Stop generating client flags when we send out full object updates.
These were entirely unused.0.7.2-post-fixes
parent
b3cfc5b76e
commit
deb50cd410
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@ -10327,6 +10327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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return true;
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return true;
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}
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}
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private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack)
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private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack)
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{
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{
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GroupRoleMembersRequestPacket groupRoleMembersRequest =
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GroupRoleMembersRequestPacket groupRoleMembersRequest =
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@ -1390,15 +1390,14 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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{
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RootPart.SendFullUpdate(
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RootPart.SendFullUpdate(remoteClient);
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remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
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SceneObjectPart[] parts = m_parts.GetArray();
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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for (int i = 0; i < parts.Length; i++)
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{
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{
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SceneObjectPart part = parts[i];
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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if (part != RootPart)
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part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
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part.SendFullUpdate(remoteClient);
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}
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}
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}
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}
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@ -2861,8 +2861,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Send a full update to the client for the given part
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/// Send a full update to the client for the given part
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="clientFlags"></param>
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protected internal void SendFullUpdate(IClientAPI remoteClient)
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protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
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{
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{
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if (m_parentGroup == null)
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if (m_parentGroup == null)
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return;
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return;
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@ -2874,16 +2873,16 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (m_parentGroup.IsAttachment)
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if (m_parentGroup.IsAttachment)
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{
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{
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SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
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SendFullUpdateToClient(remoteClient, AttachedPos);
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}
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}
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else
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else
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{
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{
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SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
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SendFullUpdateToClient(remoteClient, AbsolutePosition);
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}
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}
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}
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}
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else
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else
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{
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{
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SendFullUpdateToClient(remoteClient, clientFlags);
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SendFullUpdateToClient(remoteClient);
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}
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}
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}
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}
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@ -2897,7 +2896,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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{
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SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
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SendFullUpdate(avatar.ControllingClient);
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});
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});
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}
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}
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@ -2914,7 +2913,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// Ugly reference :(
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// Ugly reference :(
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if (avatar.UUID != agentID)
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if (avatar.UUID != agentID)
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SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
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SendFullUpdate(avatar.ControllingClient);
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});
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});
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}
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}
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@ -2922,12 +2921,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// Sends a full update to the client
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/// Sends a full update to the client
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="clientFlags"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
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{
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{
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Vector3 lPos;
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SendFullUpdateToClient(remoteClient, OffsetPosition);
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lPos = OffsetPosition;
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SendFullUpdateToClient(remoteClient, lPos, clientflags);
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}
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}
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/// <summary>
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/// <summary>
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@ -2935,8 +2931,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="lPos"></param>
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/// <param name="lPos"></param>
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/// <param name="clientFlags"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
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public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
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{
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{
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if (ParentGroup == null)
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if (ParentGroup == null)
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return;
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return;
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@ -2953,15 +2948,10 @@ namespace OpenSim.Region.Framework.Scenes
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(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
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(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
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return;
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return;
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clientFlags &= ~(uint) PrimFlags.CreateSelected;
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if (remoteClient.AgentId == OwnerID)
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if (remoteClient.AgentId == _ownerID)
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{
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{
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if ((Flags & PrimFlags.CreateSelected) != 0)
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if ((Flags & PrimFlags.CreateSelected) != 0)
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{
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clientFlags |= (uint) PrimFlags.CreateSelected;
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Flags &= ~PrimFlags.CreateSelected;
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Flags &= ~PrimFlags.CreateSelected;
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}
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}
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}
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//bool isattachment = IsAttachment;
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//bool isattachment = IsAttachment;
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//if (LocalId != ParentGroup.RootPart.LocalId)
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//if (LocalId != ParentGroup.RootPart.LocalId)
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@ -761,16 +761,15 @@ namespace OpenSim.Region.Framework.Scenes
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public void RegisterToEvents()
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public void RegisterToEvents()
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{
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{
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m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
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ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
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//m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
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ControllingClient.OnAgentUpdate += HandleAgentUpdate;
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m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
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ControllingClient.OnAgentRequestSit += HandleAgentRequestSit;
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m_controllingClient.OnAgentRequestSit += HandleAgentRequestSit;
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ControllingClient.OnAgentSit += HandleAgentSit;
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m_controllingClient.OnAgentSit += HandleAgentSit;
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ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
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m_controllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
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ControllingClient.OnStartAnim += HandleStartAnim;
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m_controllingClient.OnStartAnim += HandleStartAnim;
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ControllingClient.OnStopAnim += HandleStopAnim;
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m_controllingClient.OnStopAnim += HandleStopAnim;
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ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
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m_controllingClient.OnForceReleaseControls += HandleForceReleaseControls;
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ControllingClient.OnAutoPilotGo += MoveToTarget;
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m_controllingClient.OnAutoPilotGo += MoveToTarget;
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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@ -806,11 +805,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#endregion
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public uint GenerateClientFlags(UUID ObjectID)
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{
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return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
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}
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/// <summary>
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/// <summary>
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/// Send updates to the client about prims which have been placed on the update queue. We don't
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/// Send updates to the client about prims which have been placed on the update queue. We don't
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/// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent
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/// necessarily send updates for all the parts on the queue, e.g. if an updates with a more recent
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