diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index b008e6698d..b4749796ec 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2369,6 +2369,8 @@ namespace OpenSim.Region.Framework.Scenes if (pa != null) pa.PIDActive = false; + + RootPart.ScheduleTerseUpdate(); // send a stop information } public void rotLookAt(Quaternion target, float strength, float damping) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ff4ae85f1f..8528edc616 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3760,7 +3760,7 @@ namespace OpenSim.Region.Framework.Scenes { ParentGroup.stopMoveToTarget(); - ParentGroup.ScheduleGroupForTerseUpdate(); +// ParentGroup.ScheduleGroupForTerseUpdate(); //ParentGroup.ScheduleGroupForFullUpdate(); }