diff --git a/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs b/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs index fee3126978..f274da2e7a 100644 --- a/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs +++ b/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs @@ -47,5 +47,6 @@ namespace OpenSim.Framework public bool useEstateSun; public float waterHeight; public string simName; + public string regionType; } -} \ No newline at end of file +} diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index db81fb9358..320a2fa94a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -717,7 +717,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP handshake.RegionInfo3.CPURatio = 1; handshake.RegionInfo3.ColoName = Utils.EmptyBytes; - handshake.RegionInfo3.ProductName = Utils.EmptyBytes; + handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; OutPacket(handshake, ThrottleOutPacketType.Task); @@ -4106,7 +4106,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue; rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue; rinfopack.RegionInfo2.MaxAgents32 = uint.MaxValue; - rinfopack.RegionInfo2.ProductName = Utils.EmptyBytes; + rinfopack.RegionInfo2.ProductName = Util.StringToBytes256(args.regionType); rinfopack.RegionInfo2.ProductSKU = Utils.EmptyBytes; rinfopack.HasVariableBlocks = true; diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 51f2c41f8e..5025c88255 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -670,6 +670,7 @@ namespace OpenSim.Region.CoreModules.World.Estate args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; args.simName = m_scene.RegionInfo.RegionName; + args.regionType = m_scene.RegionInfo.RegionType; remote_client.SendRegionInfoToEstateMenu(args); }