eliminate redundant SP.m_regionInfo since it always has the scene.
We were already referencing through the scene in some places.remove-scene-viewer
parent
62b2450529
commit
dea0935361
|
@ -188,7 +188,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private float m_health = 100f;
|
||||
|
||||
protected RegionInfo m_regionInfo;
|
||||
protected ulong crossingFromRegion;
|
||||
|
||||
private readonly Vector3[] Dir_Vectors = new Vector3[9];
|
||||
|
@ -725,7 +724,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_name = String.Format("{0} {1}", m_firstname, m_lastname);
|
||||
m_scene = world;
|
||||
m_uuid = client.AgentId;
|
||||
m_regionInfo = world.RegionInfo;
|
||||
m_localId = m_scene.AllocateLocalId();
|
||||
|
||||
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
|
||||
|
@ -1156,7 +1154,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("Completed movement");
|
||||
|
||||
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
SendInitialData();
|
||||
|
||||
// Create child agents in neighbouring regions
|
||||
|
@ -2877,8 +2875,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </returns>
|
||||
protected int HaveNeighbor(Cardinals car, ref int[] fix)
|
||||
{
|
||||
uint neighbourx = m_regionInfo.RegionLocX;
|
||||
uint neighboury = m_regionInfo.RegionLocY;
|
||||
uint neighbourx = m_scene.RegionInfo.RegionLocX;
|
||||
uint neighboury = m_scene.RegionInfo.RegionLocY;
|
||||
|
||||
int dir = (int)car;
|
||||
|
||||
|
@ -2898,8 +2896,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (neighbourRegion == null)
|
||||
{
|
||||
fix[0] = (int)(m_regionInfo.RegionLocX - neighbourx);
|
||||
fix[1] = (int)(m_regionInfo.RegionLocY - neighboury);
|
||||
fix[0] = (int)(m_scene.RegionInfo.RegionLocX - neighbourx);
|
||||
fix[1] = (int)(m_scene.RegionInfo.RegionLocY - neighboury);
|
||||
return dir * (-1);
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue