itemID);
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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}
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private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
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@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
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{
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destPart.GetProperties(avatar.ControllingClient);
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destPart.SendPropertiesToClient(avatar.ControllingClient);
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}
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}
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@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.InfoFormat(
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"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
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item.Name, primLocalID, remoteClient.Name);
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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if (!Permissions.BypassPermissions())
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{
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part.Inventory.UpdateInventoryItem(itemInfo))
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{
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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}
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}
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}
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@ -1574,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.InfoFormat("[PRIMINVENTORY]: " +
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// "Rezzed script {0} into prim local ID {1} for user {2}",
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// item.inventoryName, localID, remoteClient.Name);
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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part.ParentGroup.ResumeScripts();
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}
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else
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@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes
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taskItem.AssetID = asset.FullID;
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part.Inventory.AddInventoryItem(taskItem, false);
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
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part.ParentGroup.ResumeScripts();
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@ -1746,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
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{
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destPart.GetProperties(avatar.ControllingClient);
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destPart.SendPropertiesToClient(avatar.ControllingClient);
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}
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}
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@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part == null)
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continue;
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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}
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}
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@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
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@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.LocalId == primLocalID)
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{
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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foundPrim = true;
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break;
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}
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@ -1728,8 +1728,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#region Scheduling
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public override void Update()
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{
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// Check that the group was not deleted before the scheduled update
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@ -1880,7 +1878,14 @@ namespace OpenSim.Region.Framework.Scenes
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parts[i].SendTerseUpdateToAllClients();
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}
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#endregion
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/// <summary>
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/// Send metadata about the root prim (name, description, sale price, etc.) to a client.
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/// </summary>
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/// <param name="client"></param>
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public void SendPropertiesToClient(IClientAPI client)
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{
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m_rootPart.SendPropertiesToClient(client);
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}
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#region SceneGroupPart Methods
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@ -2369,15 +2374,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Return metadata about a prim (name, description, sale price, etc.)
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/// </summary>
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/// <param name="client"></param>
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public void GetProperties(IClientAPI client)
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{
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m_rootPart.GetProperties(client);
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}
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/// <summary>
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/// Set the name of a prim
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/// </summary>
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@ -1305,8 +1305,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion Public Properties with only Get
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#region Private Methods
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private uint ApplyMask(uint val, bool set, uint mask)
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{
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if (set)
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@ -1327,14 +1325,27 @@ namespace OpenSim.Region.Framework.Scenes
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m_updateFlag = 0;
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}
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private void SendObjectPropertiesToClient(UUID AgentID)
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/// <summary>
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/// Send this part's properties (name, description, inventory serial, base mask, etc.) to a client
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/// </summary>
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/// <param name="client"></param>
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public void SendPropertiesToClient(IClientAPI client)
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{
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client.SendObjectPropertiesReply(this);
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}
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/// <summary>
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/// For the scene object group to which this part belongs, send that scene object's root part properties to a client.
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/// </summary>
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/// <param name="AgentID"></param>
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private void SendRootPartPropertiesToClient(UUID AgentID)
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{
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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// Ugly reference :(
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if (avatar.UUID == AgentID)
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{
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m_parentGroup.GetProperties(avatar.ControllingClient);
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m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
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}
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});
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}
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@ -1363,8 +1374,6 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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// }
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#endregion Private Methods
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#region Public Methods
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public void ResetExpire()
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@ -2030,11 +2039,6 @@ namespace OpenSim.Region.Framework.Scenes
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return Vector3.Zero;
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}
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public void GetProperties(IClientAPI client)
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{
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client.SendObjectPropertiesReply(this);
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}
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/// <summary>
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/// Method for a prim to get it's world position from the group.
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/// </summary>
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@ -3453,7 +3457,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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_groupID = groupID;
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if (client != null)
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GetProperties(client);
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SendPropertiesToClient(client);
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m_updateFlag = 2;
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}
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@ -4273,10 +4277,10 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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}
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SendFullUpdateToAllClients();
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SendObjectPropertiesToClient(AgentID);
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SendRootPartPropertiesToClient(AgentID);
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}
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}
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@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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CreateInventoryFile();
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CreateInventoryFile();
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// In principle, we should only do the rest if the inventory changed;
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// by sending m_inventorySerial to the client, it ought to know
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@ -3591,7 +3591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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parentPrim.ScheduleGroupForFullUpdate();
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if (client != null)
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parentPrim.GetProperties(client);
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parentPrim.SendPropertiesToClient(client);
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ScriptSleep(1000);
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}
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