Make texture sedning use only two threads to make things less harsh on bandwidth
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01f498bfb4
commit
de3ff44406
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@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_workerThreads == null)
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if (m_workerThreads == null)
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{
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{
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m_workerThreads = new Thread[4];
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m_workerThreads = new Thread[2];
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for (uint i = 0; i < 4; i++)
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for (uint i = 0; i < 2; i++)
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{
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{
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m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
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m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
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String.Format("TextureWorkerThread{0}", i),
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String.Format("TextureWorkerThread{0}", i),
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