Don't send kill object messages to clients when a child agent is closed.
parent
d5cc959683
commit
de87e4871b
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@ -3274,26 +3274,29 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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m_eventManager.TriggerOnRemovePresence(agentID);
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m_eventManager.TriggerOnRemovePresence(agentID);
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if (AttachmentsModule != null && !isChildAgent && avatar.PresenceType != PresenceType.Npc)
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if (!isChildAgent)
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{
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{
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IUserManagement uMan = RequestModuleInterface<IUserManagement>();
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if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
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// Don't save attachments for HG visitors, it
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// messes up their inventory. When a HG visitor logs
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// out on a foreign grid, their attachments will be
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// reloaded in the state they were in when they left
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// the home grid. This is best anyway as the visited
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// grid may use an incompatible script engine.
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if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
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AttachmentsModule.SaveChangedAttachments(avatar, false);
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}
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ForEachClient(
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delegate(IClientAPI client)
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{
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{
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//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
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IUserManagement uMan = RequestModuleInterface<IUserManagement>();
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try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
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// Don't save attachments for HG visitors, it
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catch (NullReferenceException) { }
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// messes up their inventory. When a HG visitor logs
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});
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// out on a foreign grid, their attachments will be
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// reloaded in the state they were in when they left
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// the home grid. This is best anyway as the visited
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// grid may use an incompatible script engine.
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if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
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AttachmentsModule.SaveChangedAttachments(avatar, false);
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}
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ForEachClient(
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delegate(IClientAPI client)
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{
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//We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
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try { client.SendKillObject(avatar.RegionHandle, new List<uint> { avatar.LocalId }); }
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catch (NullReferenceException) { }
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});
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}
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IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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if (agentTransactions != null)
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if (agentTransactions != null)
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