refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.remove-scene-viewer
parent
a4cc5f628f
commit
de19dc3024
|
@ -4119,8 +4119,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
while (updatesThisCall < m_maxUpdates)
|
while (updatesThisCall < m_maxUpdates)
|
||||||
{
|
{
|
||||||
lock (m_entityProps.SyncRoot)
|
lock (m_entityProps.SyncRoot)
|
||||||
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
|
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
|
ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
|
||||||
if (update.SendFamilyProps)
|
if (update.SendFamilyProps)
|
||||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||||
|
|
||||||
part.ParentGroup.HasGroupChanged = true;
|
part.ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
part.GetProperties(client);
|
part.SendPropertiesToClient(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
|
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType, int salePrice)
|
||||||
|
@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||||
part.SalePrice = 10;
|
part.SalePrice = 10;
|
||||||
|
|
||||||
group.HasGroupChanged = true;
|
group.HasGroupChanged = true;
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
part.TriggerScriptChangedEvent(Changed.OWNER);
|
part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||||
group.ResumeScripts();
|
group.ResumeScripts();
|
||||||
part.ScheduleFullUpdate();
|
part.ScheduleFullUpdate();
|
||||||
|
|
|
@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (group.UpdateInventoryItem(item))
|
if (group.UpdateInventoryItem(item))
|
||||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||||
|
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
|
|
||||||
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
|
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
|
||||||
ArrayList errors = new ArrayList();
|
ArrayList errors = new ArrayList();
|
||||||
|
@ -999,7 +999,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
group.RemoveInventoryItem(localID, itemID);
|
group.RemoveInventoryItem(localID, itemID);
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
}
|
}
|
||||||
|
|
||||||
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
|
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
|
||||||
|
@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
||||||
{
|
{
|
||||||
destPart.GetProperties(avatar.ControllingClient);
|
destPart.SendPropertiesToClient(avatar.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1427,7 +1427,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
|
||||||
item.Name, primLocalID, remoteClient.Name);
|
item.Name, primLocalID, remoteClient.Name);
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
if (!Permissions.BypassPermissions())
|
if (!Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||||
|
@ -1522,7 +1522,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
if (part.Inventory.UpdateInventoryItem(itemInfo))
|
||||||
{
|
{
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1574,7 +1574,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
||||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||||
// item.inventoryName, localID, remoteClient.Name);
|
// item.inventoryName, localID, remoteClient.Name);
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
part.ParentGroup.ResumeScripts();
|
part.ParentGroup.ResumeScripts();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1632,7 +1632,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
taskItem.AssetID = asset.FullID;
|
taskItem.AssetID = asset.FullID;
|
||||||
|
|
||||||
part.Inventory.AddInventoryItem(taskItem, false);
|
part.Inventory.AddInventoryItem(taskItem, false);
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
|
|
||||||
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
|
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
|
||||||
part.ParentGroup.ResumeScripts();
|
part.ParentGroup.ResumeScripts();
|
||||||
|
@ -1746,7 +1746,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
||||||
{
|
{
|
||||||
destPart.GetProperties(avatar.ControllingClient);
|
destPart.SendPropertiesToClient(avatar.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2084,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||||
if (part == null)
|
if (part == null)
|
||||||
continue;
|
continue;
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||||
{
|
{
|
||||||
((SceneObjectGroup) ent).GetProperties(remoteClient);
|
((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
|
||||||
((SceneObjectGroup) ent).IsSelected = true;
|
((SceneObjectGroup) ent).IsSelected = true;
|
||||||
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
// A prim is only tainted if it's allowed to be edited by the person clicking it.
|
||||||
if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
|
if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
|
||||||
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (part.LocalId == primLocalID)
|
if (part.LocalId == primLocalID)
|
||||||
{
|
{
|
||||||
part.GetProperties(remoteClient);
|
part.SendPropertiesToClient(remoteClient);
|
||||||
foundPrim = true;
|
foundPrim = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1728,8 +1728,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scheduling
|
|
||||||
|
|
||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
// Check that the group was not deleted before the scheduled update
|
// Check that the group was not deleted before the scheduled update
|
||||||
|
@ -1880,7 +1878,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
parts[i].SendTerseUpdateToAllClients();
|
parts[i].SendTerseUpdateToAllClients();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
/// <summary>
|
||||||
|
/// Send metadata about the root prim (name, description, sale price, etc.) to a client.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="client"></param>
|
||||||
|
public void SendPropertiesToClient(IClientAPI client)
|
||||||
|
{
|
||||||
|
m_rootPart.SendPropertiesToClient(client);
|
||||||
|
}
|
||||||
|
|
||||||
#region SceneGroupPart Methods
|
#region SceneGroupPart Methods
|
||||||
|
|
||||||
|
@ -2369,15 +2374,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Return metadata about a prim (name, description, sale price, etc.)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="client"></param>
|
|
||||||
public void GetProperties(IClientAPI client)
|
|
||||||
{
|
|
||||||
m_rootPart.GetProperties(client);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set the name of a prim
|
/// Set the name of a prim
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1305,8 +1305,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#endregion Public Properties with only Get
|
#endregion Public Properties with only Get
|
||||||
|
|
||||||
#region Private Methods
|
|
||||||
|
|
||||||
private uint ApplyMask(uint val, bool set, uint mask)
|
private uint ApplyMask(uint val, bool set, uint mask)
|
||||||
{
|
{
|
||||||
if (set)
|
if (set)
|
||||||
|
@ -1327,14 +1325,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_updateFlag = 0;
|
m_updateFlag = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SendObjectPropertiesToClient(UUID AgentID)
|
/// <summary>
|
||||||
|
/// Send this part's properties (name, description, inventory serial, base mask, etc.) to a client
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="client"></param>
|
||||||
|
public void SendPropertiesToClient(IClientAPI client)
|
||||||
|
{
|
||||||
|
client.SendObjectPropertiesReply(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// For the scene object group to which this part belongs, send that scene object's root part properties to a client.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentID"></param>
|
||||||
|
private void SendRootPartPropertiesToClient(UUID AgentID)
|
||||||
{
|
{
|
||||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||||
{
|
{
|
||||||
// Ugly reference :(
|
// Ugly reference :(
|
||||||
if (avatar.UUID == AgentID)
|
if (avatar.UUID == AgentID)
|
||||||
{
|
{
|
||||||
m_parentGroup.GetProperties(avatar.ControllingClient);
|
m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1363,8 +1374,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
#endregion Private Methods
|
|
||||||
|
|
||||||
#region Public Methods
|
#region Public Methods
|
||||||
|
|
||||||
public void ResetExpire()
|
public void ResetExpire()
|
||||||
|
@ -2030,11 +2039,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return Vector3.Zero;
|
return Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetProperties(IClientAPI client)
|
|
||||||
{
|
|
||||||
client.SendObjectPropertiesReply(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Method for a prim to get it's world position from the group.
|
/// Method for a prim to get it's world position from the group.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -3453,7 +3457,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
_groupID = groupID;
|
_groupID = groupID;
|
||||||
if (client != null)
|
if (client != null)
|
||||||
GetProperties(client);
|
SendPropertiesToClient(client);
|
||||||
m_updateFlag = 2;
|
m_updateFlag = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4273,10 +4277,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
SendFullUpdateToAllClients();
|
SendFullUpdateToAllClients();
|
||||||
|
|
||||||
SendObjectPropertiesToClient(AgentID);
|
SendRootPartPropertiesToClient(AgentID);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -878,7 +878,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
CreateInventoryFile();
|
CreateInventoryFile();
|
||||||
|
|
||||||
// In principle, we should only do the rest if the inventory changed;
|
// In principle, we should only do the rest if the inventory changed;
|
||||||
// by sending m_inventorySerial to the client, it ought to know
|
// by sending m_inventorySerial to the client, it ought to know
|
||||||
|
|
|
@ -3591,7 +3591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
parentPrim.ScheduleGroupForFullUpdate();
|
parentPrim.ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
if (client != null)
|
if (client != null)
|
||||||
parentPrim.GetProperties(client);
|
parentPrim.SendPropertiesToClient(client);
|
||||||
|
|
||||||
ScriptSleep(1000);
|
ScriptSleep(1000);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue