diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index 8c1b6a3370..72f74fa5c9 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -62,16 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
lmm.AddLandObject(lo);
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
- SceneObjectPart part1
- = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = "obj1", UUID = new UUID("00000000-0000-0000-0000-000000000001") };
- SceneObjectGroup sog = new SceneObjectGroup(part1);
- sog.AddPart(
- new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = "obj2", UUID = new UUID("00000000-0000-0000-0000-000000000002") });
- sog.AddPart(
- new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
- { Name = "obj3", UUID = new UUID("00000000-0000-0000-0000-000000000003") });
+ SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, userId);
Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0));
Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0));
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index aa4b285981..b7b7383bfc 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -465,5 +465,37 @@ namespace OpenSim.Tests.Common.Setup
return part;
}
+
+ ///
+ /// Create a scene object but do not add it to the scene.
+ ///
+ ///
+ /// UUID always starts at 00000000-0000-0000-0000-000000000001
+ ///
+ /// The number of parts that should be in the scene object
+ ///
+ ///
+ public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
+ {
+ SceneObjectPart rootPart
+ = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ { Name = "part1", UUID = new UUID("00000000-0000-0000-0000-000000000001") };
+ SceneObjectGroup sog = new SceneObjectGroup(rootPart);
+
+ if (parts > 1)
+ {
+ for (int i = 2; i <= parts; i++)
+ {
+ sog.AddPart(
+ new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ {
+ Name = string.Format("obj{0}", i),
+ UUID = new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i))
+ });
+ }
+ }
+
+ return sog;
+ }
}
}