refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does

This also makes it consistent with some other methods that send data to the client.
remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-15 18:58:58 +01:00
parent a4cc5f628f
commit de19dc3024
8 changed files with 43 additions and 43 deletions

View File

@ -4119,8 +4119,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (updatesThisCall < m_maxUpdates)
{
lock (m_entityProps.SyncRoot)
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
break;
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
break;
ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
if (update.SendFamilyProps)

View File

@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
part.ParentGroup.HasGroupChanged = true;
part.GetProperties(client);
part.SendPropertiesToClient(client);
}
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
part.SalePrice = 10;
group.HasGroupChanged = true;
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
part.TriggerScriptChangedEvent(Changed.OWNER);
group.ResumeScripts();
part.ScheduleFullUpdate();

View File

@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
if (group.UpdateInventoryItem(item))
remoteClient.SendAgentAlertMessage("Script saved", false);
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
ArrayList errors = new ArrayList();
@ -999,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes
}
group.RemoveInventoryItem(localID, itemID);
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
}
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
{
destPart.GetProperties(avatar.ControllingClient);
destPart.SendPropertiesToClient(avatar.ControllingClient);
}
}
@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes
if (part.Inventory.UpdateInventoryItem(itemInfo))
{
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
}
}
}
@ -1574,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
part.ParentGroup.ResumeScripts();
}
else
@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes
taskItem.AssetID = asset.FullID;
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
@ -1746,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
{
destPart.GetProperties(avatar.ControllingClient);
destPart.SendPropertiesToClient(avatar.ControllingClient);
}
}
@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
continue;
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
}
}

View File

@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part.LocalId == primLocalID)
{
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
foundPrim = true;
break;
}

View File

@ -1728,8 +1728,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Scheduling
public override void Update()
{
// Check that the group was not deleted before the scheduled update
@ -1880,7 +1878,14 @@ namespace OpenSim.Region.Framework.Scenes
parts[i].SendTerseUpdateToAllClients();
}
#endregion
/// <summary>
/// Send metadata about the root prim (name, description, sale price, etc.) to a client.
/// </summary>
/// <param name="client"></param>
public void SendPropertiesToClient(IClientAPI client)
{
m_rootPart.SendPropertiesToClient(client);
}
#region SceneGroupPart Methods
@ -2369,15 +2374,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Return metadata about a prim (name, description, sale price, etc.)
/// </summary>
/// <param name="client"></param>
public void GetProperties(IClientAPI client)
{
m_rootPart.GetProperties(client);
}
/// <summary>
/// Set the name of a prim
/// </summary>

View File

@ -1305,8 +1305,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion Public Properties with only Get
#region Private Methods
private uint ApplyMask(uint val, bool set, uint mask)
{
if (set)
@ -1327,14 +1325,27 @@ namespace OpenSim.Region.Framework.Scenes
m_updateFlag = 0;
}
private void SendObjectPropertiesToClient(UUID AgentID)
/// <summary>
/// Send this part's properties (name, description, inventory serial, base mask, etc.) to a client
/// </summary>
/// <param name="client"></param>
public void SendPropertiesToClient(IClientAPI client)
{
client.SendObjectPropertiesReply(this);
}
/// <summary>
/// For the scene object group to which this part belongs, send that scene object's root part properties to a client.
/// </summary>
/// <param name="AgentID"></param>
private void SendRootPartPropertiesToClient(UUID AgentID)
{
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
// Ugly reference :(
if (avatar.UUID == AgentID)
{
m_parentGroup.GetProperties(avatar.ControllingClient);
m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
}
});
}
@ -1363,8 +1374,6 @@ namespace OpenSim.Region.Framework.Scenes
// }
// }
#endregion Private Methods
#region Public Methods
public void ResetExpire()
@ -2030,11 +2039,6 @@ namespace OpenSim.Region.Framework.Scenes
return Vector3.Zero;
}
public void GetProperties(IClientAPI client)
{
client.SendObjectPropertiesReply(this);
}
/// <summary>
/// Method for a prim to get it's world position from the group.
/// </summary>
@ -3453,7 +3457,7 @@ namespace OpenSim.Region.Framework.Scenes
{
_groupID = groupID;
if (client != null)
GetProperties(client);
SendPropertiesToClient(client);
m_updateFlag = 2;
}
@ -4273,10 +4277,10 @@ namespace OpenSim.Region.Framework.Scenes
break;
}
SendFullUpdateToAllClients();
SendObjectPropertiesToClient(AgentID);
SendRootPartPropertiesToClient(AgentID);
}
}

View File

@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
CreateInventoryFile();
CreateInventoryFile();
// In principle, we should only do the rest if the inventory changed;
// by sending m_inventorySerial to the client, it ought to know

View File

@ -3591,7 +3591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parentPrim.ScheduleGroupForFullUpdate();
if (client != null)
parentPrim.GetProperties(client);
parentPrim.SendPropertiesToClient(client);
ScriptSleep(1000);
}