More work on adding Packets handlers and tested the first handler.

0.1-prestable
MW 2007-04-01 10:19:21 +00:00
parent 548b125b7c
commit def7335b6c
3 changed files with 116 additions and 79 deletions

View File

@ -152,6 +152,8 @@ namespace OpenSim
AssetCache.LoadDefaultTextureSet();
}
RegisterClientPacketHandlers();
m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
HttpServer = new BaseHttpServer(Cfg.IPListenPort);
@ -348,6 +350,11 @@ namespace OpenSim
LocalWorld.Update();
}
protected virtual void RegisterClientPacketHandlers()
{
SimClient.AddPacketHandler(PacketType.ModifyLand, LocalWorld.ModifyTerrain);
}
public void RunCmd(string command, string[] cmdparams)
{
switch (command)

View File

@ -82,13 +82,10 @@ namespace OpenSim
private bool m_sandboxMode;
private int cachedtextureserial = 0;
// local packet handler list not currently used but is here so each client could have a different handler for a packet to another client
// this is so we could do such things as have multiple world objects in a sim (or multiple "sims" handled by one server and different clients in different worlds
// maybe not a very practicle example but there are various other things it could be used for.
// protected Dictionary<string, PacketMethod> m_packetHandlers = new Dictionary<string, PacketMethod>();
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>();
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
public IUserServer UserServer
{
set
@ -97,6 +94,38 @@ namespace OpenSim
}
}
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
{
m_world = world;
m_clientThreads = clientThreads;
m_assetCache = assetCache;
m_gridServer = gridServer;
m_application = application;
m_inventoryCache = inventoryCache;
m_sandboxMode = sandboxMode;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();
this.RegisterLocalPacketHandlers();
ClientThread = new Thread(new ThreadStart(AuthUser));
ClientThread.IsBackground = true;
ClientThread.Start();
}
protected virtual void RegisterLocalPacketHandlers()
{
}
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
@ -111,20 +140,42 @@ namespace OpenSim
return result;
}
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
{
bool result = false;
lock (m_packetHandlers)
{
if (!m_packetHandlers.ContainsKey(packetType))
{
m_packetHandlers.Add(packetType, handler);
result = true;
}
}
return result;
}
protected virtual bool ProcessPacketMethod(Packet packet)
{
bool result = false;
bool found = false;
PacketMethod method;
lock (PacketHandlers)
{
found = PacketHandlers.TryGetValue(packet.Type, out method);
}
if (found)
if (m_packetHandlers.TryGetValue(packet.Type, out method))
{
//there is a local handler for this packet type
result = method(this, packet);
}
else
{
//there is not a local handler so see if there is a Global handler
lock (PacketHandlers)
{
found = PacketHandlers.TryGetValue(packet.Type, out method);
}
if (found)
{
result = method(this, packet);
}
}
return result;
}
@ -161,6 +212,7 @@ namespace OpenSim
if (this.ProcessPacketMethod(Pack))
{
//there is a handler registered that handled this packet type
return;
}
else
@ -476,46 +528,6 @@ namespace OpenSim
//Console.WriteLine(Pack.ToString());
m_world.RezObject(this, (RezObjectPacket)Pack);
break;
case PacketType.ModifyLand:
ModifyLandPacket modify = (ModifyLandPacket)Pack;
//Console.WriteLine("terraform: number of parcel data blocks" + modify.ParcelData.Length);
switch (modify.ModifyBlock.Action)
{
case 1:
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
// Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
// Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
this.m_world.LandMap[(mody * 256) + modx - 1] += 0.05f;
this.m_world.LandMap[(mody * 256) + modx] += 0.1f;
this.m_world.LandMap[(mody * 256) + modx + 1] += 0.05f;
this.m_world.LandMap[((mody + 1) * 256) + modx] += 0.05f;
this.m_world.LandMap[((mody - 1) * 256) + modx] += 0.05f;
m_world.RegenerateTerrain(true, modx, mody);
}
break;
case 2:
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
// Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
// Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.05f;
this.m_world.LandMap[(mody * 256) + modx] -= 0.1f;
this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.05f;
this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.05f;
this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.05f;
m_world.RegenerateTerrain(true, modx, mody);
}
break;
}
break;
case PacketType.RequestTaskInventory:
// Console.WriteLine(Pack.ToString());
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
@ -569,8 +581,6 @@ namespace OpenSim
}
}
break;
}
}
}
@ -777,31 +787,6 @@ namespace OpenSim
this.PacketQueue.Enqueue(item);
}
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
{
m_world = world;
m_clientThreads = clientThreads;
m_assetCache = assetCache;
m_gridServer = gridServer;
m_application = application;
m_inventoryCache = inventoryCache;
m_sandboxMode = sandboxMode;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
PacketQueue = new BlockingQueue<QueItem>();
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();
ClientThread = new Thread(new ThreadStart(AuthUser));
ClientThread.IsBackground = true;
ClientThread.Start();
}
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");

View File

@ -426,5 +426,50 @@ namespace OpenSim.world
return true;
}
#region Packet Handlers
public bool ModifyTerrain(SimClient simClient, Packet packet)
{
ModifyLandPacket modify = (ModifyLandPacket)packet;
switch (modify.ModifyBlock.Action)
{
case 1:
// raise terrain
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
lock (LandMap)
{
LandMap[(mody * 256) + modx - 1] += 0.05f;
LandMap[(mody * 256) + modx] += 0.1f;
LandMap[(mody * 256) + modx + 1] += 0.05f;
LandMap[((mody + 1) * 256) + modx] += 0.05f;
LandMap[((mody - 1) * 256) + modx] += 0.05f;
}
RegenerateTerrain(true, modx, mody);
}
break;
case 2:
//lower terrain
if (modify.ParcelData.Length > 0)
{
int mody = (int)modify.ParcelData[0].North;
int modx = (int)modify.ParcelData[0].West;
lock (LandMap)
{
LandMap[(mody * 256) + modx - 1] -= 0.05f;
LandMap[(mody * 256) + modx] -= 0.1f;
LandMap[(mody * 256) + modx + 1] -= 0.05f;
LandMap[((mody + 1) * 256) + modx] -= 0.05f;
LandMap[((mody - 1) * 256) + modx] -= 0.05f;
}
RegenerateTerrain(true, modx, mody);
}
break;
}
return true;
}
#endregion
}
}