Add very simple FriendsModuleTests.TestNoFriends()

iar_mods
Justin Clark-Casey (justincc) 2011-11-14 17:18:51 +00:00
parent ff36a1bc7b
commit de895ee54a
4 changed files with 91 additions and 3 deletions

View File

@ -165,6 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Instantiate the request handler // Instantiate the request handler
IHttpServer server = MainServer.GetHttpServer((uint)mPort); IHttpServer server = MainServer.GetHttpServer((uint)mPort);
if (server != null)
server.AddStreamHandler(new FriendsRequestHandler(this)); server.AddStreamHandler(new FriendsRequestHandler(this));
} }

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@ -0,0 +1,78 @@
/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Friends;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
{
[TestFixture]
public class FriendsModuleTests
{
private FriendsModule m_fm;
private TestScene m_scene;
[SetUp]
public void Init()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("FriendsModule", "FriendsModule");
config.AddConfig("Friends");
config.Configs["Friends"].Set("Connector", "OpenSim.Services.FriendsService.dll");
config.AddConfig("FriendsService");
config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
m_scene = SceneHelpers.SetupScene();
m_fm = new FriendsModule();
SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
}
[Test]
public void TestNoFriends()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(0));
}
}
}

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@ -56,6 +56,10 @@ namespace OpenSim.Tests.Common.Mock
private IScene m_scene; private IScene m_scene;
// Properties so that we can get at received data for test purposes
public List<UUID> OfflineNotificationsReceived { get; private set; }
public List<UUID> OnlineNotificationsReceived { get; private set; }
// disable warning: public events, part of the public API // disable warning: public events, part of the public API
#pragma warning disable 67 #pragma warning disable 67
@ -440,6 +444,9 @@ namespace OpenSim.Tests.Common.Mock
m_circuitCode = agentData.circuitcode; m_circuitCode = agentData.circuitcode;
m_scene = scene; m_scene = scene;
CapsSeedUrl = agentData.CapsPath; CapsSeedUrl = agentData.CapsPath;
OfflineNotificationsReceived = new List<UUID>();
OnlineNotificationsReceived = new List<UUID>();
} }
/// <summary> /// <summary>
@ -827,12 +834,12 @@ namespace OpenSim.Tests.Common.Mock
public void SendAgentOffline(UUID[] agentIDs) public void SendAgentOffline(UUID[] agentIDs)
{ {
OfflineNotificationsReceived.AddRange(agentIDs);
} }
public void SendAgentOnline(UUID[] agentIDs) public void SendAgentOnline(UUID[] agentIDs)
{ {
OnlineNotificationsReceived.AddRange(agentIDs);
} }
public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,

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@ -2915,6 +2915,7 @@
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/> <Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/> <Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>