Add Border (a virtual border management class)
Move Cardinals to it's own file.remotes/origin/0.6.7-post-fixes
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311b51a184
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Scenes
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{
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public class Border
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{
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/// <summary>
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/// Line perpendicular to the Direction Cardinal. Z value is the
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/// </summary>
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public Vector3 BorderLine = Vector3.Zero;
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/// <summary>
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/// Direction cardinal of the border, think, 'which side of the region this is'. EX South border: Cardinal.S
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/// </summary>
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public Cardinals CrossDirection = Cardinals.N;
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public uint TriggerRegionX = 0;
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public uint TriggerRegionY = 0;
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public Border()
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{
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}
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/// <summary>
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/// Creates a Border. The line is perpendicular to the direction cardinal.
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/// IE: if the direction cardinal is South, the line is West->East
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/// </summary>
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/// <param name="lineStart">The starting point for the line of the border.
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/// The position of an object must be greater then this for this border to trigger.
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/// Perpendicular to the direction cardinal</param>
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/// <param name="lineEnd">The ending point for the line of the border.
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/// The position of an object must be less then this for this border to trigger.
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/// Perpendicular to the direction cardinal</param>
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/// <param name="triggerCoordinate">The position that triggers border the border
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/// cross parallel to the direction cardinal. On the North cardinal, this
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/// normally 256. On the South cardinal, it's normally 0. Any position past this
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/// point on the cartesian coordinate will trigger the border cross as long as it
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/// falls within the line start and the line end.</param>
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/// <param name="triggerRegionX">When this border triggers, teleport to this regionX
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/// in the grid</param>
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/// <param name="triggerRegionY">When this border triggers, teleport to this regionY
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/// in the grid</param>
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/// <param name="direction">Cardinal for border direction. Think, 'which side of the
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/// region is this'</param>
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public Border(float lineStart, float lineEnd, float triggerCoordinate, uint triggerRegionX,
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uint triggerRegionY, Cardinals direction)
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{
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BorderLine = new Vector3(lineStart,lineEnd,triggerCoordinate);
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CrossDirection = direction;
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TriggerRegionX = triggerRegionX;
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TriggerRegionY = triggerRegionY;
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}
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public bool TestCross(Vector3 position)
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{
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bool result = false;
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switch (CrossDirection)
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{
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case Cardinals.N: // x+0, y+1
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if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z )
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{
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return true;
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}
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break;
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case Cardinals.NE: // x+1, y+1
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break;
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case Cardinals.E: // x+1, y+0
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X > BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.SE: // x+1, y-1
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break;
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case Cardinals.S: // x+0, y-1
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.SW: // x-1, y-1
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break;
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case Cardinals.W: // x-1, y+0
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.NW: // x-1, y+1
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break;
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}
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return result;
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}
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}
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}
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@ -0,0 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Framework.Scenes
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{
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public enum Cardinals
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{
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N = 1, NE, E, SE, S, SW, W, NW
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}
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}
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@ -222,10 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
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DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
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}
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protected enum Cardinals
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{
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N=1,NE,E,SE,S,SW,W,NW
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}
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/// <summary>
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/// Position at which a significant movement was made
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/// </summary>
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@ -0,0 +1,312 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using NUnit.Framework;
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namespace OpenSim.Region.Framework.Tests
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{
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[TestFixture]
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public class BorderTests
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{
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[Test]
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public void TestCross()
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{
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 256, 256); //<---
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 256, 0); //--->
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 256); //<---
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0); //--->
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(200,200,21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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position = new Vector3(200,280,21);
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Assert.That(NorthBorder.TestCross(position));
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// Test automatic border crossing
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// by setting the border crossing aabb to be the whole region
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position = new Vector3(25,25,21); // safely within one 256m region
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// The Z value of the BorderLine is reversed, making all positions within the region
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// trigger bordercross
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SouthBorder.BorderLine = new Vector3(0,256,256); // automatic border cross in the region
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Assert.That(SouthBorder.TestCross(position));
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NorthBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(NorthBorder.TestCross(position));
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EastBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(EastBorder.TestCross(position));
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WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region
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Assert.That(WestBorder.TestCross(position));
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}
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[Test]
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public void TestCrossSquare512()
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{
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 512);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 512, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450,220,21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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//Trigger east border
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position = new Vector3(513,220,21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.E)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger west border
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position = new Vector3(-1, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.W)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger north border
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position = new Vector3(220, 513, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.N)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger south border
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position = new Vector3(220, -1, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.S)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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}
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[Test]
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public void TestCrossRectangle512x256()
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{
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 256);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450, 220, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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//Trigger east border
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position = new Vector3(513, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.E)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger west border
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position = new Vector3(-1, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.W)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger north border
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position = new Vector3(220, 257, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.N)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger south border
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position = new Vector3(220, -1, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.S)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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}
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[Test]
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public void TestCrossOdd512x512w256hole()
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{
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List<Border> testborders = new List<Border>();
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// 512____
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// | |
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// 256__| |___
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// | |
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// |______|
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// 0 | 512
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// 256
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// Compound North border since the hole is at the top
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Border NorthBorder1 = new Border();
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NorthBorder1.BorderLine = new Vector3(0, 256, 512);
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NorthBorder1.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder1);
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Border NorthBorder2 = new Border();
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NorthBorder2.BorderLine = new Vector3(256, 512, 256);
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NorthBorder2.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder2);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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//Compound East border
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Border EastBorder1 = new Border();
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EastBorder1.BorderLine = new Vector3(0, 256, 512);
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EastBorder1.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder1);
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Border EastBorder2 = new Border();
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EastBorder2.BorderLine = new Vector3(257, 512, 256);
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EastBorder2.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder2);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450, 220, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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position = new Vector3(220, 450, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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bool result = false;
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int bordersTriggered = 0;
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position = new Vector3(450, 450, 21);
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foreach (Border b in testborders)
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{
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if (b.TestCross(position))
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{
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bordersTriggered++;
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result = true;
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}
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}
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Assert.That(result);
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Assert.That(bordersTriggered == 2);
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}
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}
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}
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