Merge branch 'master' into careminster
commit
dede31174e
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@ -1151,6 +1151,11 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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UUID partUUID = part.UUID;
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SceneObjectGroup group = part.ParentGroup;
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if (group != null)
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partUUID = group.RootPart.UUID;
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TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
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if (null == taskItem)
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@ -1162,19 +1167,18 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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{
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// If the item to be moved is no copy, we need to be able to
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// edit the prim.
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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if (!Permissions.CanEditObjectInventory(partUUID, remoteClient.AgentId))
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return;
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}
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else
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{
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// If the item is copiable, then we just need to have perms
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// on it. The delete check is a pure rights check
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if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId))
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if (!Permissions.CanDeleteObject(partUUID, remoteClient.AgentId))
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return;
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}
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