do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop
parent
bdd7ea06ff
commit
de51b7af85
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@ -2688,9 +2688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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SceneObjectGroup parent = part.ParentGroup;
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if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
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return;
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Util.FireAndForget(delegate(object x) {
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parent.UpdateGroupPosition((Vector3)toPos);
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});
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parent.UpdateGroupPosition((Vector3)toPos);
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}
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else
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{
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