Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
de45fe7515
|
@ -89,6 +89,7 @@ what it is today.
|
|||
* Fernando Oliveira
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
|
|
|
@ -448,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
|
||||
sp.Name, finalDestination.RegionName);
|
||||
|
||||
Fail(sp, finalDestination);
|
||||
Fail(sp, finalDestination, logout);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
|
||||
sp.Name, finalDestination.RegionName);
|
||||
|
||||
Fail(sp, finalDestination);
|
||||
Fail(sp, finalDestination, logout);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -531,7 +531,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
}
|
||||
|
||||
private void Fail(ScenePresence sp, GridRegion finalDestination)
|
||||
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
|
||||
{
|
||||
// Client never contacted destination. Let's restore everything back
|
||||
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
|
||||
|
|
|
@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
private bool m_Initialized = false;
|
||||
|
||||
private bool m_RestrictInventoryAccessAbroad = false;
|
||||
|
||||
private GatekeeperServiceConnector m_GatekeeperConnector;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
@ -68,6 +70,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (name == Name)
|
||||
{
|
||||
InitialiseCommon(source);
|
||||
IConfig transferConfig = source.Configs["HGEntityTransfer"];
|
||||
if (transferConfig != null)
|
||||
m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
|
||||
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
|
||||
}
|
||||
}
|
||||
|
@ -170,6 +176,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason);
|
||||
logout = success; // flag for later logout from this grid; this is an HG TP
|
||||
|
||||
if (success && m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
// TODO tell the viewer to remove the root folder
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
else
|
||||
|
@ -288,6 +299,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
}
|
||||
|
||||
protected override void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
|
||||
{
|
||||
base.Fail(sp, finalDestination, logout);
|
||||
if (logout && m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
// Restore the user's inventory, because we removed it earlier on
|
||||
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(sp.UUID);
|
||||
if (root != null)
|
||||
{
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring");
|
||||
sp.ControllingClient.SendBulkUpdateInventory(root);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IUserAgentVerificationModule
|
||||
|
|
|
@ -1199,8 +1199,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
||||
saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first tile on the file\n"
|
||||
+ "= Example =\n"
|
||||
+ "To save a PNG file for a set of map tiles 2 regions wide and 3 regions high from map co-ordinate (9910,10234)\n"
|
||||
|
|
|
@ -2800,6 +2800,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Cache the user's name
|
||||
CacheUserName(sp, aCircuit);
|
||||
|
||||
// Let's send the Suitcase folder for incoming HG agents
|
||||
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
|
||||
InventoryFolderBase suitcase = InventoryService.GetRootFolder(client.AgentId);
|
||||
client.SendBulkUpdateInventory(suitcase);
|
||||
}
|
||||
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
if (vialogin)
|
||||
{
|
||||
|
|
|
@ -426,6 +426,8 @@ public class BSCharacter : PhysicsActor
|
|||
}
|
||||
}
|
||||
|
||||
// Called by the scene when a collision with this object is reported
|
||||
CollisionEventUpdate collisionCollection = null;
|
||||
public void Collide(uint collidingWith, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth)
|
||||
{
|
||||
// m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith);
|
||||
|
@ -443,10 +445,24 @@ public class BSCharacter : PhysicsActor
|
|||
if (nowTime < (_lastCollisionTime + _subscribedEventsMs)) return;
|
||||
_lastCollisionTime = nowTime;
|
||||
|
||||
Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>();
|
||||
contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth));
|
||||
CollisionEventUpdate args = new CollisionEventUpdate(contactPoints);
|
||||
base.SendCollisionUpdate(args);
|
||||
if (collisionCollection == null)
|
||||
collisionCollection = new CollisionEventUpdate();
|
||||
collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth));
|
||||
}
|
||||
|
||||
public void SendCollisions()
|
||||
{
|
||||
// if (collisionCollection != null)
|
||||
// {
|
||||
// base.SendCollisionUpdate(collisionCollection);
|
||||
// collisionCollection = null;
|
||||
// }
|
||||
// Kludge to make a collision call even if there are no collisions.
|
||||
// This causes the avatar animation to get updated.
|
||||
if (collisionCollection == null)
|
||||
collisionCollection = new CollisionEventUpdate();
|
||||
base.SendCollisionUpdate(collisionCollection);
|
||||
collisionCollection = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1326,6 +1326,7 @@ public sealed class BSPrim : PhysicsActor
|
|||
}
|
||||
|
||||
// I've collided with something
|
||||
CollisionEventUpdate collisionCollection = null;
|
||||
public void Collide(uint collidingWith, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)
|
||||
{
|
||||
// m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith);
|
||||
|
@ -1343,11 +1344,18 @@ public sealed class BSPrim : PhysicsActor
|
|||
if (nowTime < (_lastCollisionTime + _subscribedEventsMs)) return;
|
||||
_lastCollisionTime = nowTime;
|
||||
|
||||
// create the event for the collision
|
||||
Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>();
|
||||
contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth));
|
||||
CollisionEventUpdate args = new CollisionEventUpdate(contactPoints);
|
||||
base.SendCollisionUpdate(args);
|
||||
if (collisionCollection == null)
|
||||
collisionCollection = new CollisionEventUpdate();
|
||||
collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth));
|
||||
}
|
||||
|
||||
public void SendCollisions()
|
||||
{
|
||||
if (collisionCollection != null)
|
||||
{
|
||||
base.SendCollisionUpdate(collisionCollection);
|
||||
collisionCollection = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,6 +78,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>();
|
||||
private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>();
|
||||
private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>();
|
||||
private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>();
|
||||
private List<BSPrim> m_vehicles = new List<BSPrim>();
|
||||
private float[] m_heightMap;
|
||||
private float m_waterLevel;
|
||||
|
@ -435,6 +437,17 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
}
|
||||
}
|
||||
|
||||
// The SendCollision's batch up the collisions on the objects. Now push the collisions into the simulator.
|
||||
foreach (BSPrim bsp in m_primsWithCollisions)
|
||||
bsp.SendCollisions();
|
||||
m_primsWithCollisions.Clear();
|
||||
// foreach (BSCharacter bsc in m_avatarsWithCollisions)
|
||||
// bsc.SendCollisions();
|
||||
// This is a kludge to get avatar movement updated. ODE sends collisions even if there isn't any
|
||||
foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars)
|
||||
kvp.Value.SendCollisions();
|
||||
m_avatarsWithCollisions.Clear();
|
||||
|
||||
// If any of the objects had updated properties, tell the object it has been changed by the physics engine
|
||||
if (updatedEntityCount > 0)
|
||||
{
|
||||
|
@ -485,11 +498,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters
|
|||
BSPrim prim;
|
||||
if (m_prims.TryGetValue(localID, out prim)) {
|
||||
prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration);
|
||||
m_primsWithCollisions.Add(prim);
|
||||
return;
|
||||
}
|
||||
BSCharacter actor;
|
||||
if (m_avatars.TryGetValue(localID, out actor)) {
|
||||
actor.Collide(collidingWith, type, collidePoint, collideNormal, penitration);
|
||||
m_avatarsWithCollisions.Add(actor);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
if (assetService == String.Empty)
|
||||
throw new Exception("No LocalServiceModule in config file");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
Object[] args = new Object[] { config, m_ConfigName };
|
||||
m_AssetService =
|
||||
ServerUtils.LoadPlugin<IAssetService>(assetService, args);
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
if (inventoryService == String.Empty)
|
||||
throw new Exception("No InventoryService in config file");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
Object[] args = new Object[] { config, m_ConfigName };
|
||||
m_InventoryService =
|
||||
ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args);
|
||||
|
||||
|
|
|
@ -46,7 +46,12 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
protected static AssetService m_RootInstance;
|
||||
|
||||
public AssetService(IConfigSource config) : base(config)
|
||||
public AssetService(IConfigSource config)
|
||||
: this(config, "AssetService")
|
||||
{
|
||||
}
|
||||
|
||||
public AssetService(IConfigSource config, string configName) : base(config, configName)
|
||||
{
|
||||
if (m_RootInstance == null)
|
||||
{
|
||||
|
@ -54,9 +59,9 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
if (m_AssetLoader != null)
|
||||
{
|
||||
IConfig assetConfig = config.Configs["AssetService"];
|
||||
IConfig assetConfig = config.Configs[m_ConfigName];
|
||||
if (assetConfig == null)
|
||||
throw new Exception("No AssetService configuration");
|
||||
throw new Exception("No " + m_ConfigName + " configuration");
|
||||
|
||||
string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
|
||||
String.Empty);
|
||||
|
|
|
@ -39,16 +39,25 @@ namespace OpenSim.Services.AssetService
|
|||
{
|
||||
protected IAssetDataPlugin m_Database = null;
|
||||
protected IAssetLoader m_AssetLoader = null;
|
||||
protected string m_ConfigName = "AssetService";
|
||||
|
||||
public AssetServiceBase(IConfigSource config) : base(config)
|
||||
public AssetServiceBase(IConfigSource config)
|
||||
: this(config, "AssetService")
|
||||
{
|
||||
}
|
||||
|
||||
public AssetServiceBase(IConfigSource config, string configName) : base(config)
|
||||
{
|
||||
if (configName != string.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
|
||||
//
|
||||
// Try reading the [AssetService] section first, if it exists
|
||||
// Try reading the [AssetService] section, if it exists
|
||||
//
|
||||
IConfig assetConfig = config.Configs["AssetService"];
|
||||
IConfig assetConfig = config.Configs[m_ConfigName];
|
||||
if (assetConfig != null)
|
||||
{
|
||||
dllName = assetConfig.GetString("StorageProvider", dllName);
|
||||
|
|
|
@ -58,10 +58,10 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
private UserAccountCache m_Cache;
|
||||
|
||||
public HGAssetService(IConfigSource config) : base(config)
|
||||
public HGAssetService(IConfigSource config, string configName) : base(config, configName)
|
||||
{
|
||||
m_log.Debug("[HGAsset Service]: Starting");
|
||||
IConfig assetConfig = config.Configs["HGAssetService"];
|
||||
IConfig assetConfig = config.Configs[configName];
|
||||
if (assetConfig == null)
|
||||
throw new Exception("No HGAssetService configuration");
|
||||
|
||||
|
|
|
@ -60,36 +60,19 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
private UserAccountCache m_Cache;
|
||||
|
||||
public HGInventoryService(IConfigSource config)
|
||||
: base(config)
|
||||
public HGInventoryService(IConfigSource config, string configName)
|
||||
: base(config, configName)
|
||||
{
|
||||
m_log.Debug("[HGInventory Service]: Starting");
|
||||
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
//string realm = "Inventory"; // OSG version doesn't use this
|
||||
|
||||
//
|
||||
// Try reading the [DatabaseService] section, if it exists
|
||||
//
|
||||
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||
if (dbConfig != null)
|
||||
{
|
||||
if (dllName == String.Empty)
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
if (connString == String.Empty)
|
||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||
}
|
||||
if (configName != string.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
//
|
||||
// Try reading the [InventoryService] section, if it exists
|
||||
//
|
||||
IConfig invConfig = config.Configs["HGInventoryService"];
|
||||
IConfig invConfig = config.Configs[m_ConfigName];
|
||||
if (invConfig != null)
|
||||
{
|
||||
dllName = invConfig.GetString("StorageProvider", dllName);
|
||||
connString = invConfig.GetString("ConnectionString", connString);
|
||||
|
||||
// realm = authConfig.GetString("Realm", realm);
|
||||
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
|
||||
if (userAccountsDll == string.Empty)
|
||||
|
@ -108,17 +91,6 @@ namespace OpenSim.Services.HypergridService
|
|||
m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
|
||||
}
|
||||
|
||||
//
|
||||
// We tried, but this doesn't exist. We can't proceed.
|
||||
//
|
||||
if (dllName == String.Empty)
|
||||
throw new Exception("No StorageProvider configured");
|
||||
|
||||
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
||||
new Object[] {connString, String.Empty});
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
|
||||
m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
|
||||
}
|
||||
|
||||
|
|
|
@ -46,9 +46,17 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
protected IXInventoryData m_Database;
|
||||
protected bool m_AllowDelete = true;
|
||||
protected string m_ConfigName = "InventoryService";
|
||||
|
||||
public XInventoryService(IConfigSource config) : base(config)
|
||||
public XInventoryService(IConfigSource config)
|
||||
: this(config, "InventoryService")
|
||||
{
|
||||
}
|
||||
public XInventoryService(IConfigSource config, string configName) : base(config)
|
||||
{
|
||||
if (configName != string.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
//string realm = "Inventory"; // OSG version doesn't use this
|
||||
|
@ -56,7 +64,7 @@ namespace OpenSim.Services.InventoryService
|
|||
//
|
||||
// Try reading the [InventoryService] section first, if it exists
|
||||
//
|
||||
IConfig authConfig = config.Configs["InventoryService"];
|
||||
IConfig authConfig = config.Configs[m_ConfigName];
|
||||
if (authConfig != null)
|
||||
{
|
||||
dllName = authConfig.GetString("StorageProvider", dllName);
|
||||
|
|
|
@ -864,8 +864,9 @@
|
|||
CcdMotionThreshold = 0.0
|
||||
CcdSweptSphereRadius = 0.0
|
||||
ContactProcessingThreshold = 0.1
|
||||
; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
|
||||
MaxPersistantManifoldPoolSize = 0;
|
||||
ShouldDisableContactPoolDynamicAllocation = True;
|
||||
ShouldDisableContactPoolDynamicAllocation = False;
|
||||
ShouldForceUpdateAllAabbs = False;
|
||||
ShouldRandomizeSolverOrder = False;
|
||||
ShouldSplitSimulationIslands = False;
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue