extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited()
parent
dce98acb69
commit
df031fe8be
|
@ -98,18 +98,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
/// Test throttle setttings where max client throttle has been limited server side.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClientThrottleRegionLimited()
|
||||
public void TestSingleClientThrottleRegionLimited()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
int resendBytes = 4000;
|
||||
int landBytes = 6000;
|
||||
int windBytes = 8000;
|
||||
int cloudBytes = 10000;
|
||||
int taskBytes = 12000;
|
||||
int textureBytes = 14000;
|
||||
int assetBytes = 16000;
|
||||
int resendBytes = 6000;
|
||||
int landBytes = 8000;
|
||||
int windBytes = 10000;
|
||||
int cloudBytes = 12000;
|
||||
int taskBytes = 14000;
|
||||
int textureBytes = 16000;
|
||||
int assetBytes = 18000;
|
||||
int totalBytes
|
||||
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
|
||||
|
||||
|
@ -117,30 +117,76 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|||
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
|
||||
udpServer.Throttle.RequestedDripRate = totalBytes;
|
||||
|
||||
ScenePresence sp
|
||||
ScenePresence sp1
|
||||
= ClientStackHelpers.AddChildClient(
|
||||
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
|
||||
|
||||
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
|
||||
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
|
||||
|
||||
SetThrottles(
|
||||
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
|
||||
|
||||
{
|
||||
ClientInfo ci = udpClient1.GetClientInfo();
|
||||
|
||||
// Console.WriteLine(
|
||||
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
|
||||
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
|
||||
|
||||
Assert.AreEqual(resendBytes / 2, ci.resendThrottle);
|
||||
Assert.AreEqual(landBytes / 2, ci.landThrottle);
|
||||
Assert.AreEqual(windBytes / 2, ci.windThrottle);
|
||||
Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle);
|
||||
Assert.AreEqual(taskBytes / 2, ci.taskThrottle);
|
||||
Assert.AreEqual(textureBytes / 2, ci.textureThrottle);
|
||||
Assert.AreEqual(assetBytes / 2, ci.assetThrottle);
|
||||
Assert.AreEqual(totalBytes, ci.totalThrottle);
|
||||
}
|
||||
|
||||
// Now add another client
|
||||
ScenePresence sp2
|
||||
= ClientStackHelpers.AddChildClient(
|
||||
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
|
||||
|
||||
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
|
||||
// udpClient.ThrottleDebugLevel = 1;
|
||||
|
||||
SetThrottles(
|
||||
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
|
||||
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
|
||||
|
||||
ClientInfo ci = udpClient.GetClientInfo();
|
||||
{
|
||||
ClientInfo ci = udpClient1.GetClientInfo();
|
||||
|
||||
// Console.WriteLine(
|
||||
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
|
||||
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
|
||||
// Console.WriteLine(
|
||||
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
|
||||
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
|
||||
|
||||
Assert.AreEqual(resendBytes / 2, ci.resendThrottle);
|
||||
Assert.AreEqual(landBytes / 2, ci.landThrottle);
|
||||
Assert.AreEqual(windBytes / 2, ci.windThrottle);
|
||||
Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle);
|
||||
Assert.AreEqual(taskBytes / 2, ci.taskThrottle);
|
||||
Assert.AreEqual(textureBytes / 2, ci.textureThrottle);
|
||||
Assert.AreEqual(assetBytes / 2, ci.assetThrottle);
|
||||
Assert.AreEqual(totalBytes, ci.totalThrottle);
|
||||
Assert.AreEqual(resendBytes / 4, ci.resendThrottle);
|
||||
Assert.AreEqual(landBytes / 4, ci.landThrottle);
|
||||
Assert.AreEqual(windBytes / 4, ci.windThrottle);
|
||||
Assert.AreEqual(cloudBytes / 4, ci.cloudThrottle);
|
||||
Assert.AreEqual(taskBytes / 4, ci.taskThrottle);
|
||||
Assert.AreEqual(textureBytes / 4, ci.textureThrottle);
|
||||
Assert.AreEqual(assetBytes / 4, ci.assetThrottle);
|
||||
Assert.AreEqual(totalBytes / 2, ci.totalThrottle);
|
||||
}
|
||||
|
||||
{
|
||||
ClientInfo ci = udpClient2.GetClientInfo();
|
||||
|
||||
// Console.WriteLine(
|
||||
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
|
||||
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
|
||||
|
||||
Assert.AreEqual(resendBytes / 4, ci.resendThrottle);
|
||||
Assert.AreEqual(landBytes / 4, ci.landThrottle);
|
||||
Assert.AreEqual(windBytes / 4, ci.windThrottle);
|
||||
Assert.AreEqual(cloudBytes / 4, ci.cloudThrottle);
|
||||
Assert.AreEqual(taskBytes / 4, ci.taskThrottle);
|
||||
Assert.AreEqual(textureBytes / 4, ci.textureThrottle);
|
||||
Assert.AreEqual(assetBytes / 4, ci.assetThrottle);
|
||||
Assert.AreEqual(totalBytes / 2, ci.totalThrottle);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue