Make texture sedning use only two threads to make things less harsh on bandwidth
parent
01f498bfb4
commit
de3ff44406
|
@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
if (m_workerThreads == null)
|
||||
{
|
||||
m_workerThreads = new Thread[4];
|
||||
m_workerThreads = new Thread[2];
|
||||
|
||||
for (uint i = 0; i < 4; i++)
|
||||
for (uint i = 0; i < 2; i++)
|
||||
{
|
||||
m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
|
||||
String.Format("TextureWorkerThread{0}", i),
|
||||
|
|
Loading…
Reference in New Issue