Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come0.7.3-extended
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenSim.Framework.Client
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{
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public interface IClientInventory
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{
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void SendRemoveInventoryFolders(UUID[] folders);
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}
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}
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@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Handles new client connections
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/// Handles new client connections
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/// Constructor takes a single Packet and authenticates everything
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/// Constructor takes a single Packet and authenticates everything
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/// </summary>
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/// </summary>
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public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
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public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
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{
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{
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/// <value>
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/// <value>
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/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
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/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
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@ -449,6 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// DebugPacketLevel = 1;
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// DebugPacketLevel = 1;
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RegisterInterface<IClientIM>(this);
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RegisterInterface<IClientIM>(this);
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RegisterInterface<IClientInventory>(this);
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RegisterInterface<IClientChat>(this);
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RegisterInterface<IClientChat>(this);
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RegisterInterface<IClientIPEndpoint>(this);
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RegisterInterface<IClientIPEndpoint>(this);
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@ -12291,5 +12292,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (reply != null)
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if (reply != null)
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OutPacket(reply, ThrottleOutPacketType.Task);
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OutPacket(reply, ThrottleOutPacketType.Task);
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}
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}
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public void SendRemoveInventoryFolders(UUID[] folders)
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq == null)
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{
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m_log.DebugFormat("[LLCLIENT]: Null event queue");
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return;
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}
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OSDMap llsd = new OSDMap(3);
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
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OSDArray AgentData = new OSDArray(1);
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AgentData.Add(AgentDataMap);
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llsd.Add("AgentData", AgentData);
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OSDArray FolderData = new OSDArray();
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foreach (UUID folder in folders)
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{
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OSDMap FolderDataMap = new OSDMap(2);
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FolderDataMap.Add("FolderID", OSD.FromUUID(folder));
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FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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FolderData.Add(FolderDataMap);
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}
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llsd.Add("FolderData", FolderData);
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eq.Enqueue(BuildEvent("RemoveInventoryFolder",
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llsd), AgentId);
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}
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}
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}
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}
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}
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