Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
commit
de255321f1
|
@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
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PhysActor = null;
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}
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// Basic Physics returns null.. joy joy joy.
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// Basic Physics can also return null as well as an exception catch.
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if (PhysActor != null)
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{
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PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
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@ -1557,10 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
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DoPhysicsPropertyUpdate(RigidBody, true);
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PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
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}
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else
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{
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m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
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}
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}
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}
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}
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|
|
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@ -326,10 +326,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns></returns>
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public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
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{
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// m_log.InfoFormat(
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// "[PRIM INVENTORY]: " +
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// "Starting script {0}, {1} in prim {2}, {3}",
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// item.Name, item.ItemID, Name, UUID);
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// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
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// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
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{
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@ -362,8 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
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string msg = String.Format("asset ID {0} could not be found", item.AssetID);
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StoreScriptError(item.ItemID, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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}
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@ -499,8 +496,9 @@ namespace OpenSim.Region.Framework.Scenes
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string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
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StoreScriptError(itemId, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it {1}", itemId, msg);
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"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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@ -52,6 +52,30 @@ namespace OpenSim.Region.Framework.Tests
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[TestFixture]
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public class TaskInventoryTests
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{
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[Test]
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public void TestAddTaskInventoryItem()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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// Create an object embedded inside the first
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UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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TaskInventoryItem taskSceneObjectItem
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= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
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TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
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Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
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Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
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Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
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Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
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Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
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}
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[Test]
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public void TestRezObjectFromInventoryItem()
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{
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@ -66,7 +90,7 @@ namespace OpenSim.Region.Framework.Tests
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// Create an object embedded inside the first
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UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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TaskInventoryItem taskSceneObjectItem
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= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
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= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
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scene.AddSceneObject(sog1);
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@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
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string dirName = myDomain.FriendlyName;
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string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
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string[] pathList = new string[] {"bin", ScriptEnginesPath,
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string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
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Path.Combine(ScriptEnginesPath, dirName)};
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string assemblyName = args.Name;
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@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
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string path = Path.Combine(Directory.GetCurrentDirectory(),
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Path.Combine(s, assemblyName))+".dll";
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// Console.WriteLine("Trying to resolve {0}", path);
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if (File.Exists(path))
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return Assembly.LoadFrom(path);
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}
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@ -28,12 +28,16 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Tools;
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namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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public class CSCodeGenerator : ICodeConverter
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private SYMBOL m_astRoot = null;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
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private int m_indentWidth = 4; // for indentation
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@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// <returns>String containing the generated C# code.</returns>
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public string Convert(string script)
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{
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// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
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m_warnings.Clear();
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ResetCounters();
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Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true));
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@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
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out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
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{
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// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
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linemap = null;
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m_warnings.Clear();
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@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
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language = enumCompileType.yp;
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// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
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if (!AllowedCompilers.ContainsKey(language.ToString()))
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{
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// Not allowed to compile to this language!
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@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
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return;
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}
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public string[] GetWarnings()
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@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// <returns>Filename to .dll assembly</returns>
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internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
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{
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// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
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string ext = "." + lang.ToString();
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// Output assembly name
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@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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parameters.IncludeDebugInformation = true;
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string rootPath =
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Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
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string rootPath = AppDomain.CurrentDomain.BaseDirectory;
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parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
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"OpenSim.Region.ScriptEngine.Shared.dll"));
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@ -27,44 +27,100 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Nini.Config;
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using NUnit.Framework;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Scripting.WorldComm;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.XEngine.Tests
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{
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/// <summary>
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/// Scene presence tests
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/// XEngine tests.
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/// </summary>
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/// Commented out XEngineTests that don't do anything
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/*
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[TestFixture]
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public class XEngineTest
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{
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public Scene scene;
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public static Random random;
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public TestClient testclient;
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//TestCommunicationsManager cm;
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private TestScene m_scene;
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private XEngine m_xEngine;
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private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
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private OSChatMessage m_osChatMessageReceived;
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[TestFixtureSetUp]
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public void Init()
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{
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TestCommunicationsManager cm = new TestCommunicationsManager();
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scene = SceneSetupHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, cm);
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random = new Random();
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//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
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// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
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m_xEngine = new XEngine();
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// Necessary to stop serialization complaining
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WorldCommModule wcModule = new WorldCommModule();
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IniConfigSource configSource = new IniConfigSource();
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IConfig startupConfig = configSource.AddConfig("Startup");
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startupConfig.Set("DefaultScriptEngine", "XEngine");
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IConfig xEngineConfig = configSource.AddConfig("XEngine");
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xEngineConfig.Set("Enabled", "true");
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// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
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// to AssemblyResolver.OnAssemblyResolve fails.
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xEngineConfig.Set("AppDomainLoading", "false");
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m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
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SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
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m_scene.StartScripts();
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}
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/// <summary>
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/// Test compilation and starting of a script.
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/// </summary>
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/// <remarks>
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/// This is a less than ideal regression test since it involves an asynchronous operation (in this case,
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/// compilation of the script).
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/// </remarks>
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[Test]
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public void T001_XStart()
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public void TestCompileAndStartScript()
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{
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INonSharedRegionModule xengine = new XEngine();
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SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), xengine);
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xengine.RegionLoaded(scene);
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x2);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStartScript() Item";
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = so.UUID;
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itemTemplate.InvType = (int)InventoryType.LSL;
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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m_scene.RezNewScript(userId, itemTemplate);
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m_chatEvent.WaitOne(60000);
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Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()");
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Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running"));
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}
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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{
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// Console.WriteLine("Got chat [{0}]", oscm.Message);
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m_osChatMessageReceived = oscm;
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m_chatEvent.Set();
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}
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}
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*/
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}
|
|
@ -747,6 +747,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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|
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public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
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{
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// m_log.DebugFormat(
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// "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
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// itemID, startParam, postOnRez, engine, stateSource, script);
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|
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if (script.StartsWith("//MRM:"))
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return;
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|
||||
|
@ -828,6 +832,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_CompileDict[itemID] = 0;
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}
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// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
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|
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if (m_CurrentCompile == null)
|
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{
|
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// NOTE: Although we use a lockless queue, the lock here
|
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|
@ -889,6 +895,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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bool postOnRez = (bool)p[4];
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StateSource stateSource = (StateSource)p[5];
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|
||||
// m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
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|
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lock (m_CompileDict)
|
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{
|
||||
if (!m_CompileDict.ContainsKey(itemID))
|
||||
|
@ -989,6 +997,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
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catch (Exception e)
|
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{
|
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// m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace);
|
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|
||||
// try
|
||||
// {
|
||||
if (!m_ScriptErrors.ContainsKey(itemID))
|
||||
|
@ -1464,6 +1474,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string path = Path.Combine(Directory.GetCurrentDirectory(),
|
||||
Path.Combine(s, assemblyName))+".dll";
|
||||
|
||||
// Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
|
||||
|
||||
if (File.Exists(path))
|
||||
return Assembly.LoadFrom(path);
|
||||
}
|
||||
|
@ -1949,16 +1961,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
public void SuspendScript(UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
|
||||
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Suspend();
|
||||
// else
|
||||
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
|
||||
}
|
||||
|
||||
public void ResumeScript(UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
|
||||
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
instance.Resume();
|
||||
// else
|
||||
// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
|
||||
}
|
||||
|
||||
public bool HasScript(UUID itemID, out bool running)
|
||||
|
|
|
@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common
|
|||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <param name="cache"></param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, CoreAssetCache cache)
|
||||
{
|
||||
return SetupScene(name, id, x, y, cache, new IniConfigSource());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
|
||||
/// or a different, to get a brand new scene with new shared region modules.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the region</param>
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cache"></param>
|
||||
/// <param name="configSource"></param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
|
||||
{
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
|
@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common
|
|||
|
||||
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||
IEstateDataService estateDataService = null;
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
|
||||
TestScene testScene = new TestScene(
|
||||
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
|
||||
|
|
|
@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common
|
|||
/// <param name="sop"></param>
|
||||
/// <param name="itemName"></param>
|
||||
/// <param name="id"></param>
|
||||
public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
|
||||
/// <param name="userId"></param>
|
||||
public static TaskInventoryItem AddSceneObject(
|
||||
Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
|
||||
{
|
||||
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
|
||||
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
|
||||
scene.AssetService.Store(taskSceneObjectAsset);
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= new TaskInventoryItem
|
||||
{ Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
|
||||
Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
|
||||
{ Name = itemName,
|
||||
AssetID = taskSceneObjectAsset.FullID,
|
||||
ItemID = id,
|
||||
OwnerID = userId,
|
||||
Type = (int)AssetType.Object,
|
||||
InvType = (int)InventoryType.Object };
|
||||
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
|
||||
|
||||
return taskSceneObjectItem;
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture
|
|||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
|
||||
Process process = Process.GetCurrentProcess();
|
||||
// Process process = Process.GetCurrentProcess();
|
||||
// long startProcessMemory = process.PrivateMemorySize64;
|
||||
long startGcMemory = GC.GetTotalMemory(true);
|
||||
DateTime start = DateTime.Now;
|
||||
|
|
|
@ -0,0 +1,157 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.XEngine;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Torture
|
||||
{
|
||||
/// <summary>
|
||||
/// Script torture tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
|
||||
/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
|
||||
/// earlier tests.
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class ScriptTortureTests
|
||||
{
|
||||
private TestScene m_scene;
|
||||
private XEngine m_xEngine;
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
|
||||
private int m_expectedChatMessages;
|
||||
private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
|
||||
// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
|
||||
m_xEngine = new XEngine();
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
WorldCommModule wcModule = new WorldCommModule();
|
||||
|
||||
IniConfigSource configSource = new IniConfigSource();
|
||||
|
||||
IConfig startupConfig = configSource.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = configSource.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
|
||||
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
|
||||
|
||||
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
m_scene.StartScripts();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompileAndStart100Scripts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestCompileAndStartScripts(100);
|
||||
}
|
||||
|
||||
private void TestCompileAndStartScripts(int scriptsToCreate)
|
||||
{
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
m_expectedChatMessages = scriptsToCreate;
|
||||
int startingObjectIdTail = 0x100;
|
||||
|
||||
for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
|
||||
{
|
||||
AddObjectAndScript(idTail, userId);
|
||||
}
|
||||
|
||||
m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
|
||||
|
||||
Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
|
||||
|
||||
foreach (OSChatMessage msg in m_osChatMessagesReceived)
|
||||
Assert.That(
|
||||
msg.Message,
|
||||
Is.EqualTo("Script running"),
|
||||
string.Format(
|
||||
"Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
|
||||
}
|
||||
|
||||
private void AddObjectAndScript(int objectIdTail, UUID userId)
|
||||
{
|
||||
// UUID itemId = TestHelpers.ParseTail(0x3);
|
||||
string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
|
||||
m_scene.AddNewSceneObject(so, true);
|
||||
|
||||
InventoryItemBase itemTemplate = new InventoryItemBase();
|
||||
// itemTemplate.ID = itemId;
|
||||
itemTemplate.Name = itemName;
|
||||
itemTemplate.Folder = so.UUID;
|
||||
itemTemplate.InvType = (int)InventoryType.LSL;
|
||||
|
||||
m_scene.RezNewScript(userId, itemTemplate);
|
||||
}
|
||||
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
lock (m_osChatMessagesReceived)
|
||||
{
|
||||
m_osChatMessagesReceived.Add(oscm);
|
||||
|
||||
if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,6 +14,8 @@
|
|||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
|
||||
; Most people won't need to do this so only uncomment if you know what you're doing.
|
||||
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||
|
||||
; MSSQL
|
||||
|
|
|
@ -3318,7 +3318,9 @@
|
|||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
|
|
Loading…
Reference in New Issue