* refactor: move user set permissions parsing code into a separate method ready for reuse
parent
99bd7cce2b
commit
de526d0274
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@ -81,10 +81,17 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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private bool m_ParcelOwnerIsGod = false;
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/// <value>
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/// The set of users that are allowed to create scripts.
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/// The set of users that are allowed to create scripts. This is only active if permissions are not being
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/// bypassed. This overrides normal permissions.
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/// </value>
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private UserSet m_allowedScriptCreators = UserSet.All;
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/// <value>
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/// The set of users that are allowed to view (and in Second Life, edit) scripts. This is only active if
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/// permissions are not being bypassed. This overrides normal permissions.-
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/// </value>
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//private UserSet m_allowedScriptViewers = UserSet.All;
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#endregion
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#region ICommandableModule Members
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@ -162,26 +169,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
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m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
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string allowedScriptCreators = myConfig.GetString("allowed_script_creators", UserSet.All.ToString());
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// Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term
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// this should disappear.
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if ("gods" == allowedScriptCreators.ToLower())
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allowedScriptCreators = UserSet.Administrators.ToString();
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// Doing it this was so that we can do a case insensitive conversion
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try
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{
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m_allowedScriptCreators = (UserSet)Enum.Parse(typeof(UserSet), allowedScriptCreators, true);
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}
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catch
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{
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m_log.ErrorFormat(
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"[PERMISSIONS]: {0} is not a valid allowed_script_creators value, setting to {1}",
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allowedScriptCreators, m_allowedScriptCreators);
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}
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m_log.DebugFormat("[PERMISSIONS]: m_allowedScriptCreators {0}", m_allowedScriptCreators);
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m_allowedScriptCreators
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= ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
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if (m_bypassPermissions)
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m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
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@ -200,8 +189,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_scene.ExternalChecks.addCheckDeleteObject(CanDeleteObject); //MAYBE FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditObject(CanEditObject);//MAYBE FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditParcel(CanEditParcel); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditNotecard(CanEditNotecard); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckInstantMessage(CanInstantMessage); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckInventoryTransfer(CanInventoryTransfer); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckIssueEstateCommand(CanIssueEstateCommand); //FULLY IMPLEMENTED
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@ -215,19 +202,25 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_scene.ExternalChecks.addCheckTakeObject(CanTakeObject); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckTakeCopyObject(CanTakeCopyObject); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckTerraformLand(CanTerraformLand); //FULL IMPLEMENTED (POINT ONLY!!! NOT AREA!!!)
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m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckViewNotecard(CanViewNotecard); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanLinkObject(CanLinkObject); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanDelinkObject(CanDelinkObject); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanBuyLand(CanBuyLand); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckViewNotecard(CanViewNotecard); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckViewScript(CanViewScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditNotecard(CanEditNotecard); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckEditScript(CanEditScript); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCreateObjectInventory(CanCreateObjectInventory); //NOT IMPLEMENTED HERE
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m_scene.ExternalChecks.addCheckEditObjectInventory(CanEditObjectInventory);//MAYBE FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCopyObjectInventory(CanCopyObjectInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanDeleteObjectInventory(CanDeleteObjectInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCreateUserInventory(CanCreateUserInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCopyUserInventory(CanCopyUserInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanEditUserInventory(CanEditUserInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanDeleteUserInventory(CanDeleteUserInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanTeleport(CanTeleport); //NOT YET IMPLEMENTED
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//Register Debug Commands
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@ -272,12 +265,48 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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{
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m_scene.EventManager.TriggerPermissionError(user, reason);
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}
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protected void DebugPermissionInformation(string permissionCalled)
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{
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if (m_debugPermissions)
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m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
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}
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/// <summary>
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/// Parse a user set configuration setting
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/// </summary>
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/// <param name="config"></param>
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/// <param name="settingName"></param>
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/// <param name="defaultValue">The default value for this attribute</param>
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/// <returns>The parsed value</returns>
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private static UserSet ParseUserSetConfigSetting(IConfig config, string settingName, UserSet defaultValue)
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{
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UserSet userSet = defaultValue;
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string rawSetting = config.GetString(settingName, defaultValue.ToString());
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// Temporary measure to allow 'gods' to be specified in config for consistency's sake. In the long term
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// this should disappear.
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if ("gods" == rawSetting.ToLower())
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rawSetting = UserSet.Administrators.ToString();
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// Doing it this was so that we can do a case insensitive conversion
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try
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{
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userSet = (UserSet)Enum.Parse(typeof(UserSet), rawSetting, true);
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}
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catch
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{
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m_log.ErrorFormat(
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"[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
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rawSetting, settingName, userSet);
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}
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//m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
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return userSet;
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}
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/// <summary>
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/// Is the given user an administrator (in other words, a god)?
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/// </summary>
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@ -683,6 +712,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return GenericParcelPermission(user, parcel);
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}
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/// <summary>
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/// Check whether the specified user can edit the given script
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/// </summary>
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/// <param name="script"></param>
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/// <param name="objectID"></param>
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -694,6 +731,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return CanViewScript(script, objectID, user, scene);
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}
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/// <summary>
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/// Check whether the specified user can edit the given notecard
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/// </summary>
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/// <param name="notecard"></param>
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/// <param name="objectID"></param>
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -852,7 +897,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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// Locked
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if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0)
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permission = false;
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}
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else
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{
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@ -1073,6 +1117,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return false;
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}
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/// <summary>
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/// Check whether the specified user can view the given script
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/// </summary>
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/// <param name="script"></param>
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/// <param name="objectID"></param>
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -1155,6 +1207,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return true;
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}
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/// <summary>
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/// Check whether the specified user can view the given notecard
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/// </summary>
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/// <param name="script"></param>
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/// <param name="objectID"></param>
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -1224,7 +1284,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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#endregion
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public bool CanLinkObject(UUID userID, UUID objectID)
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private bool CanLinkObject(UUID userID, UUID objectID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1232,7 +1292,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return true;
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}
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public bool CanDelinkObject(UUID userID, UUID objectID)
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private bool CanDelinkObject(UUID userID, UUID objectID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1240,7 +1300,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return true;
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}
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public bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
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private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1248,7 +1308,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return true;
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}
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public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
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private bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1256,7 +1316,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return true;
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}
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public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
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private bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1272,7 +1332,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <param name="objectID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
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private bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
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{
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m_log.Debug("[PERMISSIONS]: CanCreateObjectInventory called");
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@ -1292,7 +1352,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <param name="invType"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanCreateUserInventory(int invType, UUID userID)
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private bool CanCreateUserInventory(int invType, UUID userID)
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{
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m_log.Debug("[PERMISSIONS]: CanCreateAvatarInventory called");
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@ -1312,7 +1372,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanCopyUserInventory(UUID itemID, UUID userID)
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private bool CanCopyUserInventory(UUID itemID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1326,7 +1386,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanEditUserInventory(UUID itemID, UUID userID)
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private bool CanEditUserInventory(UUID itemID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1340,7 +1400,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanDeleteUserInventory(UUID itemID, UUID userID)
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private bool CanDeleteUserInventory(UUID itemID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1348,7 +1408,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return true;
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}
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public bool CanTeleport(UUID userID)
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private bool CanTeleport(UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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