Stop generating client flags when we send out full object updates.

These were entirely unused.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-12-16 23:20:12 +00:00
parent b3cfc5b76e
commit deb50cd410
4 changed files with 23 additions and 39 deletions

View File

@ -10327,6 +10327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
return true;
}
private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack)
{
GroupRoleMembersRequestPacket groupRoleMembersRequest =

View File

@ -1390,15 +1390,14 @@ namespace OpenSim.Region.Framework.Scenes
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
RootPart.SendFullUpdate(
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
RootPart.SendFullUpdate(remoteClient);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part != RootPart)
part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
part.SendFullUpdate(remoteClient);
}
}

View File

@ -2861,8 +2861,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
protected internal void SendFullUpdate(IClientAPI remoteClient)
{
if (m_parentGroup == null)
return;
@ -2874,16 +2873,16 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_parentGroup.IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
SendFullUpdateToClient(remoteClient, AttachedPos);
}
else
{
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
SendFullUpdateToClient(remoteClient, AbsolutePosition);
}
}
else
{
SendFullUpdateToClient(remoteClient, clientFlags);
SendFullUpdateToClient(remoteClient);
}
}
@ -2897,7 +2896,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
SendFullUpdate(avatar.ControllingClient);
});
}
@ -2914,7 +2913,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Ugly reference :(
if (avatar.UUID != agentID)
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
SendFullUpdate(avatar.ControllingClient);
});
}
@ -2922,12 +2921,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Sends a full update to the client
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
Vector3 lPos;
lPos = OffsetPosition;
SendFullUpdateToClient(remoteClient, lPos, clientflags);
SendFullUpdateToClient(remoteClient, OffsetPosition);
}
/// <summary>
@ -2935,8 +2931,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="lPos"></param>
/// <param name="clientFlags"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
{
if (ParentGroup == null)
return;
@ -2953,15 +2948,10 @@ namespace OpenSim.Region.Framework.Scenes
(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
return;
clientFlags &= ~(uint) PrimFlags.CreateSelected;
if (remoteClient.AgentId == _ownerID)
if (remoteClient.AgentId == OwnerID)
{
if ((Flags & PrimFlags.CreateSelected) != 0)
{
clientFlags |= (uint) PrimFlags.CreateSelected;
Flags &= ~PrimFlags.CreateSelected;
}
}
//bool isattachment = IsAttachment;
//if (LocalId != ParentGroup.RootPart.LocalId)

View File

@ -761,16 +761,15 @@ namespace OpenSim.Region.Framework.Scenes
public void RegisterToEvents()
{
m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
//m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
m_controllingClient.OnAgentSit += HandleAgentSit;
m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
m_controllingClient.OnStartAnim += HandleStartAnim;
m_controllingClient.OnStopAnim += HandleStopAnim;
m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls;
m_controllingClient.OnAutoPilotGo += MoveToTarget;
ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
ControllingClient.OnAgentUpdate += HandleAgentUpdate;
ControllingClient.OnAgentRequestSit += HandleAgentRequestSit;
ControllingClient.OnAgentSit += HandleAgentSit;
ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
ControllingClient.OnStartAnim += HandleStartAnim;
ControllingClient.OnStopAnim += HandleStopAnim;
ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
ControllingClient.OnAutoPilotGo += MoveToTarget;
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@ -806,11 +805,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
public uint GenerateClientFlags(UUID ObjectID)
{
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
}
/// <summary>
/// Send updates to the client about prims which have been placed on the update queue. We don't
/// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent
@ -820,7 +814,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_sceneViewer.SendPrimUpdates();
}
#region Status Methods
/// <summary>