* ODE: now using the 10.00000638 density value on prim.
parent
57b2bc21a9
commit
de43f7e858
|
@ -65,9 +65,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private bool m_throttleUpdates = false;
|
||||
private int throttleCounter = 0;
|
||||
public bool outofBounds = false;
|
||||
private float m_density = 0f;
|
||||
|
||||
|
||||
private float m_density = 10.000006836f;// Aluminum g/cm3;
|
||||
|
||||
|
||||
|
||||
public bool _zeroFlag = false;
|
||||
private bool m_lastUpdateSent = false;
|
||||
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private String m_primName;
|
||||
private PhysicsVector _target_velocity;
|
||||
public d.Mass pMass;
|
||||
private const float MassMultiplier = 150f;
|
||||
|
||||
private int debugcounter = 0;
|
||||
|
||||
public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size,
|
||||
|
@ -190,7 +190,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
float volume = 0;
|
||||
|
||||
// No material is passed to the physics engines yet.. soo..
|
||||
float density = 2.7f; // Aluminum g/cm3;
|
||||
// we're using the m_density constant in the class definition
|
||||
|
||||
|
||||
float returnMass = 0;
|
||||
|
||||
|
@ -202,16 +203,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
volume = _size.X * _size.Y * _size.Z;
|
||||
|
||||
// If the user has 'hollowed out'
|
||||
// ProfileHollow is one of those 0 to 50000 values :P
|
||||
// we like percentages better.. so turning into a percentage
|
||||
|
||||
if (((float)_pbs.ProfileHollow / 50000f) > 0.0)
|
||||
{
|
||||
float hollowAmount = (float)_pbs.ProfileHollow / 50000f;
|
||||
//break;
|
||||
|
||||
// calculate the hollow volume by it's shape compared to the prim shape
|
||||
float hollowVolume = 0;
|
||||
switch (_pbs.HollowShape)
|
||||
{
|
||||
case HollowShape.Square:
|
||||
case HollowShape.Same:
|
||||
// Cube Hollow
|
||||
// Cube Hollow volume calculation
|
||||
float hollowsizex = _size.X * hollowAmount;
|
||||
float hollowsizey = _size.Y * hollowAmount;
|
||||
float hollowsizez = _size.Z * hollowAmount;
|
||||
|
@ -220,6 +225,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
case HollowShape.Circle:
|
||||
// Hollow shape is a perfect cyllinder in respect to the cube's scale
|
||||
// Cyllinder hollow volume calculation
|
||||
float hRadius = _size.X / 2;
|
||||
float hLength = _size.Z;
|
||||
|
||||
|
@ -228,7 +234,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
break;
|
||||
|
||||
case HollowShape.Triangle:
|
||||
float aLength = _size.Y; // Triangle is an Equilateral Triangular Prism with aLength = to _size.Y
|
||||
// Equilateral Triangular Prism volume hollow calculation
|
||||
// Triangle is an Equilateral Triangular Prism with aLength = to _size.Y
|
||||
|
||||
float aLength = _size.Y;
|
||||
// 1/2 abh
|
||||
hollowVolume = (float)((0.5 * aLength * _size.X * _size.Z) * hollowAmount);
|
||||
break;
|
||||
|
@ -244,14 +253,22 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
break;
|
||||
|
||||
default:
|
||||
// we don't have all of the volume formulas yet so
|
||||
// use the common volume formula for all
|
||||
volume = _size.X * _size.Y * _size.Z;
|
||||
break;
|
||||
}
|
||||
|
||||
// Calculate Path cut effect on volume
|
||||
// Not exact, in the triangle hollow example
|
||||
// They should ever be less then zero..
|
||||
// They should never be zero or less then zero..
|
||||
// we'll ignore it if it's less then zero
|
||||
|
||||
// ProfileEnd and ProfileBegin are values
|
||||
// from 0 to 50000
|
||||
|
||||
// Turning them back into percentages so that I can cut that percentage off the volume
|
||||
|
||||
float PathCutEndAmount = _pbs.ProfileEnd;
|
||||
float PathCutStartAmount = _pbs.ProfileBegin;
|
||||
if (((PathCutStartAmount + PathCutEndAmount)/50000f) > 0.0f)
|
||||
|
@ -259,13 +276,16 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
float pathCutAmount = ((PathCutStartAmount + PathCutEndAmount) / 50000f);
|
||||
|
||||
// Check the return amount for sanity
|
||||
if (pathCutAmount >= 0.99f)
|
||||
pathCutAmount=0.99f;
|
||||
|
||||
volume = volume - (volume * pathCutAmount);
|
||||
}
|
||||
|
||||
returnMass = density * volume;
|
||||
// Mass = density * volume
|
||||
|
||||
returnMass = m_density * volume;
|
||||
|
||||
return returnMass;
|
||||
}
|
||||
|
@ -274,8 +294,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (Body != (IntPtr)0)
|
||||
{
|
||||
//if (_pbs.ProfileShape = ProfileShape.Square) {
|
||||
|
||||
d.MassSetBoxTotal(out pMass, CalculateMass(), _size.X, _size.Y, _size.Z);
|
||||
d.BodySetMass(Body, ref pMass);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue