Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)0.7.3-extended
parent
ced4eeddcf
commit
de843fd0a8
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@ -12325,7 +12325,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ItemData.Add(ItemDataMap);
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}
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llsd.Add("ItemData", ItemData);
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llsd.Add("InventoryData", ItemData);
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eq.Enqueue(BuildEvent("RemoveInventoryItem",
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llsd), AgentId);
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@ -12369,6 +12369,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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llsd), AgentId);
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}
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private byte[] EncodeU32(uint val)
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{
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byte[] ret = BitConverter.GetBytes(val);
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if (BitConverter.IsLittleEndian)
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Array.Reverse(ret);
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return ret;
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}
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public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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@ -12384,6 +12392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
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AgentDataMap.Add("TransactionID", OSD.FromUUID(UUID.Random()));
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OSDArray AgentData = new OSDArray(1);
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AgentData.Add(AgentDataMap);
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@ -12411,10 +12420,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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foreach (InventoryItemBase item in items)
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{
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OSDMap ItemDataMap = new OSDMap();
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ItemDataMap.Add("ItemID", OSD.FromUUID(item.ID));
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ItemDataMap.Add("FolderID", OSD.FromUUID(item.Folder));
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ItemDataMap.Add("CreatorID", OSD.FromUUID(item.CreatorIdAsUuid));
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ItemDataMap.Add("OwnerID", OSD.FromUUID(item.Owner));
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ItemDataMap.Add("GroupID", OSD.FromUUID(item.GroupID));
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ItemDataMap.Add("BaseMask", OSD.FromBinary(EncodeU32((uint)item.BasePermissions)));
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ItemDataMap.Add("OwnerMask", OSD.FromBinary(EncodeU32((uint)item.CurrentPermissions)));
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ItemDataMap.Add("GroupMask", OSD.FromBinary(EncodeU32((uint)item.GroupPermissions)));
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ItemDataMap.Add("EveryoneMask", OSD.FromBinary(EncodeU32((uint)item.EveryOnePermissions)));
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ItemDataMap.Add("NextOwnerMask", OSD.FromBinary(EncodeU32((uint)item.NextPermissions)));
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ItemDataMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
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ItemDataMap.Add("AssetID", OSD.FromUUID(item.AssetID));
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ItemDataMap.Add("Type", OSD.FromInteger(item.AssetType));
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ItemDataMap.Add("InvType", OSD.FromInteger(item.InvType));
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ItemDataMap.Add("Flags", OSD.FromBinary(EncodeU32((uint)item.Flags)));
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ItemDataMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
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ItemDataMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
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ItemDataMap.Add("Name", OSD.FromString(item.Name));
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ItemDataMap.Add("Description", OSD.FromString(item.Description));
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ItemDataMap.Add("CreationDate", OSD.FromInteger(item.CreationDate));
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ItemDataMap.Add("CRC", OSD.FromBinary(EncodeU32(
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Helpers.InventoryCRC(1000, 0, (sbyte)item.InvType,
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(sbyte)item.AssetType, item.AssetID,
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item.GroupID, 100,
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item.Owner, item.CreatorIdAsUuid,
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item.ID, item.Folder,
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(uint)PermissionMask.All, 1, (uint)PermissionMask.All, (uint)PermissionMask.All,
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(uint)PermissionMask.All)
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)));
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ItemDataMap.Add("CallbackID", 0);
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ItemData.Add(ItemDataMap);
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}
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llsd.Add("ItemData", ItemData);
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eq.Enqueue(BuildEvent("BulkUpdateInventory",
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llsd), AgentId);
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}
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}
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}
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