Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

arthursv
Diva Canto 2009-08-13 17:45:17 -07:00
commit ded76723eb
3 changed files with 465 additions and 1 deletions

View File

@ -83,6 +83,9 @@ namespace OpenSim.Framework
private int _dwell = 0;
private int _otherCleanTime = 0;
/// <summary>
/// Upper corner of the AABB for the parcel
/// </summary>
public Vector3 AABBMax {
get {
return _AABBMax;
@ -91,7 +94,9 @@ namespace OpenSim.Framework
_AABBMax = value;
}
}
/// <summary>
/// Lower corner of the AABB for the parcel
/// </summary>
public Vector3 AABBMin {
get {
return _AABBMin;
@ -101,6 +106,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Area in meters^2 the parcel contains
/// </summary>
public int Area {
get {
return _area;
@ -110,6 +118,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// ID of auction (3rd Party Integration) when parcel is being auctioned
/// </summary>
public uint AuctionID {
get {
return _auctionID;
@ -119,6 +130,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// UUID of authorized buyer of parcel. This is UUID.Zero if anyone can buy it.
/// </summary>
public UUID AuthBuyerID {
get {
return _authBuyerID;
@ -128,6 +142,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Category of parcel. Used for classifying the parcel in classified listings
/// </summary>
public ParcelCategory Category {
get {
return _category;
@ -137,6 +154,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Date that the current owner purchased or claimed the parcel
/// </summary>
public int ClaimDate {
get {
return _claimDate;
@ -146,6 +166,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// The last price that the parcel was sold at
/// </summary>
public int ClaimPrice {
get {
return _claimPrice;
@ -155,6 +178,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Global ID for the parcel. (3rd Party Integration)
/// </summary>
public UUID GlobalID {
get {
return _globalID;
@ -164,6 +190,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Unique ID of the Group that owns
/// </summary>
public UUID GroupID {
get {
return _groupID;
@ -173,6 +202,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by a Group
/// </summary>
public int GroupPrims {
get {
return _groupPrims;
@ -182,6 +214,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Returns true if the Land Parcel is owned by a group
/// </summary>
public bool IsGroupOwned {
get {
return _isGroupOwned;
@ -191,6 +226,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// jp2 data for the image representative of the parcel in the parcel dialog
/// </summary>
public byte[] Bitmap {
get {
return _bitmap;
@ -200,6 +238,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Parcel Description
/// </summary>
public string Description {
get {
return _description;
@ -209,6 +250,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Parcel settings. Access flags, Fly, NoPush, Voice, Scripts allowed, etc. ParcelFlags
/// </summary>
public uint Flags {
get {
return _flags;
@ -218,6 +262,10 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Determines if people are able to teleport where they please on the parcel or if they
/// get constrainted to a specific point on teleport within the parcel
/// </summary>
public byte LandingType {
get {
return _landingType;
@ -227,6 +275,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Parcel Name
/// </summary>
public string Name {
get {
return _name;
@ -236,6 +287,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Status of Parcel, Leased, Abandoned, For Sale
/// </summary>
public ParcelStatus Status {
get {
return _status;
@ -245,6 +299,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Internal ID of the parcel. Sometimes the client will try to use this value
/// </summary>
public int LocalID {
get {
return _localID;
@ -254,6 +311,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Determines if we scale the media based on the surface it's on
/// </summary>
public byte MediaAutoScale {
get {
return _mediaAutoScale;
@ -263,6 +323,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Texture Guid to replace with the output of the media stream
/// </summary>
public UUID MediaID {
get {
return _mediaID;
@ -272,6 +335,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// URL to the media file to display
/// </summary>
public string MediaURL {
get {
return _mediaURL;
@ -281,6 +347,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// URL to the shoutcast music stream to play on the parcel
/// </summary>
public string MusicURL {
get {
return _musicURL;
@ -290,6 +359,10 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by users who do not own the parcel
/// and don't have the 'group. These are elegable for AutoReturn collection
/// </summary>
public int OtherPrims {
get {
return _otherPrims;
@ -299,6 +372,10 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone
/// </summary>
public UUID OwnerID {
get {
return _ownerID;
@ -308,6 +385,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by the owner of the parcel
/// </summary>
public int OwnerPrims {
get {
return _ownerPrims;
@ -317,6 +397,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
public List<ParcelManager.ParcelAccessEntry> ParcelAccessList {
get {
return _parcelAccessList;
@ -326,6 +409,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// How long in hours a Pass to the parcel is given
/// </summary>
public float PassHours {
get {
return _passHours;
@ -335,6 +421,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Price to purchase a Pass to a restricted parcel
/// </summary>
public int PassPrice {
get {
return _passPrice;
@ -344,6 +433,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// When the parcel is being sold, this is the price to purchase the parcel
/// </summary>
public int SalePrice {
get {
return _salePrice;
@ -353,6 +445,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are currently selected by avatar
/// </summary>
public int SelectedPrims {
get {
return _selectedPrims;
@ -362,6 +457,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of meters^2 in the Simulator
/// </summary>
public int SimwideArea {
get {
return _simwideArea;
@ -371,6 +469,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart in the Simulator
/// </summary>
public int SimwidePrims {
get {
return _simwidePrims;
@ -380,6 +481,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// ID of the snapshot used in the client parcel dialog of the parcel
/// </summary>
public UUID SnapshotID {
get {
return _snapshotID;
@ -389,6 +493,10 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// When teleporting is restricted to a certain point, this is the location
/// that the user will be redirected to
/// </summary>
public Vector3 UserLocation {
get {
return _userLocation;
@ -398,6 +506,10 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// When teleporting is restricted to a certain point, this is the rotation
/// that the user will be positioned
/// </summary>
public Vector3 UserLookAt {
get {
return _userLookAt;
@ -407,6 +519,9 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Depreciated idea. Number of visitors ~= free money
/// </summary>
public int Dwell {
get {
return _dwell;
@ -416,6 +531,10 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel.
/// </summary>
public int OtherCleanTime {
get {
return _otherCleanTime;
@ -425,11 +544,16 @@ namespace OpenSim.Framework
}
}
public LandData()
{
_globalID = UUID.Random();
}
/// <summary>
/// Make a new copy of the land data
/// </summary>
/// <returns></returns>
public LandData Copy()
{
LandData landData = new LandData();

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@ -0,0 +1,339 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using NUnit.Framework;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class AgentCircuitDataTest
{
private UUID AgentId;
private AvatarAppearance AvAppearance;
private byte[] VisualParams;
private UUID BaseFolder;
private string CapsPath;
private Dictionary<ulong, string> ChildrenCapsPaths;
private uint circuitcode = 0949030;
private string firstname;
private string lastname;
private UUID SecureSessionId;
private UUID SessionId;
private Vector3 StartPos;
[SetUp]
public void setup()
{
AgentId = UUID.Random();
BaseFolder = UUID.Random();
CapsPath = "http://www.opensimulator.org/Caps/Foo";
ChildrenCapsPaths = new Dictionary<ulong, string>();
ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
firstname = "CoolAvatarTest";
lastname = "test";
StartPos = new Vector3(5,23,125);
SecureSessionId = UUID.Random();
SessionId = UUID.Random();
AvAppearance = new AvatarAppearance(AgentId);
AvAppearance.SetDefaultWearables();
VisualParams = new byte[218];
AvAppearance.SetDefaultParams(VisualParams);
//body
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_THICKNESS] = 00;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BODY_FAT] = 0;
//Torso
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_MUSCLES] = 48;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_THICKNESS] = 43;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_LENGTH] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHOULDERS] = 94;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CHEST_MALE_NO_PECS] = 199;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ARM_LENGTH] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HAND_SIZE] = 33;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_LENGTH] = 240;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOVE_HANDLES] = 0;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BELLY_SIZE] = 0;
// legs
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_MUSCLES] = 82;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_LENGTH] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_WIDTH] = 84;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_LENGTH] = 166;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BUTT_SIZE] = 64;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SADDLEBAGS] = 89;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BOWED_LEGS] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOOT_SIZE] = 45;
// head
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SIZE] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUASH_STRETCH_HEAD] = 0; // head stretch
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SHAPE] = 155;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EGG_HEAD] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_LENGTH] = 45;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FACE_SHEAR] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOREHEAD_ANGLE] = 104;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_BROW] = 94;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 122; // lower cheeks
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIGH_CHEEK_BONES] = 130;
// eyes
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SIZE] = 105;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_EYES] = 135;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SPACING] = 184;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_CORNER_UP] = 230;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_INNER_CORNER_UP] = 120;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_DEPTH] = 158;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPPER_EYELID_FOLD] = 69;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BAGGY_EYES] = 38;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELASHES_LONG] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POP_EYE] = 127;
VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_COLOR] = 25;
VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_LIGHTNESS] = 127;
// ears
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_EARS] = 255;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EARS_OUT] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ATTACHED_EARLOBES] = 127;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
// nose
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOSE_BIG_OUT] = 79;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE] = 35;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BROAD_NOSTRILS] = 86;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOW_SEPTUM_NOSE] = 112; // nostril division
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE] = 25;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOBLE_NOSE_BRIDGE] = 25; // upper bridge
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOWER_BRIDGE_NOSE] = 25; // lower bridge
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE_BRIDGE] = 25;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPTURNED_NOSE_TIP] = 107;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE_TIP] = 25;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CROOKED_NOSE] = 127;
// Mouth
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_WIDTH] = 122;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TALL_LIPS] = 10; // lip fullness
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_THICKNESS] = 112;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_RATIO] = 137;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_HEIGHT] = 176;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_CORNER] = 140; // Sad --> happy
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_CLEFT_DEEP] = 84;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_LIP_CLEFT] = 84;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHIFT_MOUTH] = 127;
// chin
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WEAK_CHIN] = 119;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUARE_JAW] = 5;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DEEP_CHIN] = 132;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_ANGLE] = 153;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_JUT] = 100;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JOWLS] = 38;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN] = 89;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN_UPPER] = 89;
VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 0;
// hair color
VisualParams[(int)AvatarAppearance.VPElement.HAIR_WHITE_HAIR] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_RAINBOW_COLOR_39] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_BLONDE_HAIR] = 24;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_RED_HAIR] = 0;
// hair style
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_VOLUME] = 160;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_FRONT] = 153;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES] = 153;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BACK] = 170;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_FRONT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_TOP] = 117;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_BACK] = 170;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_FRONT_FRINGE] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDE_FRINGE] = 142;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_BACK_FRINGE] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES_FULL] = 146;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SWEEP] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_FRONT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_BACK] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_FRONT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_BACK] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_RUMPLED] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_PIGTAILS] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_PONYTAIL] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SPIKED] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TILT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_MIDDLE] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_RIGHT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_LEFT] = 0;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_BANGS_PART_MIDDLE] = 155;
//Eyebrows
VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_SIZE] = 20;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_DENSITY] = 140;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_LOWER_EYEBROWS] = 200; // eyebrow height
VisualParams[(int)AvatarAppearance.VPElement.HAIR_ARCED_EYEBROWS] = 124;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_POINTY_EYEBROWS] = 65;
//Facial hair
VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_THICKNESS] = 65;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDEBURNS] = 235;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_MOUSTACHE] = 75;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_CHIN_CURTAINS] = 140;
VisualParams[(int)AvatarAppearance.VPElement.HAIR_SOULPATCH] = 0;
AvAppearance.VisualParams = VisualParams;
List<byte> wearbyte = new List<byte>();
for (int i = 0; i < VisualParams.Length; i++)
{
wearbyte.Add(VisualParams[i]);
}
AvAppearance.SetAppearance(AvAppearance.Texture.GetBytes(), wearbyte);
}
/// <summary>
/// Test to ensure that the serialization format is the same and the underlying types don't change without notice
/// oldSerialization is just a json serialization of the OSDMap packed for the AgentCircuitData.
/// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
/// have changed and are incompatible.
/// </summary>
[Test]
public void HistoricalAgentCircuitDataOSDConversion()
{
string oldSerialization = "{\"agent_id\":\"522675bd-8214-40c1-b3ca-9c7f7fd170be\",\"base_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"caps_path\":\"http://www.opensimulator.org/Caps/Foo\",\"children_seeds\":[{\"handle\":\"18446744073709551615\",\"seed\":\"http://www.opensimulator.org/Caps/Foo2\"}],\"child\":false,\"circuit_code\":\"949030\",\"first_name\":\"CoolAvatarTest\",\"last_name\":\"test\",\"inventory_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"secure_session_id\":\"1e608e2b-0ddb-41f6-be0f-926f61cd3e0a\",\"session_id\":\"aa06f798-9d70-4bdb-9bbf-012a02ee2baf\",\"start_pos\":\"<5, 23, 125>\"}";
AgentCircuitData Agent1Data = new AgentCircuitData();
Agent1Data.AgentID = new UUID("522675bd-8214-40c1-b3ca-9c7f7fd170be");
Agent1Data.Appearance = AvAppearance;
Agent1Data.BaseFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
Agent1Data.CapsPath = CapsPath;
Agent1Data.child = false;
Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
Agent1Data.circuitcode = circuitcode;
Agent1Data.firstname = firstname;
Agent1Data.InventoryFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
Agent1Data.lastname = lastname;
Agent1Data.SecureSessionID = new UUID("1e608e2b-0ddb-41f6-be0f-926f61cd3e0a");
Agent1Data.SessionID = new UUID("aa06f798-9d70-4bdb-9bbf-012a02ee2baf");
Agent1Data.startpos = StartPos;
OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(oldSerialization);
AgentCircuitData Agent2Data = new AgentCircuitData();
Agent2Data.UnpackAgentCircuitData(map2);
Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
Assert.That((Agent1Data.child == Agent2Data.child));
Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
Assert.That((Agent1Data.firstname == Agent2Data.firstname));
Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
Assert.That((Agent1Data.lastname == Agent2Data.lastname));
Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
Assert.That((Agent1Data.startpos == Agent2Data.startpos));
/*
Enable this once VisualParams go in the packing method
for (int i=0;i<208;i++)
Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
*/
}
/// <summary>
/// Test to ensure that the packing and unpacking methods work.
/// </summary>
[Test]
public void TestAgentCircuitDataOSDConversion()
{
AgentCircuitData Agent1Data = new AgentCircuitData();
Agent1Data.AgentID = AgentId;
Agent1Data.Appearance = AvAppearance;
Agent1Data.BaseFolder = BaseFolder;
Agent1Data.CapsPath = CapsPath;
Agent1Data.child = false;
Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
Agent1Data.circuitcode = circuitcode;
Agent1Data.firstname = firstname;
Agent1Data.InventoryFolder = BaseFolder;
Agent1Data.lastname = lastname;
Agent1Data.SecureSessionID = SecureSessionId;
Agent1Data.SessionID = SessionId;
Agent1Data.startpos = StartPos;
OSDMap map = Agent1Data.PackAgentCircuitData();
string str = OSDParser.SerializeJsonString(map);
//System.Console.WriteLine(str);
OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(str);
AgentCircuitData Agent2Data = new AgentCircuitData();
Agent2Data.UnpackAgentCircuitData(map2);
Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
Assert.That((Agent1Data.child == Agent2Data.child));
Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
Assert.That((Agent1Data.firstname == Agent2Data.firstname));
Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
Assert.That((Agent1Data.lastname == Agent2Data.lastname));
Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
Assert.That((Agent1Data.startpos == Agent2Data.startpos));
/*
Enable this once VisualParams go in the packing method
for (int i = 0; i < 208; i++)
Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
*/
}
}
}

View File

@ -3472,6 +3472,7 @@
<Reference name="System.Data"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework"/>