More work on adding Packets handlers and tested the first handler.
parent
548b125b7c
commit
def7335b6c
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@ -152,6 +152,8 @@ namespace OpenSim
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AssetCache.LoadDefaultTextureSet();
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}
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RegisterClientPacketHandlers();
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m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
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// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
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HttpServer = new BaseHttpServer(Cfg.IPListenPort);
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@ -348,6 +350,11 @@ namespace OpenSim
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LocalWorld.Update();
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}
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protected virtual void RegisterClientPacketHandlers()
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{
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SimClient.AddPacketHandler(PacketType.ModifyLand, LocalWorld.ModifyTerrain);
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}
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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@ -82,12 +82,9 @@ namespace OpenSim
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private bool m_sandboxMode;
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private int cachedtextureserial = 0;
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// local packet handler list not currently used but is here so each client could have a different handler for a packet to another client
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// this is so we could do such things as have multiple world objects in a sim (or multiple "sims" handled by one server and different clients in different worlds
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// maybe not a very practicle example but there are various other things it could be used for.
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// protected Dictionary<string, PacketMethod> m_packetHandlers = new Dictionary<string, PacketMethod>();
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protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
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protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>();
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protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
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public IUserServer UserServer
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{
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@ -97,6 +94,38 @@ namespace OpenSim
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}
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}
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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m_assetCache = assetCache;
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m_gridServer = gridServer;
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m_application = application;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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AckTimer = new System.Timers.Timer(500);
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AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
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AckTimer.Start();
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this.RegisterLocalPacketHandlers();
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ClientThread = new Thread(new ThreadStart(AuthUser));
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ClientThread.IsBackground = true;
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ClientThread.Start();
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}
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protected virtual void RegisterLocalPacketHandlers()
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{
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}
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public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
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{
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bool result = false;
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@ -111,11 +140,33 @@ namespace OpenSim
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return result;
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}
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public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
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{
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bool result = false;
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lock (m_packetHandlers)
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{
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if (!m_packetHandlers.ContainsKey(packetType))
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{
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m_packetHandlers.Add(packetType, handler);
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result = true;
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}
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}
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return result;
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}
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protected virtual bool ProcessPacketMethod(Packet packet)
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{
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bool result = false;
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bool found = false;
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PacketMethod method;
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if (m_packetHandlers.TryGetValue(packet.Type, out method))
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{
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//there is a local handler for this packet type
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result = method(this, packet);
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}
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else
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{
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//there is not a local handler so see if there is a Global handler
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lock (PacketHandlers)
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{
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found = PacketHandlers.TryGetValue(packet.Type, out method);
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@ -124,7 +175,7 @@ namespace OpenSim
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{
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result = method(this, packet);
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}
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}
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return result;
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}
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@ -161,6 +212,7 @@ namespace OpenSim
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if (this.ProcessPacketMethod(Pack))
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{
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//there is a handler registered that handled this packet type
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return;
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}
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else
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@ -476,46 +528,6 @@ namespace OpenSim
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//Console.WriteLine(Pack.ToString());
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m_world.RezObject(this, (RezObjectPacket)Pack);
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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//Console.WriteLine("terraform: number of parcel data blocks" + modify.ParcelData.Length);
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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// Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
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// Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
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this.m_world.LandMap[(mody * 256) + modx - 1] += 0.05f;
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this.m_world.LandMap[(mody * 256) + modx] += 0.1f;
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this.m_world.LandMap[(mody * 256) + modx + 1] += 0.05f;
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this.m_world.LandMap[((mody + 1) * 256) + modx] += 0.05f;
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this.m_world.LandMap[((mody - 1) * 256) + modx] += 0.05f;
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m_world.RegenerateTerrain(true, modx, mody);
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}
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break;
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case 2:
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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// Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
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// Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
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this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.05f;
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this.m_world.LandMap[(mody * 256) + modx] -= 0.1f;
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this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.05f;
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this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.05f;
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this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.05f;
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m_world.RegenerateTerrain(true, modx, mody);
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}
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break;
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}
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break;
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case PacketType.RequestTaskInventory:
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// Console.WriteLine(Pack.ToString());
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RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
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@ -569,8 +581,6 @@ namespace OpenSim
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}
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}
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break;
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}
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}
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}
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@ -777,31 +787,6 @@ namespace OpenSim
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this.PacketQueue.Enqueue(item);
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}
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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m_assetCache = assetCache;
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m_gridServer = gridServer;
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m_application = application;
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m_inventoryCache = inventoryCache;
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m_sandboxMode = sandboxMode;
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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AckTimer = new System.Timers.Timer(500);
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AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
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AckTimer.Start();
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ClientThread = new Thread(new ThreadStart(AuthUser));
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ClientThread.IsBackground = true;
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ClientThread.Start();
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}
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protected virtual void ClientLoop()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
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@ -426,5 +426,50 @@ namespace OpenSim.world
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return true;
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}
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#region Packet Handlers
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public bool ModifyTerrain(SimClient simClient, Packet packet)
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{
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ModifyLandPacket modify = (ModifyLandPacket)packet;
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switch (modify.ModifyBlock.Action)
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{
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case 1:
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// raise terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] += 0.05f;
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LandMap[(mody * 256) + modx] += 0.1f;
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LandMap[(mody * 256) + modx + 1] += 0.05f;
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LandMap[((mody + 1) * 256) + modx] += 0.05f;
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LandMap[((mody - 1) * 256) + modx] += 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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}
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break;
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case 2:
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//lower terrain
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if (modify.ParcelData.Length > 0)
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{
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int mody = (int)modify.ParcelData[0].North;
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int modx = (int)modify.ParcelData[0].West;
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lock (LandMap)
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{
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LandMap[(mody * 256) + modx - 1] -= 0.05f;
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LandMap[(mody * 256) + modx] -= 0.1f;
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LandMap[(mody * 256) + modx + 1] -= 0.05f;
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LandMap[((mody + 1) * 256) + modx] -= 0.05f;
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LandMap[((mody - 1) * 256) + modx] -= 0.05f;
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}
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RegenerateTerrain(true, modx, mody);
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}
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break;
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}
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return true;
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}
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#endregion
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}
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}
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